Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 26 7:30 pm)
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Hi Mike, Yes, increasing the interpolation and photo count will help. I have better succes with AO when Interpolationis at 50% or better and with photon counts approaching 50,000. BIG DISCLAIMER - This is really contingent on what you have in your scenes. Bump maps can really extend render times with AO. I'll usually try to accomplish "fake" bump maps with specialized highlight and shininess channels when animating to save time. Transparency also will extend times - especially if you enabled "Light through transparency" in the AO settings. If you want to post a frame for trouble shooting I can be more specific with helps. Mark
Here is the final image, the lighting in the animation doesn't look quite as nice but it is okay. I am using "light through transparency" (but not in the gi settings) for the cloud haze layer and bump on the ground, so a quite a bit of bump in the image. The image was at 322 X 480 and took 13 minutes to render a frame.
I increased the size to 429x640 and the time was 20 minutes for one frame. My question is which one will most likely decrease the noisy animation. I guess I am not really set up to do animations so that is why I use low settings for the photon count etc., it just takes too long to render.
Thanks for the input and you have some good info in there.
Hey Mark ,
Thanks for the info.
As far as the bump goes , I am using "terrain bump" which really makes a big difference . If I remove the Terrain Bump function then the terrain looks very flat so I have to keep that for this go around.
I could probably do something with the haze layers and the volumetric clouds which also are render hogs. My problem is I only have Corel Draw,Corel Photopaint and Corel Rave to use as my effects compositing tool. I did use a layer in the animation for the small lights on the buildings and the main light effect , but this was just a black and white image which I used as a layer and then I used the "Add" as the layer type.
I don't know if I can use alpha masks in Corel Rave or photopaint. Hopefully the haze and cloud layers does the trick.
Thanks again and that highlight/bump trick sounds cool.
Mike
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Hey all,
I need a bit of help from the animation experts here. I am doing another Cg Talk contest and this time part of it is a animation of the scene you create.
I did my render of the scene using Ambient occlusion but when I do the animation there seems to be way more "noise" than when I do an animation with the regular raytracer. I did render the animation at 480 high and downsizing helps but to render it much bigger will take too much time I think. I have the GI's interpolate value on at 20% which could cause the problem but again turning it off will drive up render times. Also will cranking up the photon count help , I am only at 1,000.
Any insights on what causes this would be appreciated.
Thanks
Mike