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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 07 7:37 am)



Subject: Dynamic clothing issues, Newb style.


odeyda ( ) posted Tue, 06 February 2007 at 8:43 AM · edited Fri, 07 February 2025 at 10:42 AM

Content Advisory! This message contains nudity

First off, Hello everyone :)

Secondly, Im having an Issue with dynamic clothing on the V3 Model in Poser 6, and I was wondering if anyone could please point out what im doing wrong.

Im following everything as per this tutorial

www.irenes-place.com/Tutorial/Poser/dynamic_dress_posing_tutorial.htm

and the tutorial that comes with Poser 6 but the render at frame 30 always looks like this:

As its calculating the simulation, everything drapes quite nicely, but at render 30 it pops back out like that again.

Im only using one of the poses that comes with Vic 3, and Sydil's Dynamic Evening dress 2 like in the tutorial. Although, I Originally tried this with a different pose and dress (Ezzthetic's peasent gown and one of Evo's Life drawing poses) but simplified it because i thought that one of those might have been my problem.

One point is, when I choose what the dress collide's against, the tutorial tells me I need to uncheck the actual dress from the box, but I cannot find it in there.

I would really appreciate any help or suggestions, as I am now officially more grey haired than I was 6 hours ago :)


pjz99 ( ) posted Tue, 06 February 2007 at 8:57 AM

One suggestion - hit cancel on some frame before 30.  You don't have to let the whole simulation run if you're not actually doing an animation.
Also, in your current file/simulation, try manually skipping back a few frames and see if the dress changes shape at all.
Come to think of it, make sure you are actually LOOKING at frame 30 in your finished simulation.  Did you start with a zero pose at frame 1, and skip to frame 30 to pose your figure?  Do your simulation settings tell the sim to run from frame 1 to 30? 

The pose of the figure is not likely the cause of your problem.

If you followed the tutorial exactly and parented the dress to the figure, then it will be within the figure's hierarchy in hierarchy editor, beneath whatever joint you parented it to (tutorial suggests Chest).  If you did not take that step, then the dress will be either before or after the figure's hierarchy; you can collapse the tree of the figure hierarchy to make the dress easier to find if that is so.  Again though I don't think that is really your problem.

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pjz99 ( ) posted Tue, 06 February 2007 at 8:58 AM

There is a very good video tutorial with voice by Phil Cooke at:
www.philc.net (look under tutorials).

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Tiari ( ) posted Tue, 06 February 2007 at 3:26 PM

LOL thats the one!  PhilC's video tutorial for dymanic cloth is all you ever need!


odeyda ( ) posted Tue, 06 February 2007 at 5:56 PM

Thanks for the replies, I appreciate the help.  When I got up this morning and tried again, I dont know what I did differently, but it worked just perfectly with the original pose and dress I tried with.

Wow that tutorial is excellant. Thanks for the link :) alot of the information on that will come in handy !


ClawShrimp ( ) posted Tue, 06 February 2007 at 8:24 PM

I used to have this issue ALLOT!
I don't know if it's a memory thing, but since upgrading my RAM I haven't had an issue.
My initial observation was that it only happened on the more extreme poses. Most predominantly when a limb passes through, or intersects with another.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


dbowers22 ( ) posted Wed, 07 February 2007 at 11:36 AM

One thing I have found is sometimes if you have the clothes parented to the figure
before you run the simulation this will happen.  Try parenting the clothes
to Universe and see if this helps.



svdl ( ) posted Wed, 07 February 2007 at 2:12 PM

Happened to me quite often in Poser 6 unpatched and Poser 6 SR1. SR2 fixed the problem, at least on my machine.

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tastiger ( ) posted Thu, 08 February 2007 at 12:23 AM

Another point to remember as well - unless you are doing an animation - you don't actually have to run the 30 or whatever frames of the animation -

Fort still shots just pose and set the cloth to drape for about 20 - then don't run the simulation - bingo your clothing will be draped in a shorter period of time!

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svdl ( ) posted Thu, 08 February 2007 at 5:04 AM

tastiger: the draping procedure works only when a) the character is not morphed and b) the final pose is not too complicated.

If you want to have a character wearing a dress sit down on a chair, there's no other way than setting up a simulation. If you rely on draping, the cloth will intersect with the chair on the first frame, and the simulation won't work.

And if a pose is more complicated, which means that when animating from zero pose to the final pose the figure self-intersects, you can't use draping either - you'll have to set up an animation with multiple keyframes.

That is why I don't bother with draping. In more than 90% of the cases I'd have to switch to animation, so I start out with animation.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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tastiger ( ) posted Thu, 08 February 2007 at 12:57 PM

Thanks svdl, for expanding on my post - I should have stated that this works with only simple poses ....**
**

The supreme irony of life is that hardly anyone gets out of it alive.
Robert A. Heinlein


11th Gen Intel(R) Core(TM) i9-11900K @ 3.50GHz   3.50 GHz
64.0 GB (63.9 GB usable)
Geforce RTX 3060 12 GB
Windows 11 Pro



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