Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
For the lo-res? I've never seen any. Are they even uv-mapped? Are you sure you're not seeing the standard P4 man and woman (dork and posette)?
I only know one person working with lo-res figures and that's Tony (vilters) but I think he uses the P2 lo-res female and his own texture.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Also Momodot had made an P2 woman remap to use Posette's skin...
I'm sure that if you ask him he will send you the files
Attached Link: http://members.fortunecity.com/tlaubach/happyworldlanduncut/
There are a lot of P4 textures hereThe standard P4 woman is also known as Posette. The P3 woman has different UV mapping but can use the same head morphs for characters. The P2 models, which ic what the Lo-Res figure seems to be, are different again. If you look at the free stuff in RDNA you'll find a couple of packages which allow a texture's skin-tone to be modified in Poser. While they're figure-specific MAT poses, the technique can be transferred, applying a pale-skinned texturemap over a base tint, to get some variation in figures. Once you have P5, you can also use the ambient color setting to lighten a texture.
before I forget,
the above is the standard P4 Lo res figure, but,
I took it into UV mapper to get a larger area for the face map. (the rest is still standard P4-Lo res mapping)
Then the lot went into anim8or te get morphed.
I use displacement mapping for skin tight clothes. Lo res clothes (blouse and or pants) are usually build into the model, while in anim8or.
We build lo res dresses for the clothing room also.
Very easy to work on or with, and they render like the speed of sound. (even in animations)
If there is more interest, I could make a tutorial around them., and the procedures I use.
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Thank you all for the replies, sorry I wasn't ble to get back on sooner to re-respond, had connectivity issues for a couple of days.
The reason I am looking to use the P4 Lores character is because I need a low polygon/vertex model for use in a 3D computer game scenario. Standard Posette is over 20,000 vertices which is too many for games, but Posette Lo is just perfect. Unfortunately as I said I had never been able to find any textures for her, thus rendering her virtually unusable. I'm nowhere near skiled enough to do my own UV mapping or create model geometry from scratch, so using an existing low polygon Poser character is my best bet.
Vilters, I have been viewing many of your threads on low polygon P4 Lores characters and you have achieved some truly amazing results, including somehow getting different face shapes on her even though she doesn't have a morphable head! I'm very impressed, and would be extremely grateful for any of your modified models/textures that you'd be willing to share. I am going for maximum variety and changability so anything you have that makes P4 Lores Woman more usable/morphable/posable without increasing her polygon count too much would be awesome, and greatly appreciated, thanks! :D
Give me an e-mail on
If possible some details of what you want to achive / have in mind
Timeframe, middle ages, WW1 or 2, future, present ?
A sketch, of some pictures. If you want them to look like somebody; a high resolution front face picture, and a (may be lower resolution) side face pic. Male or female, I can do both.
I do not post very often lately as there is so little interest in the P4 Lo Res models.
And they are by far, miles and miles, ahead of their muti poly brothers and sisters.
Before getting some nasty reactions: I mean in the handling department, remodeling easy, and rendering like hell.
Ooh yes, the facial expressions are all done in anim8or and imported as morph targets.
Will see if I can help you after your e-mail
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Has anybody has been working on the origional P1 figure? I'd like to hear from you, as I am currently working an a project using those figures too. Great fun. Hard work, but fun.
Ps for karen, I did use the P2 figures for a while but came back to the P4-Lo Res. There was another gentlemen that did a complete remapping of the P2 female, but I do not remember if he remorphed her also.
I do remember that the P2 figures had a rigging problem in the left shin. Euh, a point of the shin was connected to the upper left arm. I think the high and lo res P2 figures had this problem.
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
For those who are wondering: the P4 lo-res figures are lower resolution versions of the figures that shipped with Poser 4, but did not originally come with Poser 4. They were first introduced with Poser 5. They are not the same figures that came with Poser 3/4. As was mentioned above, they also have their own unique UV coordinates, which makes them very hard to find textures for, since very few people use them (at least not for closeups where you'd need new textures). Fortunately, their UV layout is simple to create textures for, being similar to the Poser 3/4 figures.
Hmm, actually I only have Poser 4 and it did come with lo-res versions of the regular P4 male and female figures as well as the normal hi-res versions. They are in a section called "Poser 4 Lo" rather than the primary default directory of "People".
I so far still have not found any textures for them.
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Where does one find any (preferably free) textures for the P4 Lo Woman or Man? People seem to be using them in their renders, but Poser doesn't come with any textures for those characters at all, and I have never seen or found any here on Renderosity or anywhere else on the internet, ever.
Does anyone know where any textures for those characters can be found? Any help would be much appreciated, as I'm totally stumped. Thanks...