Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
there are tons of things you can do. how fast are your renders normaly for what scenes? try reducing the samples. how complicated is the scene your using? unless your rendering in gelato, the graphics card is not important.
from the size of the memory being used i'd say that the scene is way to detailed.
try using yafray, its generaly faster.
it could also be a virus. if its not to much trouble, you could try rendering on another computer or maybe even reinstall windows (or linux, i recomend kubuntu or ubuntu)
I have checked for viruses and done searches with avg antivirus. Spybot search and destroy, Abexo Registry Cleaner, Zappit, Adaware and CCleaner. Didn't find any thing except some autodialers that I removed.
autodialers? thats not realy so great. when there is spywhere, there is a trojan. i have learned that the hard way.
that scene isnt tooooo complicated. but the fan thingy is a bit complicated, try turning it off and seeing what happens.
or... try using yafray, you might get better results and faster speed. or kerkythea, or sunflow (particularly fast)
however, there are something that might supprisingly be a nasty. check for overlapping verticies, if two meshes are placed ontop of each other tooo perfectly, it could cause problems, no idea why, but i've seen it happen.
With Yafray I did get an error message stating: "This Application has requested the Runtime to terminate in an unusual way.....
Could not Excecute yafray. Is it in path?"
As I am aware of it is in the path. It did open and converted the file and started building kg-trees. but then stoped with that message.
If you are using the internal renderer, here are some tips for speeding up your render times.
With all these things in mind, you should be able to render with Blender's built-in renderer very quickly, and adjust the different factors as needed as you approach the final stages of scene creation.
While Yafray has the power to render some very realistic images, I can not reccommend using it at all if you are interested in speeding up your rendertimes. At its most basic settings, it is still takes about twice as long to render than the built-in renderer(on Windows systems)
OK, and a little rough advice from me...
If you still have this problem, I`d suggest sth like that: try importing the whole scene into a new file and then render it. Maybe you have some odd setings in your file. Your render times are enormous for a <1M vert project-my current proj takes some 8 mins to render on internal, 800x600 with 5x oversampling, though it is some 2,5 mln vert (Celeron 1,4, 0,5GB mem). Importing everytghing into a new one is my "Last line of defense" when everything goes wrong:):)
Since there`s no ctrl c - ctrl v ability to paste from outside the current Blender window (even from another B win), this is also the only way I know for moving objects from one scene to another when creating new projects from old stuff.
I wonder what is this filling the octree means?
I am now trying to render it on my brothers computer with 2 gigs of memory and double core cpu. It doesn't take so much memory here as it did on my computer. but it is still working on filling the octree. What that is I don't know and it has counted up to ca 2609000. And is that lot?
It have been working like that the last 4 hours.
turn down the subdivision modifier amount 2 divisions. turn on smoothing. all this can be done from the buttons panel-->edit thingy. maybe you should post the file. let some of us experiment with it. a scene that simple with simple materials should not take a long time. if your working with the blender internal turn off ambient occlusion.
of course, you could have found some sort of bug.
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Sorry to bother you with all my problems regarding blender. But I wonder if there where a way to speed up the rendertime as mine renderer is so very slow. even for simple scenes. My latest project takes forever even when I am trying to make a preview with small resolution. (250*250 pixels) I had it going for many hours and I didn't see any progress. I wonder if its something wrong with my computer or my blender. I have reinsalled blender 2 times to try to fix the problem. I have also tried to maximize the memory as it needs a lot of memory. It peaks at 1,36 Gb and staays there. The system window show the renderer is running.
By the way I got an AMD 2200+ with 1 Gb of ram and about 1,5 Gb of swap file. My graphics card is Nvidia Gforce 6600 with 128 Mb of ram. IU have installed WinMem Optimizer that supposedly should free up some ram by dumping unused programs and file from the memory. The program is runniing in thew background. Could that have something to do with it?