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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: deleting frames 1 to 29


mtone ( ) posted Sun, 01 October 2006 at 9:25 PM · edited Fri, 22 November 2024 at 3:22 PM

If I have 30 frames, how do I delete frames 1 to 29? Or how can I make frame 30 to be frame 1?


stewer ( ) posted Sun, 01 October 2006 at 9:27 PM

Open the keyframe window, select the keyframes in frame 30 and drag them over to frame 1.


mtone ( ) posted Sun, 01 October 2006 at 10:03 PM

Could you explain it further?


mtone ( ) posted Sun, 01 October 2006 at 10:45 PM

When I drag them, I get a blue outline. After I drag them to keyframe 1, nothing seems to happen.


mtone ( ) posted Mon, 02 October 2006 at 12:21 AM

I guess adding more info would help.

All I'm trying to do is add a dynamic cloth to a character. I think that once the "calculating simulation" is complete, the frames 1 to 29 is not needed anymore so I want to remove them.


theodote ( ) posted Mon, 02 October 2006 at 1:38 AM

If all you want is a still  image, go to the frame where the outfit looks the best to you and then stay there. Render. Poser will render that frame. You do not have to delete frames.


mtone ( ) posted Mon, 02 October 2006 at 1:44 AM

I know that but for the sake of efficiency, I want to delete the useless frames.


TrekkieGrrrl ( ) posted Mon, 02 October 2006 at 5:36 AM

You could do a Memorize All on frame 30, then go to frame 1 and Restore All.. And then delete the other frames, once everything from frame 30 has been "copied" to frame 1. It should work, though I must admit I've never tried it with dynamics.

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amacord ( ) posted Mon, 02 October 2006 at 7:05 AM

-in frame 30, spawn a morph target for the cloth. -delete the simulation. -set the MT to 1. -select all of frame 30 (lclick+hold) by dragging the white selection box from the top to the bottom. -click on the "add key frames"-button. -lclick on the selection and drag it to frame 1 (white selection box turns blue). -select frame 2-30. -press the "Del" key.


Angelouscuitry ( ) posted Mon, 02 October 2006 at 8:42 AM

stewer has it right.  Click the Key button, then go to the colomn for frame 30, drag down the whole column, the click on it and drag it over the first column.  You should then be able to change the frame count from 30  to 1, and start over again.


svdl ( ) posted Tue, 03 October 2006 at 9:40 PM

There's two boxes with frame numbers in the bar on the lower side of the screen: the left one indicates the actual frame, the right one indicates the total number of frames. Just enter 1 in the right box to delete the rest of the frames.

Don't do this when using dynamic cloth or hair - those depend on the simulation, which is a multiframe animation!

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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Angelouscuitry ( ) posted Tue, 03 October 2006 at 10:35 PM

Yes SVDL, but if the last frame is th only one he wants to keep...


svdl ( ) posted Wed, 04 October 2006 at 5:59 AM

Oops, got it wrong there.

By the way, frames 2-29 do not take up any memory, as long as no keyframes are set within this range. So clearing out frames doesn't do anything, really.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

My gallery   My freestuff


amacord ( ) posted Wed, 04 October 2006 at 8:01 AM

Quote:"By the way, frames 2-29 do not take up any memory, as long as no keyframes are set within this range. So clearing out frames doesn't do anything, really." sure, youre right! still i think s important to be able to control a pz3 frame by frame. most of my pz3s contain variations of the same theme - think of it like a comic strip, where each frame carries the story a bit further. if id have to save each frame in a seperate pz3...on a 70 gig HD...christ!😉 A. ps: check you site-mail...


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