Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
Hi raiden,
I've used my own photos on a primitive, I think the one with Leonardo's man or maybe a flattened box. I don't have bryce where I am right now. If no one else can give you better information, I will try later tonight or tomorrow to better describe what I do. I know that in the Material lab there is always a dot I have to fill in order for the photo to look right. Again, I'll check back later to see if anyone else comes up with better info for you.
Ang
Hi raiden.. take your favorite sky hoto and place it in a file somewhere were you can find it....
Let me know if it made sense.... to you...
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Attached Link: http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=843
Here is another approach from a tutorial at renderosity. see link.... a few more tips.
Before adding your sky photo to the 2D plane, set the plane to a nice bright material (one of the simple and fast, like red, green, or blue work nicely.)
Make sure the 2D plane is perpendicular to the camera. As you move it back to get it behind the other objects in your scene, that bright color is easier to see. You want the 2D plane to cover all the open sky area, but be as small as possible to accomplish that.
When you get the plane positioned, you can not change from the bright texture to the photo.
Even with the atmosphere off, the sun position is very important -- not just for your scene shadows, but for how bright your sky photo looks.
Some objects may cast shadows to your sky photo. Select those objects and turn off the "cast shadows" if you want to avoid that.
This same procedure can be used to make "camera filters" or to simulate something like rain. Here you would bring the plane up to the front and use transparency.
I like to make scenes without post processing, so I made my signature/copyright into a 2d plane object, which I can add to the render.
Thanks for all of you.
I found tut about sky in Bryce.This is link: www.geocities.com/asperen290573/tutorials/tutorial6.html
ANd this is what I get after read this tut: www.renderosity.com/mod/gallery/index.php
I didn't put much time in this and it shows. However, with some tweaking it should look decent enough.
Anyway, what I attempted was to position a cube that stretches across the horizon and intersects the 2D plane and the ground (or water) plane. I then used a volume material to try to get the haze look.
The great thing about Bryce is the many different ways one can get some pretty good effects.
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Hello everybody. My name is Piotr and this is my first post in here but not last I need a litle help with sky in Bryce. I haveBryce 5. I saw in couple of works a nice sky. This was a photo which was used as a sky. And I have question.Maybe someone know how to create something like this?? Maybe you have a tutorial how to use photo as a sky. I will be very gratefull if somebody want to help me.
This is my email adress if necesary: raiden1983@gmail.com
P.S. Sorry for my english but my native language is polish