Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
that is called "moiré", and it is caused by interference between the texture and your actual rendering. you can only avoid it by either using "full" colour (without texture mapping) or with higher resolution textures.
sometimes changing the camera position also helps, but usually the moiré patterns appear on the very next object then ...
h n y
s.
Make sure that the wall and the dresser drawers have some acutal thickness. Shadow maps work a lot better when there's some real substance to an object, just a single polygon layer or coplanar double-sided polygons can cause such artifacts. In the case shown, the wall could also be fixed by unchecking its "cast shadows" flag. If everything else fails, you can still crank up the "min shadow bias" on that shadow casting light or switch it to using ray traced shadows.
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