Bryce F.A.Q (Last Updated: 2025 Feb 17 1:22 pm)
Nice texture. I could have used that yesterday. Where were you yesterday?
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Oh that, as of yesterday I was mentally trapped in the day after tomorrow.
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"I want to be what I was
when I wanted to be what I am now"
I was just wondering if there's a reason y'all don't use the Terrian Exporter to create the image maps (except for electro's "baking" of geomtry to an image). The way I do it: Create a terrian and flatten it. Add the texture and mess with it till I have what I want. Select Export Terrain. Set the terrain to the minimum # of polys. Select the Maps I want (diffuse, bump, reflect, etc) Set the popup to 1024x1024 and I usually export to PSD. Export to .OBJ. I like doing it this way 'cause I don't need to mess with the camera or the lighting. Best; Dan
Every time I go in there I go into an hypnosis and I blank out.... I think it is an ergonomic or visual effect of that lab... because it is not just me.... It just looks hard... I think a little re-thinking of the layout, from the programmers, would do the trick.....
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It works, I've been using it for some time. The process works for non-reflective surfaces, but once you get 'shiny', you pick up clouds, blue sky, etc. You can try lighting it, but then you get patterns that don't look shiny when UVMapped to objects. There's ways to do that in other programs (transparency maps...I think...I've been told that somewhere..yeah, that's it...that's the ticket..;)
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
-The Terrain exporter is very useful (I would definitely suggest everyone tries it) , yet it just doesn't export textures of the same quality as what I am needing for my texture work. Meaning, some of the textures exported out like that appear as somewhat pixelated and they are very flat, looking which is perfectly suitable for re-applying it to a bumpy terrain, but its not what what I need for this situation.
-I am looking to create image textures that already carry a little of the visual depth of its bumpiness, etc. Only by rendering the material can you get this is a single image. (Pretty much what you would get if you went out and took a photo of a rock slab).
-Also, with rendering the tetxure I control exactly how the texture will come out (WYSIWYG). As you can see in the example, although the textures have been wrapped in the same way, the one that was on a Terrain and exported out, the pattern is in a different position.
For this situation, this is what's working well. ;o)
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"I want to be what I was
when I wanted to be what I am now"
**your first link did not work for me... I was able to get the bump only..
**I cleared my cache and tried it again, it so far has worked for me, anyone else having problems?
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"I want to be what I was
when I wanted to be what I am now"
I used that to create a complex material - it was in that vinloi stuff you just sent back to me.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I agree with AgentS, I shot over 100 different textures in Bryce via Overhead (Top) view and used in Terragen and they worked great that way. Worked so well in fact I stopped using TG Classics surfaces and only used the Bryce mats as overlays. I was even able to get 9 of them to work really well in Vue6, but the funny thing is when I tried to reverse it in Vue and use the Vue mats in Bryce, Bryce said "Oh No You Don't, get the Puppy out of here", LOL!!! Bryce just didn't seem to like the Vue mats, Haven't figured that one out yet, still working on it!!!! But when you render it, you control the look that you are after!!! Just my 4 cents!!!!
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Yeah, with the SO Pack Overlay Plug-In TG Classic will import Square Bitmaps, {Emphases} on the SQUARE and they must be bitmaps. Most of those in my gallery that are labeled 100% Overlays have some or all overlays I created from Bryce. They work REALLY Well TG Classic and you can use them in TG2 also!!!! But that's a different strip on a different cat #^P
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Yeah, I had my stint with Terragen and had used the SO Pack. ;o)
Like Thelby said, you can use a square image (which would be a Bryce overhead render or a map made if you exported the Terrain) That was then overlayed in Terragen
Didn't they have to be something specific weird like 1025 x 1025 for Terragen to accept it?
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"I want to be what I was
when I wanted to be what I am now"
Yes, They be Exactly Square, in TG1, now TG2 acceptions any ol dog running the streets, JPG. BMP, . I haven't tried tiff or raw yet, probably will not. BUt the Bryce overhead shots looks realy incredible in TG1 or 2. Ceck this one, it is made from overlays that were made in Bryce6:
http://www.renderosity.com/mod/gallery/index.php?image_id=1387553
Terragen does very well with Bryce mats.
Thelby
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
It's all in the lighting there, looks great!
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"I want to be what I was
when I wanted to be what I am now"
Seven if you go to 3DCommune and look up "Meski" Bob Cox, perhaps you know him. He posts Exclusively over there. He has a Tutorial and Scene and Object files to match for the "HANDS DOWN BEST Bryce clouds anywhere, only thing is they will set you back on time, but they are Awesome and well worth the any extra render time, Check Him out, you will Love those clouds!!!!!
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
Here's the link and the clouds
http://www.janthevillageweaver.com/special/AnatomyofClouds/
There are 3 parts, make sure you get all 3 over there!!!
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
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![file_368469.jpg](https://live.cdn.renderosity.com/forum/threads/2684631/file_368469.jpg)
With the advent of creating some commercial products I needed to solve the problem of having to use absolutely original (royalty-free) image textures. Of course, there are a number of ways to solve this, when it struck me I could also try using my Bryce to create image texures for uvmapping onto meshes.It works better than I had thought. I just placed a 2D Face on the ground facing upwards, and then aimed the camera down on it, got everything square and even & then started playing with some textures. It's definintely a different animal than normal texture making for a mesh, but I'm getting the hang of it.
Most regular Bryce DTE textures rendered out this way look horrible, lol. But, as I found some of my DTE's that looked sorta decent, I could then work from those and make some seudo realistic looking image textures.
Some of them come out automatically seamless (tile-able), but most do not, yet are very close. Still, nothing a few minutes in Photoshop won't cure.
The textures I need to create are "base" textures, mostly stone, just something to start with to add on weathering and adornments onto. This base texture one is of a chipped stone. Feel free to use it, of course. (for absolutely whatever you want)
1024 x 1024, seamless.
Click for Texture Map (1.13 Mb)
Click for Bump Map (671 Kb)
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"I want to be what I was when I wanted to be what I am now"