Sun, Feb 2, 10:51 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)



Subject: Wanted: True "Face Room"- type morphs for M3, V3, Freak, etc.


skeetshooter ( ) posted Tue, 12 September 2006 at 8:20 PM · edited Sun, 02 February 2025 at 8:14 PM

I am crafting a superhero cartoon in Poser 6 that relies on Mimic for voice-lip syncing, so I'm using M3, V3, David, Freak, etc, (all of which work with Mimic). Using those figures rather than e-Frontier Poser figures also helps because there is so much available muscular body morphs and character costumes for the Daz figures. I already have the head and body morphs packages for M3, V3, David and The Freak, as well as the character morphs packages for them as well; very nice, but they still seem to be missing some of the better ones that the Face Room has; e.g., finer controls of the brow-eyes-nose-mouth-chin relationships that really help define a likeness (as you portrait artists know). Replicating those relationships with the package controls is pretty tough. Ideally, I would use the Face Room in P6 to do my character creation because the characters are supposed to look like friends of mine, I have mug shots of all of them, and could do that photo-transfer thingy that works so well in the Face Room. That would be easy, but apparently you can't use that technique with anything other than e-frontier's own primary figures. That's why I need Daz or other 3rd party morphs that replicate to the dial the Face Room's detailed control. Of course, it would be even nicer if there was a way to do that Face Room photo thing with Millenium characters, and then ALSO be able to use Mimic with them. Any ideas, wiser-than-me's? SS


DCArt ( ) posted Tue, 12 September 2006 at 9:04 PM

The Face Room compatibility bears some considerable cost per figure for development and licensing, so it's something that would probably have to be coordinated between DAZ and eFrontier. It's beyond the budget of what the vast majority of Poser content creators can afford.

Another alternative is to use FaceGen, a product upon which the Poser face room is based and licensed from. It's not cheap, and in addition the custom morphs are not distributable. That probably won't matter for your project though. You can find that at www.facegen.com. There are a few folks that hang around these parts that use it.

The only other alternative is to use the built-in morphs that come with the Mil figures, and then learn to create your own custom morphs with magnets. But then you'll have to create the textures yourself.



skeetshooter ( ) posted Tue, 12 September 2006 at 10:22 PM

Thanks Deecey. FaceGen, as well as Blacksmith's morphing products (I think), are for Windows only, and I'm all Mac, all the time. I'd spend the money if they had a Mac version, but they don't. I'm wondering: the Face Room can generate exportable morph targets, so perhaps that morph target could work with a Daz figure, and then still be usable with Mimic? And what, in your opinion, is the best set of head morphs for M3 and V3 other than the Daz head morph packs? SS


Kuladen ( ) posted Tue, 12 September 2006 at 10:33 PM
Byrdie ( ) posted Tue, 12 September 2006 at 11:12 PM

The Male Character Morph Bundle is another set I highly recommend.

http://www.daz3d.com/shop.php?op=itemdetails&item=3856

There's also one for Vicky.

http://www.daz3d.com/shop.php?op=itemdetails&item=3431&spmeta=ab


Angelouscuitry ( ) posted Tue, 12 September 2006 at 11:18 PM

You can get V3(And I think M3) textures out of the Face room.  Judy is the P5 Woman.  She and V2 use the same textures.  If you were to create a texture for Judy, and then use Daz3D's Universal Texture Converter, you'd have V3 Maps.

I believe M2 and the P5 Male are also mapped similarly, but do'nt quote me.

=  )


skeetshooter ( ) posted Wed, 13 September 2006 at 12:04 AM

As I said in my first posting on this thread, I already have the Daz head morph packs for M3 and V3. I also have the character morph packs for the same figures, though I haven't used those yet. Perhaps there's a solution there. The main thing that seems to be missing are the morphs that change the SPATIAL RELATIONSHIPS between the different parts of the face at one time; for example, the Face Room morphs allow you to change the distance between the nose and the mouth, the mouth and the chin, the eyes and the mouth, etc. The Daz morph packs have only crude, single-feature manipulation tools, if at all, for changing these relationships. These relationships are critical to a likeness of a real person; that's why we can tell who a person is long before we are close enough to see the details of their faces -- we are recognizing the shape of the face and the spatial relationships between the features, not the features themselves. The Face Room has those morphs. I'll test the Daz character morph packs, and keep looking. The V2 and M2 solutions sound interesting, but hard. SS


Angelouscuitry ( ) posted Wed, 13 September 2006 at 2:58 AM

If your bottom line is that you want ot get V3 through the face room, Deecey had it right.  The people who own Facegen, Singular Inversions, are the people that E-Frontier lease the Face Room from.  Facegen is the Face Room's sibling.  It is the technology to do morphs from images, where the face room was more for textures.  I've asked Singular about Facegen and V3.  They said it was possible, but left out truth that this was only with the purchase of another Singular program of thiers known as Facegen Customizer. 

I've had too much to learn with V3, and Poser alone.  So, I'm leaving work from images untill Poser 7, 8, 9, whatever!

I have heard that Poser 7 is supposed to have support for the Millenium characters .

=  )


skeetshooter ( ) posted Wed, 13 September 2006 at 10:28 PM

Well, I'll do my best with the pose packs and character packs. Of course, I could abandon Millenium characters for my project and buy similar (maybe) morphs for Poser's own characters and then create my own Mimic dm files, but that gives me a headache to think about. e-Frontier is hinting great things for Poser 7, including "universal" code for the new Intel Macs that could conceivably triple the operating speed of Poser for Mac users (and blowing past PC users). Making it a 64-bit application capable of utilizing multiple processors for all of its operations would give it another huge boost (I'm drooling as I write this, don't you know). And maybe they'll make the Face Room usable by more than their proprietary characters and add a built-in runtime organizer. Of course, it would probably be FAR too much to ask them for multiple levels of un-do, which has always been my pet peeve. The lack of it is, in the words of one PC magazine reviewer "simply criminal" for a design and animation program like Poser. SS


Angelouscuitry ( ) posted Thu, 14 September 2006 at 12:14 AM

I think Deecey also it it right in saying you should get used to magents!  My suggestion alone will go a long way, you'll be surpried how two different texture maps can change the appearance of a couple, that with a chronological presetion of your growing skill with the magnets, not to mention the Millenium morphs, and you've got yourself a string of chatacters!

I do'nt mean to disscourage you, but there just are'nt any Body morphs/magnets, for the native Poser figures, like there are for the Millenium figures.

😄


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.