Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)
I tried a variety of ways and decided to leave it as the default Poser Native Units. I can't equate meters and centimeters in the Poser preview window. I just go by "close or far", LOL
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I was asking because an AO tutorial I was reading had the units set in inches so I was curious as to what other people used. Many thanks!
If the tutorial calls for inches then change your settings to inches for that light setup otherwise your results will be vastly different than what they get.
What tutorial are you doing? If the link isn't in the Lighting Bookmarks thread I'd like to add it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
If you spend a lot of time designing shaders, you want inches or cm, depending on where you're from. I use inches because when I design a displacement, thinking in terms of 1/4 inch and so on is natural. I crack up when I see displacements like .0083 - who knows what that means? I like to see .1 inches.
For precicely positioning primitive objects, PNU is sometimes useful, but not often. Many of the props are exactly .1 PNU or some such, and stacking them becomes easier by typing in tenths of PNU. But I rarely do that. So I stay with inches 99% of the time.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - If the tutorial calls for inches then change your settings to inches for that light setup otherwise your results will be vastly different than what they get.
What tutorial are you doing? If the link isn't in the Lighting Bookmarks thread I'd like to add it.
I think it's there already:
http://www.physicalc-software.com/tutorials/ao/
I've been moving all over the place on this issue.
The problem (for me) has been: A0 When i started I was using the Native Units I don't know if that was because that was the default and I never knew I could change it, or if it was becasue Poser 4 and 5 only had that option.
When i moved up I set my units to Meters, since I'm Canadian and that's how I think.
Well, suddenly the numbers I had become used to in the shader room were all different and kind of scary.
So, I changed to cms.
Then I started read turtorials that were all in Inches, so I figured I should set to Inches.
Well, then some recent product or something (I can't rember even what it was off hand) uses the Native Units for it's calculations, so I moved back to Native Untis and "Screw this!"
When, at least I have options.
If you're new, I would suggest doing as Bagginsbill says. He's a Guru in these parts.
Me, I'm with Acadia on the whole "near and far" thing.
So, in closing, I have offically added nothing to this conversation. I guess I just wanted to feel a part of it.
I use centimeters. It doesn't appear to matter anyway because Poser is its own beast. I set up a cube in Poser with a 50 mm camera set to x-units away and rendered at x-resolution. I exported that same cube.obj into Vue 5 Infinite and Maya respectively using the same settings. Vue and Maya agreed, Poser was off doing it's own thing, making compositing a little more tricky.
I know there's tutorials about Poser scale and all that, but that seems like the long way around an easy problem.
Since different Poser versions have different settings for what an inch is, I stick with the PNU, which is the unit in the .obj files. Some versions of Poser seem to work at 96 inches per PNU, others at some odd figure that doesn't seem to match anything, metric or Imperial. 100 inches to a PNU is easy enough to work with, and sits somewhere in the middle of the various scales that appear to have been used.
I have my settings on millimeters, as a draftsman I'm used to work with that. When I make props for poser in Rhino, I make the first in millimeters and scale them down to the proportion as mentioned in the Poser 5,6 and 7 manuals as one PNU = 2621.28mm or 8,6 feet ( and not 8 feet and 6 inches as I first thought). Unlucky enough no-one seems to care about that proportion, V3 for example is 6,3inch or 1930mm high compaired to that proportion as we have seen in a recent thread. Because I dream in millimeters I always convert tutorial dimensions to millimeters to give myself a comprehesion of what size I'm working with. Although I have to admit that it is sometimes difficult to find what units are used in the tutorial especcially when it comes to things like Ambient occlusion. I think that it's important when you write a tutorial that you mention the unit you are working with. Poserunits, millimeters, feets or myponian goatsteps.
-How can you improve things when you don't make mistakes?
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Inches? Feet? Is there a good or bad setting?
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