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Subject: Using Bryce to create IMAGE textures - Download


AgentSmith ( ) posted Fri, 09 February 2007 at 11:45 PM · edited Tue, 07 January 2025 at 8:50 PM

file_368469.jpg

With the advent of creating some commercial products I needed to solve the problem of having to use absolutely original (royalty-free) image textures. Of course, there are a number of ways to solve this, when it struck me I could also try using my Bryce to create image texures for uvmapping onto meshes.

It works better than I had thought. I just placed a 2D Face on the ground facing upwards, and then aimed the camera down on it, got everything square and even & then started playing with some textures. It's definintely a different animal than normal texture making for a mesh, but I'm getting the hang of it.

Most regular Bryce DTE textures rendered out this way look horrible, lol. But, as I found some of my DTE's that looked sorta decent, I could then work from those and make some seudo realistic looking image textures.

Some of them come out automatically seamless (tile-able), but most do not, yet are very close. Still, nothing a few minutes in Photoshop won't cure.

The textures I need to create are "base" textures, mostly stone, just something to start with to add on weathering and adornments onto. This base texture one is of a chipped stone. Feel free to use it, of course. (for absolutely whatever you want) 

1024 x 1024, seamless.

Click for Texture Map (1.13 Mb)
Click for Bump Map (671 Kb)

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fpfrdn3 ( ) posted Sat, 10 February 2007 at 12:25 AM

Yes that can work AS, thanks,...I think alot of people could use the DTE Bryce has to make some interesting textures, via image saving out of Bryce, once you understand how DTE works(it really isn't that hard). The possibilities are endless. 😄


TheBryster ( ) posted Sat, 10 February 2007 at 5:18 AM

Nice texture. I could have used that yesterday. Where were you yesterday?

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AgentSmith ( ) posted Sat, 10 February 2007 at 5:29 AM

Oh that, as of yesterday I was mentally trapped in the day after tomorrow.

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Incarnadine ( ) posted Sat, 10 February 2007 at 9:13 AM

I do this sometimes. Bryce is a handy tool for creation of textures, terrain-works, skies. Just fun to play in too.

Pass no temptation lightly by, for one never knows when it may pass again!


tom271 ( ) posted Sat, 10 February 2007 at 10:08 AM

I did some textures once in Bryce and it was fun...  BTW...  your first link did not work for me... I was able to get the bump only..



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electroglyph ( ) posted Sat, 10 February 2007 at 10:16 AM

file_368515.JPG

I do the same thing for non tiling game textures. I generated one side of a fancy box that was 1.5mb worth of modeling. Ichanged the texture and lighting six times and generated an image in Bryce's top view. I can apply it to a 12k cube model and get great detail for a fraction of the polys.


dan whiteside ( ) posted Sat, 10 February 2007 at 1:29 PM

I was just wondering if there's a reason y'all don't use the Terrian Exporter to create the image maps (except for electro's "baking" of geomtry to an image). The way I do it: Create a terrian and flatten it. Add the texture and mess with it till I have what I want. Select Export Terrain. Set the terrain to the minimum # of polys. Select the Maps I want (diffuse, bump, reflect, etc) Set the popup to 1024x1024 and I usually export to PSD. Export to .OBJ. I like doing it this way 'cause I don't need to mess with the camera or the lighting. Best; Dan


tom271 ( ) posted Sat, 10 February 2007 at 2:19 PM

Every time I go in there I go into an hypnosis and I blank out....  I think it is an ergonomic or visual effect of that lab...  because it is not just me....  It just looks hard...   I think a little re-thinking of the layout, from the programmers,  would do the trick.....



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pakled ( ) posted Sat, 10 February 2007 at 5:36 PM

It works, I've been using it for some time. The process works for non-reflective surfaces, but once you get 'shiny', you pick up clouds, blue sky, etc. You can try lighting it, but then you get patterns that don't look shiny when UVMapped to objects. There's ways to do that in other programs (transparency maps...I think...I've been told that somewhere..yeah, that's it...that's the ticket..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


AgentSmith ( ) posted Sat, 10 February 2007 at 7:25 PM

file_368596.jpg

**I was just wondering if there's a reason y'all don't use the Terrian Exporter to create the image maps** 

-The Terrain exporter is very useful (I would definitely suggest everyone tries it) , yet it just doesn't export textures of the same quality as what I am needing for my texture work. Meaning, some of the textures exported out like that appear as somewhat pixelated and they are very flat, looking which is perfectly suitable for re-applying it to a bumpy terrain, but its not what what I need for this situation.

-I am looking to create image textures that already carry a little of the visual depth of its bumpiness, etc. Only by rendering the material can you get this is a single image.  (Pretty much what you would get if you went out and took a photo of a rock slab).

-Also, with rendering the tetxure I control exactly how the texture will come out (WYSIWYG). As you can see in the example, although the textures have been wrapped in the same way, the one that was on a Terrain and exported out, the pattern is in a different position.

For this situation, this is what's working well.  ;o)

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AgentSmith ( ) posted Sat, 10 February 2007 at 7:28 PM

**your first link did not work for me... I was able to get the bump only..

**I cleared my cache and tried it again, it so far has worked for me, anyone else having problems?

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FranOnTheEdge ( ) posted Sun, 11 February 2007 at 6:37 PM

I used that to create a complex material - it was in that vinloi stuff you just sent back to me.

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by the shade it casts.

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Thelby ( ) posted Sat, 17 February 2007 at 7:15 AM

I agree with AgentS, I shot over 100 different textures in Bryce via Overhead (Top) view and used in Terragen and they worked great that way. Worked so well in fact I stopped using TG Classics surfaces and only used the Bryce mats as overlays. I was even able to get 9 of them to work really well in Vue6, but the funny thing is when I tried to reverse it in Vue and use the Vue mats in Bryce, Bryce said "Oh No You Don't, get the Puppy out of here", LOL!!! Bryce just didn't seem to like the Vue mats, Haven't figured that one out yet, still working on it!!!! But when you render it, you control the look that you are after!!! Just my 4 cents!!!!

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


pakled ( ) posted Sun, 18 February 2007 at 2:39 PM

you can import textures in Terragen? Gad, I stop using the program for 4 years, and what do they do?..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Thelby ( ) posted Sun, 18 February 2007 at 2:52 PM

Yeah, with the SO Pack Overlay Plug-In TG Classic will import Square Bitmaps, {Emphases} on the SQUARE and they must be bitmaps. Most of those in my gallery that are labeled 100% Overlays have some or all overlays I created from Bryce. They work REALLY Well TG Classic and you can use them in TG2 also!!!! But that's a different strip on a different cat #^P

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


AgentSmith ( ) posted Tue, 20 February 2007 at 6:16 PM

Yeah, I had my stint with Terragen and had used the SO Pack. ;o)

Like Thelby said, you can use a square image (which would be a Bryce overhead render or a map made if you exported the Terrain) That was then overlayed in Terragen

Didn't they have to be something specific weird like 1025 x 1025 for Terragen to accept it?

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


Thelby ( ) posted Tue, 20 February 2007 at 9:28 PM

Yes, They be Exactly Square, in TG1, now TG2 acceptions any ol dog running the streets, JPG. BMP, . I haven't tried tiff or raw yet, probably will not. BUt the Bryce overhead shots looks realy incredible in TG1 or 2. Ceck this one, it is made from overlays that were made in Bryce6:

http://www.renderosity.com/mod/gallery/index.php?image_id=1387553

Terragen does very well with Bryce mats.
Thelby

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


AgentSmith ( ) posted Wed, 21 February 2007 at 3:10 AM

It's all in the lighting there, looks great!

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


SevenOfEleven ( ) posted Sun, 25 February 2007 at 12:51 PM

Just started using Bryce textures pictures for other apps too.
Been playing with the Techno texture,
Bryce skies are great, been using them for other apps too.


Thelby ( ) posted Sun, 25 February 2007 at 3:32 PM

Seven if you go to 3DCommune and look up "Meski" Bob Cox, perhaps you know him. He posts Exclusively over there. He has a Tutorial and Scene and Object files to match for the "HANDS DOWN BEST Bryce clouds anywhere, only thing is they will set you back on time, but they are Awesome and well worth the any extra render time, Check Him out, you will Love those clouds!!!!!

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


Thelby ( ) posted Sun, 25 February 2007 at 4:08 PM

Here's the link and the clouds
http://www.janthevillageweaver.com/special/AnatomyofClouds/
There are 3 parts, make sure you get all 3 over there!!!

I would rather be Politically Incorrect,
Then have Politically Correct-Incorrectness!!!


SevenOfEleven ( ) posted Mon, 26 February 2007 at 5:28 AM

Thanks for the info Thelby.


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