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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: No particle system in Vue6? :(


silverblade33 ( ) posted Thu, 03 August 2006 at 2:34 PM · edited Tue, 07 January 2025 at 10:18 AM

About eveyrthing I wanted has been added to Vue 6 except a particle system.

Agiel & Co who are at Siggraph, can you ask the E-On folk about this?

Seems the only thing missing...ther'es no reason for particles NOT to be in Vue6, which would make it the perfect tool, bar modelling, for most folk.

very strange and sad ommission :(

 

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agiel ( ) posted Thu, 03 August 2006 at 2:59 PM

Give them time - they can't add everything all at once. The complete list of enhancements is still impressive given they have been working on it for about a year only. They fixed the clouds, improved materials, improved poser integration and animation - for a total of 150 changed or new features. Particle systems are not included, and the plant editor is still the same, among other things that have not changed. A lot of the changes are internal or set the stage for future updates. Unless someone develops a solid particle system in Python, you may have to wait for Vue 7 for particles.


Orio ( ) posted Thu, 03 August 2006 at 3:46 PM

Quote - The complete list of enhancements is still impressive given they have been working on it for about a year only.

I would add that they reported that they redesigned the application engine completely. Most people don't know how hard it is. It is _very_hard to redesign an application from ground up. But evidently it was necessary if the core code was getting too old to support new and future enhancements and new 64 bit architecture. So I guess it's safe to say that most of the work they did on this version will be invisible to us - but this and future versions will greatly benefit from it.

 


Veritas777 ( ) posted Thu, 03 August 2006 at 4:04 PM

If E-on were to ALLOW PLUG-INS- like Carrara- then you could see a LOT of very innovative features in VUE that would not cost E-ON a PENNY! 

I think a number of software developers would be quite ready to port their Toon Shaders, Vector Renderers, Art Shaders, CAD Modeler Plug-ins, etc.  Why is E-on afraid of allowing Plug-ins- since their own business model is about BEING a plug-in...?


agiel ( ) posted Thu, 03 August 2006 at 4:16 PM

Once again - give them time. Vue already have a way to expand its functionnality through Python scripts and I have seen someone on CG Talk mention python scripts for particles. e-on is now working closely with guys like ILM. These studios like to experiment with their own ways of doing dynamics systems, shaders, and so on... I am sure the pressure will grow to get a full SDK for plugins into vue. You can't just take any program and make it 'plugin capable'. Support of plugins take a significant amount of internal rewrite. So I suppose they prefered to work on performance, competitive features and improvements for this time around instead of a plugin system. I can imagine the screams if they released a $299 upgrade for a version that does nothing new but includes a SDK for developers to make new plugins... that people would have to pay extra for. I take spectral atmospheres right now instead of plugins later anytime...


impish ( ) posted Thu, 03 August 2006 at 6:28 PM

Attached Link: VueDynamics

Now I know they don't have particles in Vue 6 I'm going to do some more work on VueDynamics which has crude support for particles already.  I've been playing with using EcoSystem instances rather than objects on my 3 year old 512Meg RAM system I've had 10,000 spheres bouncing around.  I need to optimise my memory handling before I let anyone else use this because when it goes wrong it *really* goes wrong.  You should hear my hard drive grinding.

I also need to put a GUI on it but I'd prefer to do that in a way that works on both Macs and Windows and that means finding out what version of Python and what libraries are coming with Vue 6's Python.  In the mean time I've been restructuring it so I can add a simple web form interface to it till I know what I can do in Vue 6.  I hope to have this ready for release this weekend or next.  Would have been sooner but the hot weather halted development.

As to SDKs while they would be nice I have to say there is a lot of stuff in Vue's Python no one has touched yet.  I know in the 8 months I've really been making a stab at using it for I've barely scratched the surface.  I'm pretty certain that a lot of things can be achieved with it including:

  • Particles
  • Physics Engine
  • Crowd/Flock Engine
  • Enhanced Terrain Modeling including roads, rivers and other features
  • Polygon Modelling
  • Custom File Importing
  • Interaction with other software packages

At the moment I think there is a chicken and egg situation with proving there is a market for writing any of these and making money from them.  Until someone produces a killer Vue Python application (SkinVue to me may be that App) and developers realise there is money in it few people will develope Python applications for Vue.

P.S. Veritas - do you have to SHOUT in all your posts.  It's starting to give me a headache ;-)

impworks | vue news blog | twitter | pinterest


dlk30341 ( ) posted Thu, 03 August 2006 at 7:11 PM · edited Thu, 03 August 2006 at 7:11 PM

Regarding Skin Vue - since the new Vue will able to read Posers shader trees, this function will no longer be necessary, if I'm reading this correctly.


electronicpakrat ( ) posted Fri, 04 August 2006 at 9:38 AM · edited Fri, 04 August 2006 at 9:40 AM

Skin Vue also only works for "Infinite" users. However, now it would seem like "Infinite" and "Non-Infinite" users alike might finally be able to transfer the results of products Faceoff's Realism kits, Poseworks ShaderSpider, etc into their Vue renders. On the "Particles" front, I've been wondering whether Posework's Particles v2.3 (available at DAZ3D) might now be an "even more" useful add-on when used in concert with Vue 6. I don't have the product, so I don't know how it manipulates the shader tree system. It's unfortunate that Vue 6 still offers "python scripting" in Infinite only. This choice has considerably shrunk the market for 3rd party add-ons / plugins. If Vue Esprit and above were to support Python as well it would likely have a respectable 3rd party following more along the lines of what "Poser 6" has now.


impish ( ) posted Fri, 04 August 2006 at 9:42 AM

electronicpakrat - I havn't seen an announcement about Python in Vue 6 yet.  I was thinking of droping e-on a message to ask which versions have it.

impworks | vue news blog | twitter | pinterest


electronicpakrat ( ) posted Fri, 04 August 2006 at 10:20 AM · edited Fri, 04 August 2006 at 10:24 AM

Yeah, I've made an assumption that may turn out to be wrong (I certainly hope so) but I certainly don't want to mislead anyone. The official word on "Python" support from E-on has indeed not come out yet. 😊 However, since they went out of their way to spell out the other items that have been taken from higher versions of Vue and made available to lesser versions like Esprit (such as EcoSystems, Mover)... 😕 I find it slightly odd that they would "forget" to mention this (amongst the other new features) since adding "Python" to Esprit, etc wouldn't seem like some small change one could easily forget. :rolleyes: If you happen to wrangle up an answer from them, please post it here. 🆒


impish ( ) posted Fri, 04 August 2006 at 3:59 PM

I must drive some of my collegues up the wall.  I know that if I have to make an assumption I'll pick the wrong one at least 50% of the time.  So I ask all sorts of stupid questions about fiddly inconsequential details 😄

I can think of good arguments for and against putting Python in Vue 6.

If I get an answer I will post it here.

impworks | vue news blog | twitter | pinterest


jc_havaux ( ) posted Fri, 04 August 2006 at 4:46 PM

Python in vue6 is IMHO a must if you want/need to go beyond "usual" work. The job you done Impish with your vue dynamics is very impressive and demonstrative of the potential. Vue dynamics could be a base for a "plug-in" for vue6.
 
The problem with python is the learning curve too long for people involved in artistic target and not really at ease with programming. For this reason I think it is important for people programming in Python to build GUI for teh users.


Veritas777 ( ) posted Fri, 04 August 2006 at 10:19 PM · edited Fri, 04 August 2006 at 10:20 PM

file_350172.jpg

I don't, by any means, understand what Particle Systems are all about, but it SEEMS like Vue's new "3D Volumetric HyperTexture Shaders" (sounds like the old 70's Issaac Hayes tune "HYPERBOLICSYLLABICSESQUEDALYMISTIC") might actually do some particle system-like things...

...so in other words- maybe a weather system, a moving water fall, and exploding fireworks display--- could actually be some form of a 3D Volumetric HyperTexture Shader... Think about it!

http://www.siggraph.org/education/materials/HyperGraph/animation/particle.htm


impish ( ) posted Sat, 05 August 2006 at 2:40 AM

I'm looking forward to seeing what 3D Volumetric HyperTexture Shaders can do.  They may provide a route to particle systems by themselves or they may allow complex effects in combination with other techniques. 

impworks | vue news blog | twitter | pinterest


Chrisdmd ( ) posted Sat, 05 August 2006 at 12:52 PM

I am a partilce junkie. I use LW and starting to use XSI Fdn. Although they both have really good particle systems, I  tend to be able to do it quicker and as good in ParticleIllusion. They are not true 3D particles but with some tweaking, they can look just as good and they render a heck of a lot faster!


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