Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
I received your email about this and instantly downloaded the 'sneak peek' - very well done and the audio came through nicely on my DD THX 5.1 500W system. :P
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Looks good - however as with the opening credits to Voyager - I wonder about the sound of a ship going by in space....................
The supreme irony of life is that hardly anyone gets out of
it alive.
Robert A. Heinlein
11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz 3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro
The ship was near a gaseous anomaly - you can theoretically propagate 'sound waves' in that medium. :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Content Advisory! This message contains profanity
Attached Link: Gene Roddenberry
The sound of a ships passage in space has always been a hallmark of the Star Trek series. As Gene Roddenberry remarked in the book, The Making of Star Trek, 'While it's true that in Space sound doesn't carry at all, the necessities of drama require a bit of cheating,' (or words to this effect). While some of the peripheral animation might be a bit clunky, who gives a damn? Overall, it's pretty darn good, and shows what Poser can do. And in my opinion, compares really damn well even with top-line Hollywood productions. Keep up the good work! Yours truly, David P. HoadleyPS: For those who are interested, I've included a link to the Wikipedia biography of Gene Roddenberry.
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
Thanks for the preview Tim! Since I've been holding my breath since part 1 grabbing a lungful of air while watching the preview was a welcome relief! Now hurry up and finish part 2 so I can breath again for a bit... my familly thinks the blue collor is unbecoming!
Seriously as usual your animation is fantastic, can;t wait for more to follow the story line along.
Once more let me offer any assistance should you need small props etc. modelled
mike
Well, I just downloaded and watched both part one and the teaser. Wow, what an amazing job! This is a huge undertaking and I am very impressed. Not only does it look great, but the story is very engaging and has a fantastic emotional impact. You do the Star Trek realm justice and have created something not only to be very proud of, but something portfolio worthy. Really, well done, you are an inspiration Tim!
Thanks, all! I'm glad you enjoyed it. As for the challenges of this project, I've found that you never know what's going to be difficult--what seems like it's going to be hard, like showing somebody floating in zero gravity turns out to be easy, then you kill yourself trying to make a character convincingly bend over for 2 seconds. Software-wise, the workflow was a little complicated by the fact that I'm working on a Mac and rendering in Cinema 4D, and the only Poser Mac plugin for Cinema 4D* that honors IK and Point At (which I use for where the eyes are looking) is an old OS9 plugin that has never been updated, so my basic workflow for animating characters (Daz V3 and M3) was: 1. Record voice using a decent microphone (M-Audio Nova mic, Mobile Pre preamp, Apple Soundtrack); 2. Create mouth/head moves in Mimic; 3. Open Mimic file in Poser 5 (Poser 6 gave me problems with the old C4D plugin); 4. Animate character body movements/adjust head movements (head turns, blinking, etc.); 5. Boot into OS9, open Poser file into Cinema 4D environment and render it to TIFF files; 6. Go back to OSX, create .mov file from TIFFs, save; 7. Import .mov file into Final Cut Pro, edit into animation; 8. Add voice file/sound effects. Other programs used: Photoshop, Illustrator. It has been suggested to me that I ought to post on my site a section on the "making of" and I may do that at some point. *Kuroyume's new Cinema 4D Plugin "Interposer Pro" has been extremely useful--it doesn't honor IK and Point At yet, but as it is I would suggest anyone who owns Poser and Cinema 4D to get it--it's very stable, and works great. I used it extensively on the dockside scene for the scene objects and the secondary characters where IK and Look At weren't essential. --Tim
Thanks for the info Tim. I think a behind the scenes/making of section would be a cool addition to your site. A bit more info on how you created the characters and the story plus how many other people you have involved (voice actors, etc). Maybe some stills, before and after if you've done anything cool in post. I think you have a really cool thing going here. In the end, though, don't let website features take you away from making more animation! lol.
Really, I have a huge respect for you, great work.
I'm impressed by your audio work. It sounds like you're using different reverb settings for different locations and that's well above average performance! On my speakers the machinery in the room the Captain was in kind of overwhelmed her voice but that makes sense in an industrial area. Very cool!
Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/
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Attached Link: http://www.auroratrek.com
Just a quick note for anyone interested that I have updated my AuroraTrek site with a "sneak peek" of Part 2 of my Star Trek animated movie--it's the first 1.5 minutes of Part 2. (Part 1 is still available as well, at 12 minutes). Thanks--Tim