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Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)

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Subject: UV Mapper Pro and the magic displaced torus


UVDan ( ) posted Sat, 18 November 2006 at 3:23 AM · edited Thu, 03 October 2024 at 1:20 AM
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**Conniekat8 asked over in the UV Mapper forum whether the displacement feature in UV Mapper Pro could help her get a better rope for her Wharf image.  I did not know the answer, so I read the tutorial [ here](http://www.uvmapper.com/tutorials/tutorial_displace.html) and started to dig in.  First I will post the workspace in UV Mapper Pro showing the result of the displacement.**

Free men do not ask permission to bear arms!!


UVDan ( ) posted Sat, 18 November 2006 at 3:25 AM
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**Now here is the image used to achieve the displacement .  It is not a seamless image so there is a noticeable seam in the torus which is easily hidden.  This was made in Photopaint using the eyecandy 4000 wood filter.**

Free men do not ask permission to bear arms!!


UVDan ( ) posted Sat, 18 November 2006 at 3:27 AM
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**Now here is the Bryce 5 render using a birch wood texture I have had laying around since the days of Bryce 4.**

Free men do not ask permission to bear arms!!


UVDan ( ) posted Sat, 18 November 2006 at 3:29 AM · edited Sat, 18 November 2006 at 3:34 AM
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**It is not perfect I know, but it is waaaaaay better than trying to use a texture and bump map on a non displaced torus.  Thanks Conniekat8 for allowing me to explore new territory in UV Mapper Pro.  God knows what other images can be used as displacement.

If you wanted to simulate cloth I imagine you could use a fine weave pattern, and if you wanted to simulate wicker you could use a coarse weave pattern.  Off to experiment and see if this will work on imported models and not just models created in UV Mapper Pro.**

Free men do not ask permission to bear arms!!


Conniekat8 ( ) posted Sat, 18 November 2006 at 2:22 PM

With this, I'll have plenty of rope to tangle myself in it!   :b_funny:
Thank you so much for sharing the good stuff!

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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tom271 ( ) posted Sat, 18 November 2006 at 6:33 PM

You are the pro  in UV Mapper Pro......



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danamo ( ) posted Sat, 18 November 2006 at 7:36 PM

file_359920.jpg

Thought I would share this.You could easily use meshes from Knotplot and import them into Bryce and do an altitude render from top view. You could use this to make a displacement map to wrap around a cylinder, or elongated cube in UV Mapper Pro to make a Celtic knot-carved pillar or beam. Just a thought.  Here's a sample of an altitude render of a Knotplot mesh made with the celtic knot designer.


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