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Subject: Materials go black in indigo renderer.


Tobak30 ( ) posted Wed, 28 February 2007 at 2:09 PM · edited Fri, 15 November 2024 at 3:28 PM

I have modelled a sword and it turns out black. even though i made some metall to go with it. What is wrong?

I did flip normals but the result is the same. What else could be wrong?

Anyone wanna give me a tip?

And if you wanna have the scene just give me a pm with your mail address.

I am using indigo 0.6 by the way. as i haven't found out how to make the exporters for indigo 0.7 work.


oodmb ( ) posted Wed, 28 February 2007 at 2:43 PM

check your normals in blender.  if they are facing the wrong way, this might happen.  fliping sometimes doesnt work, try something else.


Tobak30 ( ) posted Wed, 28 February 2007 at 4:10 PM · edited Wed, 28 February 2007 at 4:10 PM

What else should I try?

And how do you see which way the normals are?


oodmb ( ) posted Wed, 28 February 2007 at 4:39 PM

in the edit panel under meshtools 1, there is a button called draw normals.  turn it on.  you can try recalculate outside and recalculate inside.


Tobak30 ( ) posted Thu, 01 March 2007 at 9:56 AM

I suppose you mean recalculating is by fliping normals. When that doesn't help? What to do next?

Or is it another way of doing this?


oodmb ( ) posted Thu, 01 March 2007 at 10:24 AM

there are some buttons in the edit-normals- menu.  try using the flip normals, the recalculate outside, and recalculate inside.  if nothing works, then its probably something wrong with the xml that you should edit manualy.  if nothing seems wrong with the xml or blender file, then i have nothing.


Tobak30 ( ) posted Thu, 01 March 2007 at 10:58 AM

I am not any good at looking into files to see whats wrong or not. Don't know whats what in those files. So to see what is okay or not is a big problem for me.

But if you like it I could send you the files pr email and you could have a quicky look into them.


oodmb ( ) posted Thu, 01 March 2007 at 11:29 AM

i wouldnt know either,  i am only familiar with the materials and scene settings part of the indigo xml, not the geometry.


Tobak30 ( ) posted Thu, 01 March 2007 at 11:53 AM

Okay.. thanks anyway. I thought there would be something wrong with the materials.


Gog ( ) posted Fri, 02 March 2007 at 3:16 AM

do you have ray mirror switched on in the material? I've had issues now and then with this, or emit on at a very low level?

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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.


Tobak30 ( ) posted Sat, 03 March 2007 at 7:49 AM

It seemed that it was the ray mirror stuff that messed my materials up. I changed them to nk materials and that worked.


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