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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Hair under the hat, whats the best way to do it, in P6


rowlando ( ) posted Sun, 27 August 2006 at 6:23 PM · edited Fri, 10 January 2025 at 5:20 AM

I did a search nothing really helpful for me.

I want to be able to place a hat on V3 without hair poke through in P6 any easy suggestions, I dont know how to use magnets is there a simple way.

Thanks for your suggestions

 

Rowlando

Seek what you can never loose


nomuse ( ) posted Sun, 27 August 2006 at 6:54 PM

Sorry to say, magnets ARE the simple way. But it shouldn't be a headache. Select the hair. Go up to the menu drop-downs and select "create magnet." You will now have a magnet parented to that hair. (If this is a hair figure, select the "head" of the hair figure. If this is hair with multiple parts, aka bangs and so forth, you will have to open the Properties panel on the magnet and manually add all the different parts of the hair to the magnet's influence.) The magnet will have three parts; magnet, magnet base, and magnet zone. Select the base and use the translate dials to lift it up to approximately the hat band. Now select the magnet, and for starters, decrease the X and Z scale until the hair no longer comes through the hat. Now select the magnet zone. Increase the overall scale, then decrease the Y scale; you want it to look like a big fat disk sitting just above the hat band. At this point you should be able to just tweak the position of the magnet zone until it makes the hair shrink under the hat but look normal below the hat. You may have to do some final adjusting on the magnet scale as well. And once you've done this, save your magnet to the Library; it can be used again any time you have the same hat. I should note; getting DYNAMIC hair to respect a hat is a different and potentially more complicated process.


pigfish9 ( ) posted Sun, 27 August 2006 at 8:39 PM

Attached Link: http://www.daz3d.com/shop.php?op=itemdetails&item=2695

If your using non-dynamic hair, DAZ has a set that is just bangs, sides, backs, etc. all separate that you can place where you need on the head.  It is actually called "Hat Hair Props".  It is priced at $24.99 but is is also one of the items in the Platinum Club Bonus Pak (if you were thinking about joining).  They have a version for Matt and Maddie, too.

 


Acadia ( ) posted Sun, 27 August 2006 at 8:58 PM · edited Sun, 27 August 2006 at 9:13 PM

Quote - Sorry to say, magnets ARE the simple way. .

I saw that method posted sometime back and it looks like it's an excellent way to work with hair and hats.  I suck at magnets and couldn't find the post with the instructions on how the person did it, so thanks for the mini tut :)

EDIT:  I found the thread with the pictures, which may help

http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2564862

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Dave-So ( ) posted Sun, 27 August 2006 at 10:23 PM

another way maybe..haven't tried it, would be to take the hair object into a modeling program and cut away the polys that you dont need...

would that work????

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Acadia ( ) posted Sun, 27 August 2006 at 10:25 PM

I don't know, but that wouldn't work for those of us who don't  know how to model or don't have a modeling program.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Miss Nancy ( ) posted Sun, 27 August 2006 at 10:28 PM

I just noticed there are 3 of these hat-hair threads on this page. I daresay a good solution is imminent.



LostinSpaceman ( ) posted Sun, 27 August 2006 at 10:48 PM

I suggest you create your own hair styles in the hair room you create hair groups there and the hair is very adjustable. You can leave the top of her head ungrown for when she's wearing a hat and grown for when she isn't.


rowlando ( ) posted Sun, 27 August 2006 at 11:55 PM

Thanks so very much indeed all

 

Great mini tute and ideas

 

Have an terrific day night Regards Rowlando

Seek what you can never loose


linkdink ( ) posted Sun, 27 August 2006 at 11:56 PM

rowlando, which hair are working with? Some of the more advanced hair has morphs that will help shape the top parts to avoid hat poke through. For example, Sapphire Fox by Quarker (Daz) and Egypt hair by 3Dream (here) each has a number of morphs to control these parts. I have only recently discovered this myself. I used to just fix poke through in post, like everything else.

Gallery


ashley9803 ( ) posted Mon, 28 August 2006 at 1:24 AM

Here's a simple solution that I use. No fiddling with Poser needed. Render your scene with poke through. Render the same scene with hair removed or "not visable".  Using a 2D program, clone the "no hair" parts of the hat to cover up the poke through. Bingo!
Warning! Not for Poser purists who what to do everything without postwork.


rowlando ( ) posted Mon, 28 August 2006 at 1:45 AM

Thanks Linkdink

I like to use Koxaburo hair, but will look at the hair you suggested.

I will also learn to use magnets I think.

Regards Rowlando

Seek what you can never loose


Tashar59 ( ) posted Mon, 28 August 2006 at 2:23 AM · edited Mon, 28 August 2006 at 2:26 AM

Attached Link: http://www.drgeep.com/

Geep has some great magnet tutorials. The one thing with magnets that many people don't learn are the Edit Falloff Graph and Add Element to deform. They are what gives you better control. Geep shows how to use all the magnet parts.

Stills I would do the layer thing with the hair on and no hat then the hat with no hair. For animations the magnets are the best.

There are a few FREE modeling apps that are very popular and work very well. Wings3d my favorite free one, but there is also anim8tor and blender. They seem to be the popular 3. There should be no reason for anyone not to have a modeling app for modifications. should be one of the main tools in your tool box.


nomuse ( ) posted Mon, 28 August 2006 at 3:35 PM

I happen to prefer magnets because the magnet makes the visible parts of the hair push inwards. Any scheme that chops off polygons or overpaints them in post makes for hair that goes up straight until it meets the hat then is chopped off -- not very realistic. Of course, there will often be a few fly-aways. It is hard to tailor a magnet just perfect. I err on getting the hair to be visible in the places where it should be, and I'll touch up in post the places where it shouldn't be. And, yeah, modeling is even better. Nice thing about the magnet is that it will more-or-less work with any hair you put under the same hat, thus more flexibility. The only problem I have is remembering which library I stored the thing in!


lesbentley ( ) posted Mon, 28 August 2006 at 5:29 PM

file_352502.gif

Here is an atttempt with just one magnet. As you can see there is a bit of pokethrough with the head, I could try more magnets, but it's probably best to fix this in postwork. The actual values of the various elements of the magnet are fairly meaningles as they will vary depending on the hair and the hat, but for what it's worth they are pasted below: Mag Base 1 scale 0.5200 Mag Base 1 yrot 0.0000 Mag Base 1 xrot 0.0000 Mag Base 1 zrot 0.0000 Mag Base 1 xtran 0.0001 Mag Base 1 ytran 0.6689 Mag Base 1 ztran -0.0026 Mag Zone 1 scale 1.0000 Mag Zone 1 xScale 0.0814 Mag Zone 1 yScale 0.0450 Mag Zone 1 zScale 0.0814 Mag Zone 1 yrot 0.0000 Mag Zone 1 xrot -7.0000 Mag Zone 1 zrot 0.0000 Mag Zone 1 xtran -0.0007 Mag Zone 1 ytran 0.6868 Mag Zone 1 ztran -0.0021 Mag 1 scale 0.6200 Mag 1 xScale 0.5720 Mag 1 yScale 0.2160 Mag 1 zScale 0.0010 Mag 1 yrot 0.0000 Mag 1 xrot 0.0000 Mag 1 zrot 0.0000 Mag 1 xtran 0.0000 Mag 1 ytran -0.0010 Mag 1 ztran 0.0200


LadyDoritea ( ) posted Wed, 30 August 2006 at 10:50 PM · edited Wed, 30 August 2006 at 10:51 PM

The way I would do it is to take the texture for the hair, and use it for a guide to make an alpha mask, to make the top part of the hair covered by the hat, invisible. 


stephaniebt ( ) posted Thu, 31 August 2006 at 8:05 AM

--Here's a simple solution that I use. No fiddling with Poser needed. Render your scene with poke through. Render the same scene with hair removed or "not visable".  Using a 2D program, clone the "no hair" parts of the hat to cover up the poke through. Bingo!<--

Yep, that's how I do it too.


nomuse ( ) posted Thu, 31 August 2006 at 1:12 PM

Problem I see with all these "chopping" schemes is that real hair doesn't end sharply at a hat; it bends under the hat. Depends on the hat and the hair how this looks, but basically a morph or magnet is a more realistic look.


Tashar59 ( ) posted Thu, 31 August 2006 at 2:07 PM

Most paint programs have a Warp type brush, so it wouldn't be to hart to get the, "bent hair under the hat thingy."


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