Sun, Nov 10, 6:05 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 11:21 pm)



Subject: How to improve my skill ???


Ondoval ( ) posted Wed, 05 July 2006 at 8:13 AM · edited Fri, 08 November 2024 at 7:23 PM

Hello to all the poser'lovers !  And first forgive my poor English...
I'm trying to improve my skills  (i'm still a beginer) with poser but i don't success...
This is some of my work i do like (beware nudity and ahem...big......)

http://www.renderosity.com/mod/gallery/index.php?image_id=1111044&member
http://www.renderosity.com/mod/gallery/index.php?image_id=1101817&member
http://www.renderosity.com/mod/gallery/index.php?image_id=1087986&member
http://www.renderosity.com/mod/gallery/index.php?image_id=1229965&member
http://www.renderosity.com/mod/gallery/index.php?image_id=1223034&member
http://www.renderosity.com/mod/gallery/index.php?image_id=1165796&member (i forget to save the pz3 for the lights...like H.Simson says : "Thôôôôôô !!!!"
http://www.renderosity.com/mod/gallery/index.php?image_id=1130809&member

But i don't know how to do this for exemple : http://www.renderosity.com/mod/gallery/index.php?image_id=1232003&member (great lights ans texture without any postwork)

I can't find a good tuto about lights or how to make the texture look excellent....

So if you can help me :) i'll be in youre debt ^^

Thanks a lot.


Ondoval

For art to exist, for any sort of aesthetic activity to exist, a certain physiological precondition is indispensable: intoxication.
We have art in order not to die of the truth.
Friedrich Nietzsche


xantor ( ) posted Wed, 05 July 2006 at 10:02 AM

In your first picture, the main figure doesn`t have very strong shadows which makes her seem almost pasted on to the scene, I would try using less lights in the first picture, too many lights will cancel out the shadows.

The lighting and shadows in all your other pictures look fine to me.


bandolin ( ) posted Wed, 05 July 2006 at 11:57 AM

You can visit Dr. Geep Dr. Geep Studios for specific Poser features you'd like to lear how to do.

However, I looked at the image you'd like to achieve, and quite frankly I think your images are just as good. If its lighting you'd like to get good at, there are numerous considerations to take in not the least of which are the Lights themselves, and the Materials the lights are hitting.

If you could be more specific on what you're trying to do, we'd be better able to help you.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


Ondoval ( ) posted Thu, 06 July 2006 at 8:23 AM

Ok thanks for youre answer :)

I'll try to explain myself better.

Here's three exemple (from three artist) of good texture with lights.
And i don't now how to make a pic with theses effects.

http://www.renderosity.com/mod/gallery/index.php?image_id=1249400&member (Ewers)
http://www.renderosity.com/mod/gallery/index.php?image_id=1239762&member (CleonXXI)
http://www.renderosity.com/mod/gallery/index.php?image_id=1111001&member (TalonG)

Thanks :)

For art to exist, for any sort of aesthetic activity to exist, a certain physiological precondition is indispensable: intoxication.
We have art in order not to die of the truth.
Friedrich Nietzsche


bandolin ( ) posted Thu, 06 July 2006 at 9:14 AM

I think what you're noticing is the dark shadow tones on the figure textures. This is achieved using Ambient Occlusion nodes in the Materials room, or you can apply it globally using the lights. It can be a little time consumming to set-up but well worth the effort.

Here is a link to a tut on AO: http://www.physicalc-software.com/tutorials/ao/

Another thing, I don't know what kind of lights you use, but I would suggest only using Spot Lights if you aren't already doing that.

Finally, the Freestuff area has a number of free lighting rigs. Download a few of those and see how the expterts use their lighting.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


Ondoval ( ) posted Thu, 06 July 2006 at 9:19 AM

It's very kind of you Bandolin,
Thanks for the link , tips & Help !

I'll try that.

For art to exist, for any sort of aesthetic activity to exist, a certain physiological precondition is indispensable: intoxication.
We have art in order not to die of the truth.
Friedrich Nietzsche


Gora ( ) posted Thu, 06 July 2006 at 9:19 AM

I htink I may have a gist of what youre asking, so I hope this helps.... The skin textures realistic look can be achieved by using a merchants pythin script : Unimesh Realism Kit by: Face Off. This will only work if youre using P6 (I think...dunno if it works with P5) The lights (again I think...) area mixture of Image Based Lighting (IBL) or Ambient Occlusion (AO) also only for P6, and ordinary spotlights, and Infinite lights, which cast shadows.... Have a look in free stuff here, and at RDNA, for some light sets, a lot of the newer sets have a blend of these lighting techniques. Otherwise, I think there are a few tutorials here that teach you to create your own....
Best of luck :)

"If toast
always lands butter-side down, and cats always land on their feet, what
happens if you strap toast on the back of a cat and drop it?"

Steven Wright


bandolin ( ) posted Thu, 06 July 2006 at 9:27 AM

file_347454.jpg

Here is an example of a quick scene I did to demonstrate. This image has both Material AO nodes and lighting nodes. The AO here is doubling up and over exaggerated to shom my point.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


bandolin ( ) posted Thu, 06 July 2006 at 9:28 AM

file_347455.jpg

This image the AO was completely turned off simply by unchecking Raytrace in the Firefly render settings. AO only works if Raytrace is ON.

Note: I'm using P6.


<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>


Ondoval ( ) posted Thu, 06 July 2006 at 9:45 AM

I''m going to make a lot of test this week end, trying to understand this ;)

Thanks a lot Bandolin,  gora & xanthor.

For art to exist, for any sort of aesthetic activity to exist, a certain physiological precondition is indispensable: intoxication.
We have art in order not to die of the truth.
Friedrich Nietzsche


pakled ( ) posted Thu, 06 July 2006 at 10:30 AM

Runtime DNA has oodles of lighting sets (many by Traveler, if memory servers). One trick I use (not knowing Poser lights all that well), is to use warm colors on skin areas, which sometimes makes up for not having skin textures (you can get those in Freebies here as well). As for the rest, you'll find your muse, and develop a work flow all your own..we all do..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


pakled ( ) posted Thu, 06 July 2006 at 10:30 AM

Runtime DNA has oodles of lighting sets (many by Traveler, if memory servers). One trick I use (not knowing Poser lights all that well), is to use warm colors on skin areas, which sometimes makes up for not having skin textures (you can get those in Freebies here as well). As for the rest, you'll find your muse, and develop a work flow all your own..we all do..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


novelist999 ( ) posted Wed, 09 August 2006 at 10:37 AM

Ondoval,

Maybe it's no longer an issue and you've already found the answers you seek, but...I think a lot of what you like in the example images you posted is done in postwork.  At least that's when I add the brunt of my shadows and highlights in my work. It's amazing how different they can look before and after.

I also think your work is just as good as the examples you showed us. :-)

Bobette


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.