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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: too muscular busts out of clothes...please advise


jackhalsey ( ) posted Sat, 13 January 2007 at 4:36 PM · edited Mon, 25 November 2024 at 12:53 AM

Hello

When I have a figure like james I load it and then add the conforming clothes..how if I increase james muscular measurements he busts out of the clothes..how do I keep the clothes on him as his size increases?  Thank you.


RAMWorks ( ) posted Sat, 13 January 2007 at 4:44 PM

Unless the clothing you have conformed to him have the same morphs built in the clothing will not respond to his body size changes.  Programs like Morph Magic from DAZ can usually do a pretty good job of transferring body morphs from the body to the clothing or Wardrobe Wizard that can be used right in Poser can pretty much do the same thing. 

HTH! 😄

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Angelouscuitry ( ) posted Sat, 13 January 2007 at 5:24 PM

Your first select the Hip, body, and/or part of the clothng, then try to Scale, and Transform, from the Parameters palette.

Next you could select the part of the clothing that's giving you trouble, and create a Magnet(s.)

Also you may look for Ockham's NoPoke.py

There are utilities like Wardrobe Wizard that do things like this, but they are'nt free.


jackhalsey ( ) posted Sat, 13 January 2007 at 6:41 PM

Got it thank you both very much.


Letterworks ( ) posted Sat, 13 January 2007 at 7:42 PM

jack

Also check in the Body group of the clothing. Much of the clothing made for the E-Frontier figures have matching Full Body Morphs included and these can be dialed up form the Body group to match the FBMs in the figures.

mike


moogal ( ) posted Wed, 17 January 2007 at 5:36 PM

If you are using Poser 7, try playing with the morph tool.  It's possible to pull the clothing mesh so that it covers the figure mesh.  Try a large radius brush, but with a low magnitude.  Be careful as you pull the mesh not to mouse over the mesh you are trying to hide as this will select it.  Also, don't always use the "pull to surface" as the mesh can bulge in ways that aren't apparent as you work.  "Pull to screen" is easier to judge, but sometimes seems to work backward from the direction you are pulling.  Likely you will end up with custom morphs for several parts of your figure.  You may want to create proper morphs targets and name them as e.g. "fit" so that you can still use the morph tool later on these pieces.  Also, I find that the smooth tool works well for touching up the areas where the pieces join.  I hope in a future version we are able to morph multiple, at least two, joined pieces simultaneously. 


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