Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Dang it, that should be "Poser 6" not "7'.
Stupid typo. :)
Sorry about that.
Though this question could also apply to Poser 5. ;)
VanishingPoint... Advanced 3D Modeling Solutions
well you stop my heart their for a minute (7).
You need to go to the Mat Tab and you will see prop (i think) and you will see ground there. and you put the mat to it...
David J Harmon
davidjharmon.com
That was NOT funny, not one bit!!
Well... kinda!!
---Wolff On The Prowl---
Yep, I have the lastest Poser SIX patches installed... I'm spelling it out this time to avoid typos. ;-)
The material settings for the ground are as close to the background as possible: the diffuse color, specular color, ambient color, etc are all the same. The only difference is that the ground material has a lot more options than the background material (displacement, bump, etc)... though these are all set to 0 (for values) or black (for colors).
VanishingPoint... Advanced 3D Modeling Solutions
The big difference here is correctly summed up by Miss Nancy. The background has no angle of incidence on the light, while the ground has. The only time the ground will render the exact same colour as the background will be when you use the ortho camera from the top, and have a white light at right angles to the ground, so that there is no angle of incidence.
The best solution to this is to create a prop with an infinite curve, that acts as your ground plane and the background. This prop, when used with a universal light, will have colours that match closer, as well as getting rid of the horizon line.
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VanishingPoint... Advanced 3D Modeling Solutions