Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)
The "Magnetize to V4" poses are there to make the joints work better in V4 and the clothes, they have nothing in common with actual morphs in V4. If you want to have some fits in your clothing to V4 there are only the old ways of fiddling with magnets (that you create for the particular purpose, like Netherworks Clothing MorphKits) or exporting the clothes to a modelling application and moving the polys till it looks good. The morphs work absolutely the same in V4 as they do in V3. Hope this helps, Michal 4blueyes
Quote - "D-Formers are the equivalent of Magnets in Poser, and are built into V4’s rigging, or system of joints. These D-Formers are used primarily as a replacement for many of the joint-controlled morphs (JCMs for short) that we have seen in past Millennium figures. (They also have another use, but we will get to that a bit later.) The second new feature is a set of dials that control transform channels in multiple body parts at the same time; these are called Morphforms. (Morphform controls are not available in the V4 Base package; you need to upgrade to the V4 Morphs + product to get this functionality.) Let’s start with the D-Formers. As I mentioned, these have been added to V4 primarily to replace a great number of the JCMs that have been used in the past, as well as adding functionality that might have previously been handled by morphs. The purpose of JCMs, and the new D-Formers which replace many of them, is to add more realism and anatomically-correct joint movement than might otherwise be possible within the constraints of the Poser rigging system. One of the primary benefits of using D-Formers in a figure like Victoria is that clothing need not contain these D-Formers to work with them. (JCMs, on the other hand, require clothing to contain analogous morphs.) A simple Magnetize pose allows the D-Formers to work not only on the figure but on the clothing as well."
While indeed some of the D-Formers are there to add more functionality and fit to morphs, like the breast gravity stuff, their PRIMARY job is to replace JCMs that are a killer to model into a clothing item. You cannot add a, say, Voluptuous morph from the V4 using her d-formers to a clothing item that does not have the appropriate deltas to form an externally created Voluptuous morph. ... that's be too awesomely easy and most of the clothing creators could just retire XD Michal 4blueyes
I have no problem with premade clothes. i made a dress for her and conformed it. It fits and conforms very well. Now I want to add some morphs to the dress such as larger breasts, glutes etc. Can I use tailor or is there another way to do that. i have previously used Netherworks magnets but they don't exist yet.
cheerio lululee
there are a number of ways to create morphs starting with the poser magnets or studio D-formers, or in P7 you will have a new option which looks very cool of using a morphing brush. or you can use a magnet set, I believe that lyrra is releasing one, and I hope that Netherworks does one of his own. or you can use your modeler to create morphs and load them in poser or studio. Im not in favor of using tailor or one of the other clothing morph matchers other than the magnet sets noted above as they dont give even results, often distorting the mesh in the process somewhat. as far as automorphing matching morphs to V4's, that is a bit trickier as it involves hand editing the cr2. the basic method is to go through the cr2 on all of the morphs in the bodyparts that you want to slave to those of the base figure, and change the ERC code. the code will look something like this. valueOpDeltaAdd Figure 1 BODY:1 FBMBodyBuilder deltaAddDelta 1.000000 all you need to do is remove the :1 after BODY (if you saved the clothing with the figure or something else in the scene the number won't be 1, go ahead and remove that number the same way) For the JCMs it will actually say a bodypart name instead of BODY but you do the same thing. one word of warning on this though, resaving the clothing item in poser adds the :1 back in so make sure that you do this process after your final save of the cr2 or you will have to do it all over again.
The morphs dont 'magically' crosstalk and fit v4. CLothing makers have to force them to crosstalk for poser 5-7.
If the morphs arent in the clothing well ..nothings goign to happen.
As for making clothing morphs my v4 magnet clothing fit kit is in testing at DAZ and the Vittorio4 one is off to PoserPros tomorrow. So model some more clothes and wait a few days :)
Lyrra
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How do I transfer clothing morphs from V4 to new V4 clothing? I am presuming I have to put the morphs in for them to magnetize.
I am a bit puzzeled with the new "magnetize" setup.
cheerio lululee