Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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Add a Terrain shader layer to your terrain, then select custom distribution and set the shore line color band with altitude, slope, and any other available options you want to use, to define how high the shore line will be relative to the water. You can add multiple layers -- just experiment.
Then go to the terrain editor and add a noise filter layer, which has an altitude/slope that roughly matches the shore line color band that you created. Play with noise size and amplitude (and other settings) until you get a rough noise area that matches the shoreline color band. This will break-up the water that touches the shore, and will make for complex light interactions that make the image a bit more realistic. Use GI, Sky Light to render.
The attached image has very shallow pot holes filled with very salty water. I've done other shore lines with this technique, and it seems to work fairly well. Still, I'm looking forward to Eric's new plugin! :-)
That's NOT what I mean. Take a bird-bath. If all you have is an edge detection, then you would create ripples on the surface of the bath; ripples of some essentially random pattern. This plug-in I spoke of, would generate circular ripples that followed the shape of the circular container. If it was a square container, it would generate ripples off each wall, with the intersecting patterns as they hit. Very cool stuff. Of course this is mostly small bodies; a coastline deals more with wave patterns generated far offshore, that then change rapidly as they meet the bottom structure near the coast. They do not show those particular patterns caused by a wave pattern bouncing off a surface, intersecting other wave patterns, etc.
nomuse,
Is this what you're talking about?
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Yeah! That's the ticket -- or at least close enough for most images (for the real cool stuff we'll just have to wait for an actual fluid engine in Carrara....!) So what was the trick? I'm guessing, as I look to the smallish zone the effect is in and the geometrical (not physics-based) shape of it, that what you did was draw a complex multi-point curve in the fall-off graph. Basically, had it fall off as a series of nesting rings. Clever. I was thinking total surface and couldn't look past that to this more effective solution. Still...that is definitely ticket for more realistic water interaction. This goes top of my "will buy as soon as cash allows" list of plug-ins.
I just came back to this thread after seeing Mark's earliest image. I saw the shark and thought "was I working so hard earlier I missed a whole shark". Then I scrolled up, feel much better.
Anyways, here's a status update on Terrain Tools.
I just finished (to the best of my knowledge) the OSX Universal binary patch for all the DCG plug-ins. That was the last thing in the way of getting Terrain Tools ready for release. I have just a few polish items to finish up on the plug-in and some documentation/tutorials to write. After possibly the looooooongest DCG beta ever, Terrain Tools should be out in the next week or two.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Doing the last tweak right now. Should be able to push out the final beta by lunch. After that I'll start working on the docs and a tutorial or two. Assuming nothing out of the ordinary crops up, it should be out next weekend.
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
Quote - Doing the last tweak right now. Should be able to push out the final beta by lunch. After that I'll start working on the docs and a tutorial or two. Assuming nothing out of the ordinary crops up, it should be out next weekend.
Regards,
Okay, I have marked my calendar and you KNOW we are totally going to hold you to that. ;+) The 16th or 17th of September it is!!!!
Quote -
Okay, I have marked my calendar and you KNOW we are totally going to hold you to that. ;+) The 16th or 17th of September it is!!!!
The 16th it is,
Quote -
Does anyone have any idea how much the Terrain Tools plugin will be when it is on the market? I am disabled and have a really limited budget so I hope it's not much.
and $ 29.95 USD.
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2665466
Regards,
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
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In another thread about creating water somebody mentioned a digital carver tool called terrain tools. I can't find it at the Digital Carver website, but did find a ground control plugin. Is this the same thing? David