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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)



Subject: If you miss the PubicHair layer in V4...


Dimension3D ( ) posted Sun, 10 December 2006 at 12:23 AM · edited Mon, 27 January 2025 at 12:59 AM

file_361921.png

... here's how to use V3 trans maps for pubic hair on Victoria 4 (in Poser 5 and up).

You need two blender nodes and two image map nodes, one with the trans map for V3, and one with a mask to blend out lashes and brows of the transmap. In the SkinHip material, create the nodes and connect them as follows:

  1. Blender node 1 is connected to the Diffuse_Color instead of the texture map. The texture map is connected to input 1. Input 2 gets the color for the pubic hair. Blending is set to 1 and has blender node 2 as input.
  2. Blender node 2 has a black input 1. Input 2 is the image node with the trans map. Blending is set to 1 and has the mask image as input.
  3. Set the Background color of the two image nodes to black, and Image_Mapped to None. The scaling and offset is as follows: - U_Scale: 0.2
  • V_Scale: 0.3
  • U_Offset: 0.4
  • V_Offset: -0.06

For V4 head with V3 body, it's: - U_Scale: 0.22

  • V_Scale: 0.44
  • U_Offset: 0.39
  • V_Offset: -0.14


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Dimension3D ( ) posted Sun, 10 December 2006 at 12:24 AM

file_361922.png

Here's the mask to remove everything but the pubic hair from the trans map.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


pjz99 ( ) posted Sun, 10 December 2006 at 12:29 AM

Cool, thanks for posting that.

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TikiGawd ( ) posted Sun, 10 December 2006 at 1:14 AM

Oh my, yes! Thank you very much for posting that.

:D

You must be psychic, I'm here taking a break from twiddling with adjusting UV co-ord's  to fix this very issue.


lkendall ( ) posted Sun, 10 December 2006 at 1:50 AM · edited Sun, 10 December 2006 at 1:55 AM

12/10/06

Dimension3D:

Am I missing somthing? Why not go into MSPaint, and just paint everything black that you don't want to show up, and save it to another name? Wouldn't that simplify the number of nodes needed?

LMK

Probably edited for spelling, grammer, punctuation, or typos.


Dimension3D ( ) posted Sun, 10 December 2006 at 2:10 AM

Yes, lkendall, of course you can also use the mask in a paint program and then use the result as blending input in blender 1. It's just a question whether you want to avoid image nodes or image files.


Dimension 3D - Poser Tools, Poser Props and Morphs, Cinema 4D Plugins, and more

Renderosity Store / D3D Web Site


pjz99 ( ) posted Thu, 14 December 2006 at 1:57 AM · edited Thu, 14 December 2006 at 1:57 AM

A reminder of this thread - this method works perfectly, I got it the first try.  And thanks very much to Dimension3d for posting it!

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