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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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I'm running P5 on windows XP pro with 2gigs of virtual memory on a separate drive and a gig of ram.
Turns out the textures are 1.5 megs each and there are about 6-8 figures with them (Davorama's Sci-Fi construction set). I should probably try and make them smaller...
Message edited on: 11/12/2004 06:22
Well, that's where I'd look first. Keep in mind that when Poser loads those textures into RAM, in uncompresses them -- so, in effect, they will take up just as much space in your RAM as if they were plain old bitmaps of the same size or larger (it will load them up into a Power of two factor, so it will look for 512, 1024, 2048, 4096, etc and go the the largest size that accomodates the textures -- and that's how much space in RAM it will take up as a bitmap). So when ya lock up on loading textures, the first place to look is there. The reason it really keyed on me, though, was all the figures. Habit makes me suspicious of figures since most of the decent textures available in the marketplace are gargantuan (but gorgeous!) and loadin up several figures with that on it would kill even the best computer in Poser.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)
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I have a render I'm trying to do with four figures (two V3's and two M3's). When I only have three figures in the render, it renders fine (using the P4 engine in P5). Whenever I add the fourth figure (doesn't matter which one), it gives me a loading textures message forever and I have to force quit out of the program. Is there anything that can be done about this? Should I wait hoping the textures will eventually load? Let me know... Thanks...