Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)
Hmm file search is set to depth by default so that's not the problem. Any other hints? Are textures only allowed in the default runtime?
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Thanks Dizzi. I checked the LibraryPrefs.xml file but everything seems to be ok in there though ... The line for my custom Runtime looks like this ...
<ContentFolder folder="C:Documents And SettingsmynameMy DocumentsE FrontierPoserUser RuntimesPixelsquashLibraries" index="2" >
I have some references to textures in the default Runtime AND to textures in my custom Runtime in the material files. Is that ok? Otherwise I have no clue what is wrong. The path names all seem to be correct.
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Well, you probably created that runtime by just adding the Pixelsquash folder. But Poser doesn't create a correct runtime structure then (and support just says that the user is supposed to create the correct structure beforehand, rather than adding a few lines of code to correct that problem - but that's another story ;-)). But without a Runtime folder inside the Pixelsquash runtime, your references aren't correct (and well, without a runtime folder, where's the textures folder here anyway?). Remove the runtime inside Poser, create a folder named "runtime" inside the pixelshash folder, move the libraries folder inside that. Keep the "textures" and "geometries" folder inside the runtime folder, too. Add the folder back. It should then look like that (and work):
I can see the problem ... you have named your custom folder "User Runtimes" which is confusing Poser. External runtimes can't have the word "Runtime" or "Runtimes" in the name or Poser will default back to its native Runtime.
Rename the folder to something you'll recognize (like "My Stuff") without the word "Runtimes" and then change the name in the prefs file and you should be ok.
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Thanks a lot you both! That was indeed he problem! The Poser library structure is pretty confusing anyway. ;)
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Hi, what am I doing wrong? ...
I created several V4 eye textures and saved them in my custom runtime folder. The I modified the .mc6 files and made the path to the textures in them relative. But when I try to load one of my new eye textures, Poser still tells me that it cannot find the texture file. The path in the .mc6 files look lie this ...
textureMap ":Runtime:textures:PixelSquash:V4:Eyes:MedNaturalGreen.jpg"
I've made sure that the whole path is under 60 chars (for mac compability) but that seems not to be the problem. Any ideas?
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