Fri, Nov 15, 8:17 PM CST

Renderosity Forums / Vue



Welcome to the Vue Forum

Forum Moderators: wheatpenny, TheBryster

Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)



Subject: particles in Vue?


murmur ( ) posted Wed, 21 February 2007 at 9:36 AM · edited Fri, 15 November 2024 at 6:46 PM

What i really miss in Vue is a particle system. What is your prefered method to use smoke, dust, fire? I tried volumetric materials but the result was not good. Pearhaps i've missed some important settings in render, material?


mstnicholas1965 ( ) posted Wed, 21 February 2007 at 10:01 AM

Spectral clouds. Move the spheres around to change the shape for smoke / dust. Just change the color generators for fire.


Dale B ( ) posted Wed, 21 February 2007 at 6:42 PM

Most particle work in Vue is done in post; particularly once you get past things you can make the clouds do. Head over to wondertouch.com and check out Particle Illusion. They just released a new demo version that does the app a bit more justice.


farkwar ( ) posted Wed, 21 February 2007 at 7:37 PM

Am I missing something about 'spectral clouds'?

They seem to be only large spheres with volumetric cloud textures applied to them.

I was doing that already before.

/scratches head

What is different about them, then just a bunch of pre-made spheres with clouds and stuff added to them?  I feel like I am missing out on something.


dburdick ( ) posted Thu, 22 February 2007 at 2:02 AM

farkwar,

Indded you are missing something here.  Vue 6 contains 2 new kinds of cloud types:

  1. Metaclouds - which are similar to the old sphere/volumetric formula of Vue 5 except that they contain much better volumetric calculations and capability

  2. Spectral Clouds - These are infinite cube planes which stretch across the entire atmosphere and are adjusted in the atmosphere editor


murmur ( ) posted Thu, 22 February 2007 at 2:58 AM

This is what i hate: clouds, spheres. When i want something more complex (for example scene with dust and burning tank - fire+smoke), it is very difficult to set up perfectly. I'm not so good in postwork, it never seems natural.


Sethren ( ) posted Thu, 22 February 2007 at 3:05 AM · edited Thu, 22 February 2007 at 3:07 AM

It seems to me that Vue needs Voxel based 3D-Surfaces but what about Vues' Hyper-Textures? Can one not create fire, smoke and other thick volumetric effects with this feature alone.

Perhaps Vue in a future version needs something like this.

http://www.cebas.com/products/products.php?UD=&PID=47


murmur ( ) posted Thu, 22 February 2007 at 3:24 AM

Yes, this Pyrocluster 3.0 looks great


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.