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Carrara F.A.Q (Last Updated: 2025 Jan 20 11:31 am)

 

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Subject: Poser cloth to Carrara


Toomuchtime ( ) posted Tue, 30 January 2007 at 6:46 PM · edited Wed, 22 January 2025 at 9:26 AM

Is there a way to import a poser scene to Carrara using objects made in the cloth room without having it revert back to a flat cloth plane? Such a a cloth draped over a shoulder?

Thanks for any help!


pappy411 ( ) posted Tue, 30 January 2007 at 7:57 PM

You have to save the cloth object after it is processed in the cloth room.  Delete the cloth object and then re-import the cloth object and fit to the figure or whatever it was made for.

It is a good idea at this point to save the cloth object to the "Pose/clothing (or Prop) library.  You can then re-load the cloth anytime and it will snap to the figure.

Save the scene as a *.pz3 file and then when you import the scene into carrara, the cloth object should still be a cloth object and not a plane.

Hope this helps,
Pappy


Toomuchtime ( ) posted Tue, 30 January 2007 at 10:15 PM

Thanks, Pappy. That worked perfectly.
Many thanks.


pappy411 ( ) posted Tue, 30 January 2007 at 10:19 PM

You are welcome.  Glad it helped.
Pappy


Toomuchtime ( ) posted Wed, 09 May 2007 at 10:28 PM

A while down the road now, but I learned what the problem was. When you import a scene with a cloth object from Poser, you must allow the "animation" option in the import option box when it pops up. When Carrara 5 Pro imports the file, it opens it to the first scene of the "animation" i.e. before the "cloth" was draped. You have to advance the animation bar to the far right to the last screen of the "ani" and you will find your scene as it was at the time of export.
Remember...Think of a Cloth import as an animation. Make sure you make it scroll all the way to the end of the "ani".


nomuse ( ) posted Sat, 12 May 2007 at 7:17 PM

Actually, there is a circumstance when exporting to obj from Poser makes more sense. And that is if the clothified shape is to be used as basis for further modeling in Carrara.


Toomuchtime ( ) posted Sat, 12 May 2007 at 8:11 PM

Ahhh... Not being a modeler, that hadn't occurred to me. An entirely different facet. 
Thanks for the tip. Someday as I progress, it may come in handy!
Thanks!


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