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MarketPlace Customers F.A.Q (Last Updated: 2025 Feb 10 8:42 am)
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Dont know how often an average item is sold( it would interest me,but the artists dont tell you) but the people i know ( from betatesting....) put a lot of hard work in their items . the most things i bought till now are really worth the money i spend.and because im from germany with the bad "euro" they are more expensiv than for people in the us. I only buy things i really want to have and to use, and not everything and bury it on my hd :-)) but what is interresting me , how long things sell,one week? one month??
Keep in mind that Poser products in general are relatively very cheep...generally going for $5 to $80. Products for higher-end software like Max and Lightwave generally go for $60 to a few hundred dollars.
Now, Poser has a slightly different customer basis than LW and Max. There are many more potential customers, but a large number of them are hobbyists and not production houses...and therefor have smaller budgets for props, textures, characters, etc. I personally don't think there is any Poser product that is charging more than it is worth, but at the same time they may be charging more than I can spend that week.
I often wonder how independent merchants come up with the prices for their products. I would think it would be important for them to seperate the price from how much work they put into it. Sell it for too high and you'll have a minimum amount of customers. I would think as the price goes down your number of customers goes up exponentially. Low price = big profit. There is a point though at which your number of potential customers caps off. Lets say you have a product you sell for $5 and 1000 people buy it. Out of a 50/50 brokering cut, you make $2500. But lets say that 900 of those people would have bought it for $7... you could have made $3150.
All very interesting.
I'm afraid for me, pricing is still a matter of guess work. My bryce items sell consistently, but I'll never get rich off of them. ;] I tend to price according to the amount of work I have into it, balanced by what I see similar items of similar quality priced at. Maybe one of these days, if I do this long enough, I'll develope a good intuitive feel for pricing. Til then I'll keep guessing...
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
I also guess and experiment on pricing. It is a guessing act for most of us. Trying to figure out what people feel is a fair price, yet also makes us some money for our effort, since there is alot of effort involved for a well made product. As far as how many sales of anything goes, I do not think a single thing here ever sells 1000 items yet, at least none of mine ;p
Attached Link: http://www.renderosity.com/~azl
In general, I think the items here are very cheap, especially compared to what places like DAZ is charging. (Remember, DAZ usually charges extra for textures -- and most items in the Renderosity store are already textured.) I would have easily spent double what I spent for most products. And I think many vendors, such as myself, do separate pricing from the amount of work put into it. Otherwise, it's too depressing to think about. (Once, I did calculate how much work I put in versus how much I made and it came out to something like $1 an hour. Granted, I've only been selling for about six weeks or so. Perhaps after a year of sales, that figure might go up to $2 an hour ;) I know other vendors who make even less than that.) Bottom line: pricing is still a big mystery to me. If anyone has some guidelines, please post them.Pricing is guess work really, I try to keep the price fair against the time spent creating the product & whether I would pay that amount for it. I think all the store contributors give very good value for money, I mean if you buy a character then you'll find that most of us include extras such as poses, expressions etc. for around the same price that you'd buy a texture alone at Daz, don't get me wrong, I'm not knocking Daz here, I spend a fortune there but just compare the prices & what you are getting. One thing is for sure, none of us are likely to retire on the profit but it pays for the coffee to keep us awake while we produce more :)
Ditto everything that has been said already. NO...we don't have a sale because things are slow or our work isn't up to snuff..or we over priced the items...we have sales to allow those less well endowed in the pocketbook to get those goodies they've been wanting :) As for myself...well my stuff sells Ok...like Sherm, I ain't gonna get rich, but I'm doing alright :)
Can I be real honest? In a lot of cases... it's not the money for me - Like BrianR said, that's extra groceries or a new video card that I might have had to wait a while for instead of buying now. In a lot of ways, I get more out of the idea that someone actually likes what I did enough that they're willing to part with cash for it. That's a real nice feeling...
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"
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Due to all these This month's sale xx% off! banners & e-mails I have to ask myself and ask you, folks: Is business that slow? Ain't Poser users in the mood for a purchase? This is not a complaint, but I think that prices in general are a bit too high. Many times I have seen stuff I'd like too purchase but didn't due to the expence. Creators shall - of course - be payed off for their efforts, but I think it would be better to keep a low price and sell alot instead of high prices selling a few. What do you think, folks? - Zoot