Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 06 4:35 pm)
You're off to the right start. Add the same line as on the bump map to your texture, only make it slightly pink or red, if a recent scar, or whiter if not. You'll also want to add stitches across the scar on your bump map by making either cross shapes or simple lines over. These should be rather thin, and light in the dark area, but darker in the light area of your bump map. (clear as mud?) I attached an example of what you can get with the right light and a bump map only (sphere color set to roughly a skin tone). This ain't pretty--it was a 5-minute knock-off, but hopefully gets the point across. image rendered with bmp on 200x200x75dpi jpg on sphere @ 300%scale. Poser converted the above grayscale to .bum. Hope this helps GrayMare
the secret to detail's in the bumpmap keep in mind White is maximum lift and black maximum depressed... what I do is greyscale the texture.. then raise it back to 16K coulour depth, modify to what I want.. then apply in poser.... then I really work on it and get the details the way I want... I hope this dinnae confuse ye too badly. Cheers
Great scar Graymare.. :) But would there have been stitches around for a Barbarian?? I would have thought they would have healed without those.. Raised as you have it, with possible wider areas.. Just guessing her mind you you.. :)
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Helen: I dunno for sure. There is evidence of use of sinew and bone needles for stitching mouths closed on very early mummies in "primitive" societies here in the Southeastern US and in Eurasia, at the very least. Very primitive societies were pretty good at patching up wounds from war or mishap--they had to be or people died from septicemia. The scar Thorgrim shows would have to have been stitched to have healed in such a way as to not deform the face horribly (needing morph targets or magnets to create effect) I'm actually trying to figure out how the blade/axe cut across the nose without leaving a "skip" on one side. The "stitches" I tried to represent were more crude than some I've seen in Geographic/books/PBS. Figured that was more "barbaric" :-) GrayMare
Sorry- hit return out of the text box and sent too soon. I have a lot of first hand experience with scars--have had lots o' surgery in 38+ years. Luckily none I can't cover with clothes :) Helen's comment about irregular width is a good point. The surgery scar on my chest isn't all that even in width or height, and many of the stitch marks have faded to near invisibility. They'd best be represented by a light spot or line on the texture map rather than in the bump. GrayMare
Attached Link: http://www.alpc.com/tutorial/anubis.htm
You might want to have a look around the attached link, it's got some pretty cool tips and tricks, and a great looking zombie map for Michael.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.