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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 05 5:33 pm)



Subject: moving away a 'dynamic' towel'


karl231 ( ) posted Wed, 15 November 2006 at 2:51 PM · edited Tue, 04 February 2025 at 4:25 PM

Good evening !

Another 'dynamic ' question i  need your help for.

a sleeping person is coverd by a towel which will be pushed away while waking up..

the hi res square works fine for the towel , after draping, the figure covered pretty well, but how to proceed? Because of draping the towel is nailed to the figure  and cant get moved.

another idea -  same problem- a towel sliding down stairs  or a dynamic shirt pulled off and so on

any Ideas ,hint, tuts or somethin else for me

 

pls help again

 

thanks in advance

 

 

 


amacord ( ) posted Wed, 15 November 2006 at 3:41 PM

maybe you want to run 2 simulations. one to get the figure covered nicely (spawn a morph), and a second for raising/pulling away the blanket.


diolma ( ) posted Wed, 15 November 2006 at 5:12 PM

DON'T use any drape frames (they can't be edited).
DON'T parent the towel...(or if you need to to move both the figure and the towel together before the anim/clothify stuff starts - do that all in frame 1 then re-parent the towel to "Universe")
Then save the scene (as a PZ3 file) - it'll save you time later...

Exit Poser, restart. Load the saved file (this is just to free up memory if you're like me and have limited memory). And, of course, it gives you a re-start point if you need to break off a session (for sleep-type reasons..

Do it in 2 parts.
Part 1 - drop the towel over the figure (without changing the figure's pose) in the cloth room. Select the best frame (for a still), export the towel as a .obj.
Part 2 - Re-load saved PZ3 file, delete the existing towel, load the saved (now draped) towel. Move to (eg) frame 20, pose the figure. Return to frame 1 and clothify the "draped" towel. Run simulation...

In the 2nd part, you may get problems with "over-run" in the character's posing. This can be solved in the animation editor by selecting the end pose and applying "break spline" or by making the animation linear..

If you don't know what I'm talking about, I apologise, and I (or someone with more knowledge) will try to explain in more detail..

(But right now, my "explanation" brain-cell is undergoing a massive DUH! convusion...)

But hope that helps, anyway...

Cheers,
Diolma

Do you want to create a still or an animation?



commander_bombast ( ) posted Wed, 15 November 2006 at 5:21 PM

you can create a cloth sim with no constrained groups, I did bed blankets that way


karl231 ( ) posted Thu, 16 November 2006 at 2:40 AM

thanks for reply i will try


karl231 ( ) posted Thu, 16 November 2006 at 3:02 AM · edited Thu, 16 November 2006 at 3:04 AM

first of all thanks for reply

to diolma

i am a bit confused about your question of making an anim or still  cause thats actually the problem -  animating towels motion behaving dynamically all the time following the bodys contours

anyway thanks i will try your solution later on

 


diolma ( ) posted Thu, 16 November 2006 at 3:12 PM

"i am a bit confused about your question of making an anim or still  cause thats actually the problem -  animating towels motion behaving dynamically all the time following the bodys contours"

Hi karl231, I'll try to clarify...
I was asking that because Poser can produce both stills and complete animated sequences.

You are right, all dynamic cloth simulations do require animation for them to work.

However, if the final product is going to be a still (that is, a single frame of the animation), then there are lots of short-cuts that can be taken while creating the simulation. As long as the "target" frame looks OK, it doesn't matter how it is achieved.

On the other hand, if the final product is to be a short animation (eg. an AVI in which all, or at least some of the frames will be included) then things get trickier and a lot more care needs to be taken...

Hope that clears up what I was asking and why :-)

Cheers,
Diolma



karl231 ( ) posted Fri, 17 November 2006 at 3:43 AM

entiodo 
muchas gracias


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