Sun, Oct 6, 12:25 PM CDT

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire, Deenamic Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2024 Sep 19 10:49 pm)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: How to cut and paste to a wireframe


jackhalsey ( ) posted Sat, 27 January 2007 at 9:38 PM · edited Thu, 25 July 2024 at 11:48 AM

Hello

I want to move a photo onto a wireframe of a poser character.  I imported the wireframe and then imported the photo.

But how do get the photo to the wireframe.  I used the lasso tool but the photo looks very bad and nothing like the original.  It was also suggested to cut pieces of the photo and add them to the wireframe but I have look in the help and adobe classroom in a book and the photoshop bible and am clueless.  Please advise and thank you.


Ofthepast ( ) posted Sun, 28 January 2007 at 7:57 AM

Drag the photo to the wireframe image; then mask out the areas you don't want with a shoft edge brush. After that, use the Liquify filter to push and pull things into the proper place. Many other ways to do it also.


bobbystahr ( ) posted Sun, 28 January 2007 at 11:39 AM

**@jackhalsey.....Also you might want to have a look thru the tutorials section in the top banner. Click the drop down list and select your Poser flavour. I found the included links in the main Poser  section but there are 2 or 3 other Poser sections dealing with specific versions. These tutes use a variety of programs and all have been checked by Poser people so should be fairly easy to work thru. You might also want to check the PhotoShop tutes in the same manner. Lots of member contributed material here to learn almost anything.
**
http://www.cocs.com/poser/texture.htm
http://www.e-naxian.com/enax/tutorials/tattoo.html
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=472
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=1177
http://www.darkhourdesigns.com/dc/

 

 

Once in a while I look around,
I see a sound
and try to write it down
Sometimes they come out very soft
Tinkling light sound
The Sun comes up again



 

 

 

 

 


Quest ( ) posted Sun, 28 January 2007 at 11:51 PM

Ah JackHalsey, you have come to that turning point in your 3D art career where you get to texture your 3D Poser mesh figure. In other words, place the skin over the 3D mesh object and have it fit the way you need it to. Well let us just say that Photoshop is one of many image-editing programs which help us in creating the texture whether it be textures we personally create to drape onto our Poser figures or if we so choose to use actual photos. Photoshop itself does not provide for that, although the effect can be applied as postwork, a process that can be awkward and arduous but more often and the simplest way is through the use of what is called a uv mapping program, or a skinning program. There are many on the Internet and some can be gotten freely but the most often used is UVMapper of which the classic version can be downloaded for free, just Google UVMapper. The operation entails importing the object mesh of the figure and then applying a mapping coordinate. The most often used and the simplest is the planner system giving you front and back of the mesh object. You then proceed to texture your model either by using your own created textures as with Photoshop or pictures. After your texture has been applied, using a rendering program such as Poser or Bryce or any other, these programs will read the mapping coordinates and apply the textures accordingly in the finished render. Hope this helps.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.