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Subject: Bryce renders as a Matte-painting base.....WIP


RodsArt ( ) posted Thu, 03 August 2006 at 8:04 AM · edited Mon, 25 November 2024 at 8:25 PM

file_349938.jpg

Using basic gray renders with all of the enviromental attributes, I've been working on a piece in a Matte style painting.

Here are some of the components & detailed previews.

Will keep ya posted.

___
Ockham's razor- It's that simple


duo ( ) posted Thu, 03 August 2006 at 8:20 AM

Interesting!
Keep us posted!


Rochr ( ) posted Fri, 04 August 2006 at 9:55 AM

Looks promising Rod.

I see that you also get those annoying black "contours" from the mask render. :)

Rudolf Herczog
Digital Artist
www.rochr.com


RodsArt ( ) posted Fri, 04 August 2006 at 5:33 PM

Actually the black edges are a layer I used "find edges" filter on.....closer to the end of the comp, I'll illiminate those on the outside edges where they contrast lighter colors.

___
Ockham's razor- It's that simple


Vile ( ) posted Fri, 04 August 2006 at 5:37 PM

HUH? SO you painted the other image from the mask after the render? You know how easily I confuse!


RodsArt ( ) posted Fri, 04 August 2006 at 6:02 PM

I use my vast collection of textures & personal photos to use as overlay layers in photoshop. You can apply different settings to the layers to acheive different effects. I also create objects & materials from scratch, using a combination of painting, filters & effects. I still haven't quite figured out how to get Photoshop or Bryce to fetch coffee, but it's comin,  and I can get them to do everything else imaginable.

The trick to using gray rendered objects is that it's a neutral canvas with enviroment effects already added, IE: shadow, highlight, reflection, etc. ........and you can alter the depth of the grayscale to accomodate desired manipulation.

If anyone's interested I can post some basic "How to" scenes, there are different styles & approaches.

Let me know

....it's mostly just knowing your software inside & out. (and then respecting it in the morning)

Rod

___
Ockham's razor- It's that simple


Vile ( ) posted Fri, 04 August 2006 at 6:10 PM

I guess I am still a little confused so Yes please show me a little step by step as I am very curious as this is fantastic effect and seems like it would take much less time...


RodsArt ( ) posted Fri, 04 August 2006 at 6:21 PM

How would you rate yourself with PhotoShop?

Beginner, intermediate, expert? just so I know how much detail to include, make it easy to follow, and once you've tried the methods a few times, it'll just come natural.

___
Ockham's razor- It's that simple


Rochr ( ) posted Fri, 04 August 2006 at 6:24 PM

The basics,

Render out the scene, then select all the objects and render out an alpha mask as well.
Once it´s done, bring both scenes into photoshop, and use the alpha mask and the magic wand to delete all the background. The background will be transparent.
Use a layer with a sky photo, and place it behind the object layer.

Of course there´s more to it to make it look good, but i think Rod will be more precise. :)

Rudolf Herczog
Digital Artist
www.rochr.com


Vile ( ) posted Fri, 04 August 2006 at 6:28 PM · edited Fri, 04 August 2006 at 6:29 PM

intermediate with amateurish leanings and ambitions!


ddaydreams ( ) posted Fri, 04 August 2006 at 7:41 PM

I'm intermediate with photoshop to. I'de like to see some basic "How to" scenes
thanks

Frank Hawkins/Owner/DigitalDaydreams

Frank_Hawkins_Design

Frank Lee Hawkins Eastern Sierra Gallery Store

 

My U.S.A eBay Graphics Software Store~~ My International eBay Graphics Software Store

 


Incarnadine ( ) posted Fri, 04 August 2006 at 9:25 PM

Fairly solid with PhotoPaint (I do all my compositing/postwork and digital darkrooom work), which in a lot of ways is analogous to PhotoShop. Looking forward to this!

Pass no temptation lightly by, for one never knows when it may pass again!


danamo ( ) posted Fri, 04 August 2006 at 10:23 PM

I'd be interested in a how-to as well Rod. I'm 'bout intermediate in PS knowledge. Just enough to be dangerous.


RodsArt ( ) posted Sat, 05 August 2006 at 11:09 AM

file_350218.jpg

Note:  Bigger is better =======================

Starting with a larger scene gives you a better pallet to work in.

2000-W X 1400-H is minimum. This allows you to zoom in on the scene and effectively manipulate small details that would become a problem later.

 

 

RENDER

Render your scene in Bryce, selecting a basic flat gray material from presets.

Alter the gray value slightly for different items in the scene. Depending on the design and nature of the scene, contrast background and backdrop (sky etc) from foreground objects. This will keep them distinct in the scene, also keep in mind their individual value in the scene itself, for example: an object that is going to be in the background in a dark corner, you can make it closer in color to a dark SPACE BG color, where as with a lighter BLUE SKY, keep it similar to the sky.

Reflective materials work well with gray also.

 

 

Note: Not everything in your scene has to be gray, you can render one item in your scene with flat gray, blue, red or whatever color you want depending on the result you’re looking for. Once you’re familiar with how layers and layer effects react with each other, the possibilities are endless. Try rendering an object with a few different materials, then layer these separate pieces together with different layer effects vary all kinds of great results. I’ll show you one of these later.

 

 

Once the scene is rendered in gray, Save the file, and now select an object for alpha mask rendering. Go to “render options”, choose render mask.

When the mask render is finished, DO NOT “save the file”. Choose “ Save Image As”. Repeat this process until all the components have alpha mask renders. Finally, close Bryce and DO NOT save. If you save, it will replace your grayscale BMP image with your last mask render.

 

Next: Building your scene layer by layer…

___
Ockham's razor- It's that simple


Mahray ( ) posted Sun, 06 August 2006 at 1:39 AM

bm

Come visit us at RenderGods.

Ignore the shooty dog thing.


Vile ( ) posted Sun, 06 August 2006 at 1:17 PM · edited Sun, 06 August 2006 at 1:18 PM

Ok I am ready for part two!


RodsArt ( ) posted Sun, 06 August 2006 at 5:19 PM

It's comin, sorry guys, rough couple of days.

___
Ockham's razor- It's that simple


Mahray ( ) posted Sun, 06 August 2006 at 9:08 PM

Where's part 2?!?  We were promised it hours ago!!!  Other sites have got a look, but not the official place, oh no!!! 

Sorry Rod, take your time :biggrin:

Come visit us at RenderGods.

Ignore the shooty dog thing.


RodsArt ( ) posted Mon, 07 August 2006 at 7:02 AM · edited Mon, 07 August 2006 at 7:10 AM

file_350348.jpg

Open your gray rendered BMP in Photoshop, save it as (filename).PSD.

Open your first mask render, I typically start with the object furthest in the background and work my way out to the foremost object.

Using your magic wand tool, select the white area (see selection footnote), go to Select on the menu and choose “Save Selection”.

Switch to your gray-render (do not close the mask render yet), go to Select menu and choose “Load Selection”.  If the name of the mask isn’t in the first box, open and select it. Click OK. Once the area is selected over your gray-render, Hit CRTL-C and then CTRL-V(CMD key for MACS). (Copy & Paste) Now your grayscale will no longer have the selection dots, and you’ll have a new layer. Rename this layer appropriately.(double click on the name, type it, hit ENTER)

Now you can close your mask render. Repeat this process for the remaining Mask Layers.  Don’t forget to save your PSD file after each addition.

NOTE: Remember when a selection is made, switch to your "Grey Layer" to copy from, then switch back to a new layer or the proceeding one. (hitting CTRL-V will paste a new layer if none is created).

___
Ockham's razor- It's that simple


RodsArt ( ) posted Mon, 07 August 2006 at 7:06 AM · edited Mon, 07 August 2006 at 7:07 AM

file_350349.jpg

Examine your selection up close, these voids can be alot of extra work if not detailed enough in the selection. (your Background image will be a soft buffer for smaller voids)

On it's way soon: SETs  & Materials

___
Ockham's razor- It's that simple


FranOnTheEdge ( ) posted Wed, 09 August 2006 at 6:36 PM

Oooh nice stuff, tell us more!

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


RodsArt ( ) posted Sun, 13 August 2006 at 6:38 AM · edited Sun, 13 August 2006 at 6:39 AM

file_350922.jpg

Here is an examle of multiple Bryce renders I was talking about. These are stacked with seperate layers and effects applied to them. Changing the effects slightly on some layers can drastically alter the results.

Still working on the next phase, Sorry for the delay, a small medical operation hindered my ability to focus on anything serious.

Stay tuned!!

___
Ockham's razor- It's that simple


FranOnTheEdge ( ) posted Mon, 14 August 2006 at 12:14 PM

Dear ICM,

I hope your medical problem is doing well and your mind becoming less focused upon it...

Very much enjoying and appreciate the info on your Matte painting method here.

And look forward to more - but only when you're ready.

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com


Incarnadine ( ) posted Mon, 14 August 2006 at 8:41 PM

Interesting so far Rod.

Pass no temptation lightly by, for one never knows when it may pass again!


Vile ( ) posted Fri, 18 August 2006 at 4:58 PM

Let me know when you finish this and get better!


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