Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
The problem was conforming clothes used crosstalk to work. So when you dialed a morph on the figure, the clothes would copy. Without crosstalk you need to dial the morph on the clothes too. Twice the work. reall need that ON/OFF button.
The other problem with crosstalk was that if you had 2 same figures loaded, when you dialed the morph on one the other followed. That is where the crostalk nul ( I think that is what it was called ) mat that fixed that.
In that case, Crosstalk has been gone as of P5. In P5 I've always had to dial the morphs for the clothing separate and I've had four of the same figure loaded and never had one inherit the other's morphs.
But now I know why I always think, "Didn't this do this automatically?" when dialing a clothing morph to match a figure.
Of course... you will still get Cross Talk in any current or future versions of Poser...!
Like... 'Where the hell did I unzip that file to..?' 'Where the F is P7 and V4..?' 'Leeeave me alone kids/husband/wife I am trying to do something here... go feed yourselves..!!'
"You don't have to be mad to use Poser... but it helps"
cross talk is partly fixed. the morphs dont change the clothing, but i can still get two indentical figures to cross talk (i.e. 2 M3s) but usually only with injected morphs.
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Quote - cross talk is partly fixed. the morphs dont change the clothing, but i can still get two indentical figures to cross talk (i.e. 2 M3s) but usually only with injected morphs.
It was fixed in P5 and there were many complaints about that as listed above...but I briefly remember something about morph injections overriding it.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=1942266&ebot_calc_page#message_1942266
I don't understand it all.
Yes, crosstalk was fixed in P5. Injected morphs can (and usually do) suffer from something that is offten called "crosstalk", but in a technical sense is actually something diffrent. I call this something "targeted slaving". If the slaving code in a delta injection file "points" to "Figure 1" and "BODY:1", then it will look for its master channel in 'Figure 1'. This is because that's where the code tells it to look for its master. In P4 and P5, and probably P6 (which I don't have), you can use this format when constructing delta injection poses: valueOpDeltaAdd NO_FIG BODY MorphName deltaAddDelta 1.000000 The important point seems to be the absence of any numbers in the figure line and actor line. With this syntax the injection will work properly on the figure it is applied to. Unfortunatly this is not the syntax used by DAZ, or most of the other people who construct injection poses.
Attached Link: Conformers & Targeted Crosstalk - A Method
A similar trick can be used when making a conforming figure to force a channel in the conforming figure to slave to the figure that was selected when the conformer was loaded. See link above.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
... taking bets now.