Wed, Dec 11, 5:29 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: How to's


Propschick ( ) posted Wed, 20 September 2006 at 5:04 PM · edited Wed, 31 July 2024 at 12:06 PM

Hi, I created this great texture and have no idea how to package my item to work like a texture.

I have a bunch of textures in a folder.....how do i re route them so that when I go to my poses folder, I'll see it and be able to click a thumbnail to apply it ? Any suggestions ?

 

Thanks !

Ever stop to think, and forget to start again?

 


Stegy ( ) posted Wed, 20 September 2006 at 10:16 PM · edited Wed, 20 September 2006 at 10:21 PM

Disclaimer:  I'm confident that my way is by no means the best way to do it and am certain that there is a better way to do it.  That being said...

(Assuming you've got all of your textures saved as .jpgs or .psd, etc...)  Also, assuming that you're using Windows as opposed to Mac.

First create a folder in Textures under the runtime directory.  Example c:program filescurious labsposer 5runtimetexturesPropschick.

The way I've done it (and I don't do it very often) is to go to the Pose directory in the runtimelibraries folder and pick out any ol' existing .pz2 file which is associated with applying textures (materials.)  Right-click on it and choose Open With....

Select either Word Pad or Note Pad to open the file.  Start scrolling down and find all of the instances where you would see something like the following:

textureMap ":Runtime:textures:Stegy:BaseTexture_Body.jpg"

Replace it with your own file information, perhaps something like this:

textureMap ":Runtime:textures:PropsChick:BaseTexture_Body.jpg"

After you've done all of your replacements, do a Save As to a new file name.  The only thing left to do will be to create .png thumbnail to go along with it. You can do that by rendering a scene with your new texture in a 91x91 window and saving it as a .png picture.  Just make sure that it has the same name as your newly created .pz2 file.  That's it in a very brief nutshell.

Edit:  optional stuff: You can also create a .rsr file (alternate thumbnail file format).  Just go to the Freestuff and do a search for "RSR".  Look for a utility called, "PNG TO RSR"


Propschick ( ) posted Wed, 20 September 2006 at 10:21 PM

Actually I ended up with the Mat Pose Edit Program, and have figured out how to use it, just still messing with settings adjustments..but seems a lot easier.

Thanks, though ;)

Ever stop to think, and forget to start again?

 


pakled ( ) posted Thu, 21 September 2006 at 10:48 AM

just  don't start a folder name with !   

...;) (you can, but it gets on peep's nerves..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Propschick ( ) posted Fri, 22 September 2006 at 12:42 PM

Haha , good point, gets on my nerves too! Still kinda struggling with this program.....if anyone out there can help me, might be worth yer while :) Hehe Looking for a beta tester for my stuff as I am painting many many templates and trying to package them for sale....JUST need to figure out how to use the Mat Pose Edit program correctly !

I know renderosity tests stuff too, but would like everything in working order so they dont tell me I need to fix something :D

 

Cheers !

Ever stop to think, and forget to start again?

 


Dizasta ( ) posted Tue, 26 September 2006 at 3:24 AM

I would like to test for you just let me know what information you need


Propschick ( ) posted Tue, 26 September 2006 at 3:32 AM

sure, you need Aiko's catgirl...send me private message so we can hook up on msn to test......

I still need help with Mat Pose Edit...still stuck !

Ever stop to think, and forget to start again?

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.