Fri, Nov 29, 9:50 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Morph Newbie


Wylder ( ) posted Thu, 28 December 2006 at 2:20 PM · edited Tue, 26 November 2024 at 1:14 AM

Hey, all! I need some help....

I'm VERY new at creating morphs, and I'm working on my first ever. I need to make a morph to shape V4's foot (actually both feet). I have made the necessary morph for one foot, created the magnets I needed, altered the foot, spawned the morph. Now I need to copy it to the other foot exactly. How do I do that?

Then, how do I go about saving the morphs so I can include them in a pack? I'd like this to be a commercial pack....

How do I set them up to inject (or whatever)?

Please pretend I don't know how to do any of this, or that I'm 12 (ok, add 30+ years...). I need SIMPLE instructions (click here, check that, hit ok). At least until I get comfortable with this.

Thanks for your help!


elenorcoli ( ) posted Thu, 28 December 2006 at 3:26 PM

i make morphs in 3ds max.
the way i get the morphs to the other side is the mirror command at the default setting.  as it turns out (with v3 anyway) the object is nice and perfectly symmetrical.  all points in the mesh a perfect space from the zero point in space of the original object.  the foot will appear on left or right in the correct place and be the new obj for the other foot.
don't know if other modeling programs have this or not though.
o i see you created in poser itself.  ok i would recommend checking out one of the free 3d programs and see if they can pull it off.  (probably can)  wings 3d comes to mind.

as for the inj, i've been looking around and not having a lot of luck there either.  will check back in if i find it.

o remember if you use the external 3d program to have the figure in zero pose, no ik, and hips and body dials all set at zero.  v3 is a touch off of zero anyway, but you need to be there and just don't push the dials much further than 1.


nruddock ( ) posted Thu, 28 December 2006 at 3:49 PM
trobbins2 ( ) posted Thu, 28 December 2006 at 3:49 PM

Quote - Hey, all! I need some help....

I'm VERY new at creating morphs, and I'm working on my first ever. I need to make a morph to shape V4's foot (actually both feet). I have made the necessary morph for one foot, created the magnets I needed, altered the foot, spawned the morph. Now I need to copy it to the other foot exactly. How do I do that?

Then, how do I go about saving the morphs so I can include them in a pack? I'd like this to be a commercial pack....

How do I set them up to inject (or whatever)?

Please pretend I don't know how to do any of this, or that I'm 12 (ok, add 30+ years...). I need SIMPLE instructions (click here, check that, hit ok). At least until I get comfortable with this.

Thanks for your help!

 

Well, I don't know of a simple, one button method for doing this but I can tell you how I do it.  Once I have the first magnet all set up, I select the magnet and look at the parameter dials. You can either copy down this information, or if your lazy like me just hit the print screen key.  

The print screen key will take a "picture" of the current screen and store it in the copy and paste buffer for you.  Open up your jpg editor of choice ( I use photoshop, but if you don't have it available even paint will work), create a new file and paste the contents of the screen into the new file.  You now have a jpg file with all the magnet settings so you can see them easily.

Go back to poser, select the mag zone, and do the same thing for the mag zone.  This will give you a picture file with all of it's settings.   Now back to poser again, create a new magnet on the other foot.  Start with the mag zone, refer to the settings in the picture (all the scale settings and x/y/z coordinates) and copy all the settings for the mag zone exactly as they appear in the photograph.  Remember that since your switching sides of the figure your X coordinate will have to be reversed, so if the X coord on the other zone was say -0.258 you'll need to enter a positive 0.258 to get an exact match on the other side.

Once you have all the parameters transfered for the mag zone, do the same thing with the magnet.  Granted, it's not a perfect sollution but it seems to work well enough for my purposes.  At some point when I get time I've considered writing a python script for this, but at this point I don't do it often enough to make that time really cost effective.


Xena ( ) posted Thu, 28 December 2006 at 4:40 PM

Clone Magnet script is what you need (what nruddock linked to). I use it almost daily :)

You save magnet sets in the props folder. Click one of your magnets, then Add in the props folder. When the box pops up, go to Select Subset and tick all the magnets/zones/bases you want to include, click ok, name your mag set to whatever you want, click ok, and it's saved for future use.
I tend to save only one side of a magnet setup and just clone them over when I need the other side.

Injection morphs aren't hard once you get the hang of them. There's a program by 3DUniverse that will make them for you (at Daz). I make mine by hand though - I'm a control freak LOL

Good luck! :)


Wylder ( ) posted Sun, 28 January 2007 at 6:32 AM

Thanks all for your help! Had some computer trouble for a few weeks, but I'm almost sorted again.

Cheers,
Ish


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.