Thu, Nov 28, 11:51 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: Don't eat these


MRIguy ( ) posted Fri, 01 December 2006 at 10:44 PM · edited Thu, 28 November 2024 at 11:48 AM

file_361143.jpg

Last check before final render. Any Comments? Composition ok?

Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.


Star4mation ( ) posted Fri, 01 December 2006 at 11:07 PM

Glow in the dark 'shrooms!! Nice :) Do you think they would light up the ground a little more though?

If it ain't free, I can't afford it.


serendigity59@gmail.com ( ) posted Sat, 02 December 2006 at 1:07 AM

You know, I saw some glow in the dark mushrooms in 2000. Walking home without a torch on a moonless night - there they were glowing green. I never saw them in the same place again - and no, I had not been sampling the amber ale :-)

My only comment, could there be more texture on the mushrooms, perhaps a bit of bump with something organicy...


Svarg ( ) posted Sat, 02 December 2006 at 7:25 AM

eat them? EAT THEM?! They look radioactive!! Or at least haunted.  Actually they look quite tastey. hmmm

"Imagination is more important than knowledge." - Albert Einstein


MRIguy ( ) posted Sat, 02 December 2006 at 8:06 AM

file_361184.jpg

It took quite a few trys to figure out how to make them glow. Anyhow, the method works with any material. I was not shooting for photorealism, just mushrooms which didn't look corny like in this picture

Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.


MRIguy ( ) posted Sat, 02 December 2006 at 8:09 AM

file_361185.JPG

BTW, here is a real world mushroom which glows in the dark. It's called the parrot mushroom.

Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.


mboncher ( ) posted Sat, 02 December 2006 at 11:43 AM

Oughta get Ricky's mice children using these as night lights on their campout. LOL

mdb


MRIguy ( ) posted Sat, 02 December 2006 at 3:33 PM

And they could double as umbrellas

Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.


diolma ( ) posted Sat, 02 December 2006 at 4:15 PM

"And they could double as umbrellas"

Now, there's a market opportunity for some enterprising, physics-unchallenged inventor...
Umbrellas which glow (for second or so) at the point where the raindrops hit...

I'll (almost) bet it's possible. It might make a new sensation if anyone took it up..:-))

Probably not in my price-range though...

Ahem....

MRIguy: I quite like your image, but find it a little bland. Nice technique, well done! - but a little more variation required. It seems too obviously cloned, all the shapes the same (and even mushrooms do have personality, as your "real world" pic shows..)

Just my personal opinion, of course.

Cheers
Diolma



serendigity59@gmail.com ( ) posted Sat, 02 December 2006 at 6:32 PM

file_361221.jpg

Some variations like this perhaps? I can email the OBJ if you like (800kb).


MRIguy ( ) posted Sat, 02 December 2006 at 6:39 PM

Yeh, I got in a hurry. I do have variegated  mushroom models. Just need to replace a few 'bland' ones. Diolma, thanks for the kind words.

Didn't you know that beauty is in the eye of the beholder. That's why eyedrops and rose-colored glasses are needed.


pakled ( ) posted Sat, 02 December 2006 at 7:56 PM

I don't know why when i read the title, I expected those silicon packets they put in boxes..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


pauljs75 ( ) posted Thu, 14 December 2006 at 9:39 AM

file_362437.jpg

Here's something that might be interesting to use with your 'shroom renders. I did it with simple spheres to be quick. It's lit from behind with a radial light using squared falloff. I didn't throw in light values, since it seems to change how it reacts with every light that is added.

Basically if you do this with a mesh, I'd suggest taking it into Wings3D, selecting the whole thing, switching to face mode, and extracting region by normal a small amount. That should give the same offset over all surfaces.


Barbequed Pixels?

Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.