Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
hein is wrong, Vue can read the tiff format. If this was a texture problem, Vue would ask you to point to the right texture.
The problem with the obj format is that it needs an .mtl file to export with textures. This mtl file contains all the paths to the textures. Now XFrog 3.5 writes this mtl file, and obj export fro Xfrog 3.5 import in Vue fully textured.
My guess is that XFrog tune doesn't write this mtl file.
If you're a member of the XFrog yahoo list, ask there too.
If you have XFrog 3.5, why don't you just reduce the poly count directly from the bottom of the interface?
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
After considerably reducing the number of polygons and exporting to OBJ via XfrogTune, I lose all material info when importing via Vue. Why does this happen? How do I correctly import an XfrogTune model?