Sun, Feb 2, 4:07 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)



Subject: Victoria 2 maps: high res <-> low res ?


TOM ( ) posted Wed, 02 May 2001 at 3:36 PM ยท edited Sun, 02 February 2025 at 4:06 PM

Hi, I want to buy a victoria 2 texture map. Which one should I take the high res or the low res? What do You think? Thanks. T:-)M


Taura Noxx ( ) posted Wed, 02 May 2001 at 4:13 PM

I would like to know the thoughts on this too, plus light or the medium map? I would like to see more renders with the maps before I buy them aswell.


tafkakenn ( ) posted Wed, 02 May 2001 at 4:23 PM

i bought the high res maps. All the files come as jpegs so I was able to copy and res them down to work on my system at about 2000 pixels square for all the files. If you have photoshop or another image editing application i would do the same. That way when you do get a system that can handle the higher res files you won't have to buy them agian.


Taura Noxx ( ) posted Wed, 02 May 2001 at 4:25 PM

but when you are using them is there that much of a difference between the two when all is finished and rendered?


TOM ( ) posted Wed, 02 May 2001 at 4:49 PM

Is it also possible to get the files in a non destructive file format like tiff ? If You work with a file format like jpg in a grafic program it will become always less quality even if you make the picture smaller.


Keith ( ) posted Wed, 02 May 2001 at 11:32 PM

No, they're jpg's. TIFFs would be utterly horrendous to try and download. But that isn't a problem. Once you have them, save them as a non-lossy format before doing anything with them. Basic image manipulation principles, here.



visualkinetics ( ) posted Thu, 03 May 2001 at 1:43 AM

You actually don't lose much detail if you save the JPEG files at maximum quality. You don't compress the file much that way, but you don't lose detail either. I would recommend getting the high res too, since even the bump maps come as jpegs. That way, you can use the high res for real close ups and low res for further away shots. I would also recommend getting the light texture rather than the medium texture. The light textures has more realistic elements like birth marks and such. If you don't like the birthmarks, you could always photoshop it out. By the way, the light textures do come in various skin tones as part of the package. The only real difference with the medium texture is the more flawless lack of birth mark look.


TOM ( ) posted Thu, 03 May 2001 at 3:02 AM

Hi, thank You all for posting. It was a great help for me. I think I will buy the high res light texture. T:-)M


Taura Noxx ( ) posted Thu, 03 May 2001 at 3:20 AM

me too :) thanks guys and thanks to Tom for asking the Q :)


Silvermermaid ( ) posted Thu, 03 May 2001 at 9:13 PM

So if I get the light texture, it will have textures to create a multi-culturural Vicki?


Gwar Boy ( ) posted Sat, 05 May 2001 at 12:43 PM

file_168133.jpg

I purchased both versions of Vicky2Light, started with the Hi-res at first but can't seem to get her to render. Even after an hour there is no screen update or activity in the dialog box. System resourses are maxxed out cpu is chugging along at 100% memory utilization is at 80% (showing 51m free), I was wondering if I should add more memory, currently at 256meg on an Athalon 850. My suspicion is with the body bump map being 45megs alone. Standard res runs smooth as silk no problems with her so far. I will probably add another 128 megs of ram this afternoon(always need an excuse to beef up the system)but will wait and see if anyone has any revelations on what I might be doing wrong with the hi res versions. Preview version of standard res version attached. Cheers.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.