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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
DANG! That is a very nice prop!! Lots of options too!! WOW! Totally rocks!!
Thanks so much for finding this.
---Wolff On The Prowl---
Agreed - but I think that expecting people to create high-quality Poser content for free is a fantastical expectation. Guitars, well, maybe not too many choices even in the commercial (fer-prophet) range. The Millenium Guitar at Daz is actually quite good, not perfect in any way, but good. And I am a guitar player.
The problem with guitars is that to be done correctly, they are very organic (body) while also very technical (fret placement isn't just arbitrary) and also very detailed (strings, bridge, tuning pegs require some detailed modeling and costly points/polygons in the process). How many well-done high-quality cars has anyone found for free?
The Poser community is actually very blessed! You go over to TurboSquid and see why 3D modeling is usually done in-house - $100 for a basketball, $500 for a figure (UNRIGGED!), $2000 for a car. Actually, TurboSquid has an very good selection of guitars - mostly under $100, many under $50. The Ibanez JEM is amazing (I own and play one). But they are limited to certain apps (mainly Max and Maya, a few C4D, and some with interchange formats (lwo, obj, 3ds)).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
I agree with you kuroyme0161. People expecting high quality content of all descriptions for free are living in dream land. The people in the poser community are supportive, but they're not crazy.
But those that saturate the marketplace with poor quality content can't possibly be blame free when it comes to some of the ill feelings felt by people like this Steve Danielsson (the guitar maker).
Having said that, beyond my initial Poser 6 investment (and obligatory V3 + morphs), I have yet to pay for a single figure or prop. I for one don’t think my ‘art’ has suffered as a result. In fact, it has forced me to think laterally as well as creatively.
At the end of the day if you can't find what you want for free, and aren't willing to pay, learn how to model yourself.
And for those that say decent free guitar props are hard to find, check in freestuff here under Poser/themed/musical. I think you'll be pleasantly surprised.
If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!
There are guitar models out there that are nice (I even bought one!) but most of them are usable in Poser. They are either too low res or too high res. The wildv ertex strat is nice! ^^ There is only one thing missing, -- a guitar strap. I've been wondering... is the poser world ready for a dynamic guitar strap? ;) bB
I thought that there was an "EasyPose" guitar strap about somewhere. ???
Dynamics are the future, but let's just say that currently we're getting there in a Ford Model-T! We all want the dynamics equivalent of a Ferrari Testarossa, but that is only availabe for like Houdini and Maya - and sparing no expense. I'm not certain that I would want to try Dynamic 80's hair on a frilly Dynamic set of clothes on my 80's Rock-Metal stud and then attempt to get a Dynamic guitar strap shoved in there as well! ;D Can we say super-computer? ;)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
It's a nice model and all, but I can't allow myself to download it because of the usage liscence. I can't keep track of the liscence for every single thing I have, and if I accidentally threw it into a promo picture for some clothes I made or something, I don't want to be responsible for giving this poor guy a coronary. :P
If only some programmer would come up with a way to "tag" Poser content so that the permissable usage pops up in a window in Poser if you ask it to. Then I wouldn't have to restrict myself...
Quote - It's a nice model and all, but I can't allow myself to download it because of the usage liscence. I can't keep track of the liscence for every single thing I have, and if I accidentally threw it into a promo picture for some clothes I made or something, I don't want to be responsible for giving this poor guy a coronary. :P
well, since he's giving it away for free he probably don't care if you download it or not :P
i can understand that he dont want his generosity to be used for other peoples profit.
btw: you can't keep track of licenses? so you dont keep track of the licenses for the commercial items you buy either then?
is it much harder to respect a license for a free product than a commercial one?
Quote - [
btw: you can't keep track of licenses? so you dont keep track of the licenses for the commercial items you buy either then?
is it much harder to respect a license for a free product than a commercial one?
No need to get confrontational... my post was partially a reminder to people to check the license terms when they download. And by sticking only to items that are for commercial use, I don't have to track anything, because I know all my content is usable already. That's my point.
and I was just stating my feelings about what looked much like an attempt by a merchant to make good free things look bad. like, its dangerous to get free things, they have licenses (buy mine instead).
looks even more that way since she couldnt resist ridiculing the person who made the freebie, and i quote "I don't want to be responsible for giving this poor guy a coronary"
I don't think I "jumped her", I pointed out what I perceived as a flaw in her logic and a rather pointless insult of someone who is just being generous.
i sure didnt "pass" on the guitar
i'll take my chances with that dangerous license
Quote - and I was just stating my feelings about what looked much like an attempt by a merchant to make good free things look bad. like, its dangerous to get free things, they have licenses (buy mine instead).
I don't have any guitars in my shop... as a matter of fact, I don't have much of anything in my shop at the moment because I've been away from the community for two years. So before implying I'm trying to sell something, why don't you see if I actually am?
Quote - looks even more that way since she couldnt resist ridiculing the person who made the freebie, and i quote "I don't want to be responsible for giving this poor guy a coronary"
What you label as "ridicule" I intended as being lightharted fun, so that it wouldn't seem like I was being too harsh. Wow. I can't win no matter what.
Quote - i sure didnt "pass" on the guitar
i'll take my chances with that dangerous license
And that's fine for what you do with your art. It just seems at times that there are more merchants here than end users, and the terms of that particular lisence is something they'd specifically need to be aware of. Sorry I tried to help anyone out.
Attached Link: http://www.renderosity.com/mod/freestuff/index.php?user_id=24286
Guitar strap in the freestuff here.Okay, worked on the guitar strap this weekend. I got it converted for dynamic cloth but I haven't tried it on a difficult pose yet. The guitar strap is actually a hybrid prop / dynamic cloth. Only the strap going around the shoulder and back is dynamic. I had to take the adjustment bar and extra length off the strap. The short straps, joints, and clip sections are pre-posed. I figure they really won't change no matter how the figure is posed. But maybe I should rethink that? Perhaps I should switch it into a figure and have the main strap a dynamic cloth? Hmmm.... Anyhoo, The shoulder part looks okay, but the lower connector is slack. Here's a test render. I wonder if anyone has tried ERC on the strap? Maybe the next generation of the strap can be an ERC figure and/or ERC-dynamic cloth? bB
Yes, there is no easy way to pose the strap. ;( A hybrid dynamic/prop, was my best solution. The parts that attach to the guitar are parented to the guitar strap pegs. I put the center on the peg so the straps and rotate around it. Dynamic does not work as well as I had hoped. It drapes like a wet noodle instead of being taut. I got frustrated. But the good news I have the Jem7V texture maps perfected now. Yea! ^^ I will have to wrestle the strap issues again soon. bB
I was thinking about this last night and there is really no simple way to do something like a guitar strap in Poser - in a way that doesn't require it to be a figure and a lot of fiddling. Dynamics simulation is the only real option since, although the strap will almost never intersect the guitar, the strap will definitely need to collide with the player, not intersect it. There are only two ways to do this:
Then there is the parenting problem. It would be great if the strap could be thought of as two appendages (attached at a central point which is where it sits on the player's shoulder). You parent the strap to the shoulder and the guitar to ...hmmm... and it gets impossible. You really want the guitar to influence the strap and not vice versa - you want the strap parented to the guitar so that as the guitar is repositioned, the strap responds in kind. Right?
I'm almost apt to say hybrid dynamic/conforming figure wherein you can control some of the rigidity problems. What's really needed here is not cloth simulation or hair simulation - but? Physics simulation! The system that best represents a guitar held at two points (body/horn) by a strap held at one point (shoulder) is a type of pendular system - whose solution is best found using a physical representation. This is all about gravity - the strap is held to the shoulder by it (and friction - duh), the guitar pulls the strap taut because of it.
This may sound like Physics class, but the only way to solve this (if at all) would be to start with simple proxy objects representing the main components: something to represent the shoulder, something to represent the strap, something to represent the guitar linkage between the two end points of the strap. Then you need to experiment to find a Poser structure that allows the system to work as expected. Maybe you need to ignore an attribute or two (say, intersection) and focus on the more important ones (guitar affects strap).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Hmmm... interesting thoughts, kuroyume0161. Your point about the three important connecting sections has me thinking...
Can the figure display "bend" be explioted to make what looks like a taut guitar strap?
The strap could be conformed to the top right shoulder, and figure segments connect to the guitar strap sections which are connected to the guitar. When display "bend" is turned on, the segments get connected? Is that possible? Would this be a Joint Parameter setup trick?
Maybe "Point to" could be used by the strap connected to the guitar to point to the strap on the shoulder?
Or...
Maybe the strap should be split into 2 figures, left side and right side. Strap Left and Strap Right could be parented to the center of the back and to each other, -- that would make it a hell of alot easier to pose.
Hmm...
One more thought... There was a Python Script called "Pose Genie" that figured out how to best pose a figure with the least amount of rotations. You set a "target" and a "seeker." I wasn't able to use this python because it was Windows only, but I wonder if a python trick could solve the guitar strap problem?
I think this might be worth exploring. ^^
The only other thing I can think of that would be easy for end users, is reposed figrues with guitar strap morphed to fit.
bB
I have these:
Millenium Guitar
PCat Guitar
MDP LP Custom Guitar
Free Ibanez Guitar prop
Don't have that nice JEM model, only the real thing. :)
Can't parent an object/body part to two parents.
You can parent two body parts to the same parent - but this gets weird because of the 'circular' nature of the guitar strap/guitar connection. A two-figure strap could resolve this, otherwise it would require IK. Actually, IK is looking really good for the strap as it means that you have interdependent chains which will 'follow' each other as the unsegmented strap should. Add Curve to the segments' JP settings and it might look natural when not taut.
Point At could be really interesting for the coupling of the strap ends to the strap holders. The problem here would be that the strap holders need to be separate body parts from the guitar body and set up with this connection in mind.
When I have some time (preparing a plugin release at the moment), I might do some perusing of IEEE, ACM, and other resources to see if similar or complementary solutions exist out there.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Searching CGTalk, I found some threads about guitar straps in Maya. As suspected, the solutions (even there) are complex. The suggestion there is to use IK spline, joints, and clusters (?) with point constraints (for the ends attached to the guitar) or joints, weights, and hair with dynamics.
Guitar straps (and similar straps) seem to require consideration of their application. In stills, you could get away with something deformed into the desired shape (just to look correct). For animation, you need a rigged strap with all sorts of controls and dynamics to have it somewhat replicate reality during the motions.
For instance, if I were doing a still image in Cinema 4D, I'd model the strap (or use a ready made model), apply either a spline deformer or add a string of bones with simple inclusion areas, and bend it into the shape that matches the look of being attached, slung, and taut. If I were doing an animation, the model would be fully rigged and I might consider applying dynamics with proxy collision detection.
Since Poser doesn't have support for things like IK splines, point constraints, and other more complex CA controls, animation would probably be more likely keyframing poses to get the correct look. Having not used Poser's dynamic cloth much, I'm not sure if variable stiffness could be employed to avoid wet noodle syndrome. You can definitely use the player figure as a collision object for the shoulder and to avoid other player intersections. But also attaching the ends to the guitar here seems like an order of complexity that Poser can't handle. Hybrid dynamic/conformer still seems like a possible solution - but I'm not up on the techniques involved.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
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I found a cool guitar for poser and it's free: www.wildvertex.com/dl_guitar.html