Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Use two spheres, one outside the other. The inner one is for the planet and the outer is for the atmosphere. Use an edge blend node to drive the transparency of the atmosphere. That'll give you a basic start, then you can customise from there depending on what sort of effect you want.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Depends on the kind of glow you're looking for.
Ambient is the primary means I've used to make things glow, and it works pretty good from what I can tell.
________________________________________________________________
If you're joking that's just cruel, but if you're being sarcastic, that's even worse.
garr, do you have a picture that shows the sort of look you're after?
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Cool! Glad I could help :-)
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
You need maximum glow near the surface, then fade out at the farthest edge.
Here's my render. I'll post the material file for this next.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Put this on a concentric outer sphere that is 10 % larger than the planet. If your planet ball scale is 200%, then make the glow ball 220%.
You can edit the glow color easily - just go into the material and change the alternate_diffuse color.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If you have Matmatic beta1, you can try variations yourself. The key to it was the Interpolate.
Here's the script:
eb = EdgeBlend(0,1, 1).asNumber()
f = Clamp(2 * (eb - .5))
f = Interpolate(f, [0, 'd', .2, 1, 'd', .4, .25, 0])
s = Surface(0,0,0,0)
s.Alternate_Diffuse = Bias(Diffuse(), .8)
s.Transparency = Bias(.5 * f, .2)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh - one thing I've found is that planet lighting is very different from normal diffuse reflection. You should be lighting the planet with exactly one infinite light at 100%. And you have to bias the diffuse amount as I've done above.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Very cool. That's the sort of effect I was trying for (but not getting) by having one edge blend feed into another. I downloaded matmatic yesterday. I must install it and give it a try. It sounds great.
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message
Scott8539,
I don't understand what's going on for you.
Right click the link on the attached file.
Choose "Save Target As..." line any other file you want to download.
When the dialog box comes up to ask where to save it, change the name to EdgeGlow.mt5 by simply deleting the last 4 characters of the name.
Why we have this policy that I can't post mt5 files on a poser forum is beyond me. Renaming the file does nothing but confuse people. Honestly I'd post probably 10 times the materials I do now if I didn't have to explain this stuff every time.
I'm certainly not griping at you, scott - please download and I hope my instructions work for you. Then you should be able to use the file and look at it.
However, I suggest that looking at it won't do you much good. It's the math that matters and the nodes don't reveal the math at all. Looking at my script above, you can see that math is very simple. The results shader in the material room is pretty much impossible to understand. I think this one is 18 nodes (not at my Poser pc right now). You should see my shader with 140 nodes in it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
By the way, I didn't have the heart to tell you that nobody should be using this glow thingy on the earth.
The earths atmosphere is generally agreed to be 40 miles thick, although arguably airplanes control surfaces are almost completely useless at only about 25 miles, even at Mach 5.
Anyways, since the diameter of the earth is about 8000 miles, then the ratio of atmosphere to diameter is 40/8000 or 1/200. So if you are rendering an earth in your picture that is 200 pixels across, then the atmosphere should be 1 pixel thick.
I made the shader do much more than that, so you could see it.
It would be easy enough to use a different ratio, but you'd not get to see it unless you were doing a close orbit shot. If anybody wants that, let me know.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Does Anyone know how to give a sphere in poser 6 a blue haze/glow effect as seen from space on Earth using the nodes in P6? The glow on need be visible at the sphere edges.