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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Is there a way to create a single morph combining all morphs in the figure?


AnAardvark ( ) posted Thu, 03 August 2006 at 9:30 AM · edited Fri, 22 November 2024 at 10:33 PM

Is there a way to create a single morph combining all the morphs in a figure? Can it be done using existing FBMs? I would like to be able to use something like Morph Manager without having to make it deal with the 20 or so FBMs that I typically end up setting in a given figure. I've seen where people sell figures which have a single morph, say "Foobar" where foobar is the name of the figure. Is there a way for mere mortals to do so? This would make the job of converting clothes much easier.

 

Thanks


geoff1 ( ) posted Thu, 03 August 2006 at 9:54 AM · edited Thu, 03 August 2006 at 9:56 AM

Have a look in the Python Forum. There is a script available that will create one morph from all the different settings and than write INJ and REM poses for you.  Only works in Poser 6 tho.

Look for SpawnCharacterP6 or similar


Dizzi ( ) posted Thu, 03 August 2006 at 10:16 AM
AnAardvark ( ) posted Thu, 03 August 2006 at 1:07 PM

BTW, I love the Advanced LIbrary. I've been using it extensively. I've divided my downloads into groupings based on several sets of favorite artists, and haven't really made things as "user friendly" as I could, but am slowly doing so in AL. (For example, I've been putting MAT pose files in the same virtual location as the "base" MAT files.) Before, I used to put morphed and adjusted clothes in a single runtime where I worked on my projects -- this typically lead to POSER needing to find the object files manually. Now I can keep them in sub-folders and just group them logically.

Add to this the fact that it runs much faster than the default POSER library interface, and gives you more to look at. What a great program.


lostenigma ( ) posted Thu, 03 August 2006 at 1:50 PM

I didnt read the links, but here's my thought - can't you just apply all of the morphs you want, then export it as a morph target, then reimport it as a morph target? There should be a dial that transforms the entire object as you wanted.


Dizzi ( ) posted Thu, 03 August 2006 at 2:10 PM

Quote - I love the Advanced LIbrary.

Good to know that some people don't get scared away by the documentation ;-) Oh and you forgot to mention the search and filter functions and... (stopping the advertisement here ;-)) > Quote - [...]then export it as a morph target, then reimport it as a morph target?[...]

The script spawns a morph target for each actor, so that's faster then export/import and of course faster than doing that manually for all those body parts (and does some more magic not really needed here ;-)).



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