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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Is there a python script to help with dynamic clothing?


Lyne ( ) posted Tue, 19 December 2006 at 12:44 AM · edited Fri, 10 January 2025 at 4:40 AM

Is there a python script to help with dynamic clothing? I have been looking again at venturing into the cloth room because of Karanta's new V4 set...really tempts me, but I really hate the PROCESS... especially where you have to select every body part that would be affected...

It suddenly occured to me that maybe someone could or has written a P6 python script to help "auto select" the body parts needed for the clothing?

Lyne

Life Requires Assembly and we all know how THAT goes!


pjz99 ( ) posted Tue, 19 December 2006 at 12:49 AM · edited Tue, 19 December 2006 at 12:54 AM

What sort of help?  Be aware that there are bad bugs in the Cloth Room in P7 (if you're using that).  I'm fairly familiar with Cloth Room, what is giving you trouble?

edit: oops, duh, I just looked closer at your post - I don't know of any off the top of my head, and while PhilC has tons of cloth room utilities, I can't think of any that automate selecting which parts of a figure should be included in a simulation.  Note though you can just pick the whole body from the tree, and in the clothify settings you can check "ignore hand/head/feet collisions", but you probably also want to make sure your cloth collides against GROUND to keep it from dropping through the floor.

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Lyne ( ) posted Tue, 19 December 2006 at 2:09 AM

dropping through the floor!!?? oh good grief! LOL!! but thanks....hoping too if I ask around that someone might write one to at least shorten one part of the process .... :)

Life Requires Assembly and we all know how THAT goes!


Lyne ( ) posted Tue, 19 December 2006 at 2:09 AM

dropping through the floor!!?? oh good grief! LOL!! but thanks....hoping too if I ask around that someone might write one to at least shorten one part of the process .... :)

Life Requires Assembly and we all know how THAT goes!


rreynolds ( ) posted Tue, 19 December 2006 at 10:29 AM

The script I'd like to see is one that notifies me whether or not any part of the figure has poked through the cloth before starting the simulation.


Dark_Elf ( ) posted Tue, 19 December 2006 at 2:39 PM

Use show collisions.....

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diolma ( ) posted Tue, 19 December 2006 at 4:02 PM

*Note though you can just pick the whole body from the tree, and in the clothify settings you can check "ignore hand/head/feet collisions"

True, but selecting the "body" of a character doesn't do the wole deal. However, slecting the name (eg "figure 1") does select everything in the character.....then you just have to exclude anything that isn't involved, and as pzj99 says, you can do some of that quickly via the "ignore head/hands/feet" in the "Colliide with" dialogue.

Actually, selecting the wole character makes very little difference to the time the simulation takes. The cloth sim doesn't even try to calculate against anything that is way out of range, and the calculations for that are fairly quick. If you're just calcuating for a Tee-shirt, then even if you have everything checked in te figure, it probably only adds a few seconds to the time taken for the sim..

Cheers,
Diolma



pjz99 ( ) posted Tue, 19 December 2006 at 5:20 PM

Quote - True, but selecting the "body" of a character doesn't do the wole deal. However, slecting the name (eg "figure 1") does select everything in the character...

Thank you for correcting me, that's what I should have said.

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Lyne ( ) posted Tue, 19 December 2006 at 6:49 PM

I have been studying some of the tutorials and I'm still unsure if I'm really going to venture into the cloth room or not...  With my health issues my computer time is very limited.  Frustrating to say the least but every once in awhile a piece of dynamic clothing comes along that tempts me once again.  Sigh.

Life Requires Assembly and we all know how THAT goes!


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