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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: Problem in rendering


jquin3 ( ) posted Sun, 29 October 2006 at 11:11 PM · edited Sun, 26 January 2025 at 10:52 AM

file_358056.jpg

Hi! Why is this skirt rendering like this? I've tried everything but nothing solves this problem.


Miss Nancy ( ) posted Sun, 29 October 2006 at 11:27 PM

backfacing polygons?



Victoria_Lee ( ) posted Sun, 29 October 2006 at 11:31 PM

Texture or material nodes?

Hugz from Phoenix, USA

Victoria

Remember, sometimes the dragon wins. Correction: MOST times.


tom271 ( ) posted Sun, 29 October 2006 at 11:32 PM

I don't know exactly.. but it looks like there are two dresses.. one inside the other and the inside one is out of sink with the outer one...  is there a control that has gone out of sink...   for this dress?

has is to do with the morfs..?

sorry...  i'm sure some one will know



  ----------------------------------------------------------------------------------------------------------------------------



jquin3 ( ) posted Sun, 29 October 2006 at 11:53 PM

its a freebie that was packaged as a .pz3 file. Its not in the material because I tried all sorts of material to it with no success.


dphoadley ( ) posted Mon, 30 October 2006 at 6:04 AM

Turn off Raytracing, if its on.  If that doesn't work, try the P4 render engine.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


tainted_heart ( ) posted Mon, 30 October 2006 at 7:22 AM

Are you using AO? Are yourendering with raytracing or the P4 rendering engine? What figure is it? We need a little more information before we can help you.

Assuming you're using raytracing:

If you're using AO, there is a problem with self-shadowing polygons that can be corrected by increasing the bias on your AO light. If it's a backfacing polygon problem, checking "Remove Backfacing Polygons" in Render Settings should make it go away.

Otherwise, tell us a bit more about the problem.

It's all fun and games...
Until the flying monkeys attack!!! 


diolma ( ) posted Mon, 30 October 2006 at 2:37 PM

Judging from the screenshot, you are using Poser 5, so ignore any advice regarding AO, IBL etc P5 doesn't support those... If you're using an earlier version of Poser than P5, then I can't help, so ignore the rest of this post.

The problem looks to me like the dress is made using "2-sided" polygons. P5 has a particular problem with those..

A way to check is to switch to the P4 renderer. If you then notice thin, horizontal black lines appearing (instead of the blotches) then that's exactly the problem.

Alas, there's no way that I know of to cure the problem within P5. (Not to say that there isn't, just that if there is, I don't know it).

The only way I ever found to get round it was a laborious process of:
Export the skirt as a .obj file.
Load the .obj into a 3D modeller.
Select the whole thing and convert to "1-sided".
Save result.
Import saved result into Poser.

You will unfortunately, have lost any boning (if it's a conforming item), but you should be OK if it's a dynamic cloth...

Hope that helps,
Cheers,
Diolma



jquin3 ( ) posted Mon, 30 October 2006 at 11:29 PM

Yup, i use Poser 5. Its not a conforming figure. Will Anim8tor work in converting it to a 1-sided object?


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