Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)
Did you use a hair scull prop or did you place the hair directly on her head?
There may be a couple of reasons for what you see:
When making hair groups on her head you may have accidentally marked a hair group on her face and/or inside her mouth (if for example you were using wire frame settings).
When doing dynamic calculation the hair falls through her head and pokes out in her face. Set the head to detecting collision and check so no hairs strands are inside her head before doing the calculation.
Others may chip in with more ideas.
""Did you use a hair scull prop or did you place the hair directly on her head""
Is there a way to do that with just a skull cap and save the entire hair as a prop that can be used on different characters later?
Is it easier to do it that way?
I've tried ALOT to learn the hair room and my efforts are really yielding very few happy results.
I am: aka Velocity3d
Quote -
Is there a way to do that with just a skull cap and save the entire hair as a prop that can be used on different characters later?
Yes, when using a skull cap you can save it in hair library and use it for other character (with some tweeking). The hair groups will follow the parent prop when parent is sized.
Quote - Is it easier to do it that way?
Creating the hair will not be harder or easier using a skull cap, it is still the same work. Skull caps can be found here in freebies with various poly counts.
Quote - I've tried ALOT to learn the hair room and my efforts are really yielding very few happy results.
It will take time to learn all the ins and outs of the hair room. But you don't need to use all tools and setting to create good hair. There are som tutorials around, if you haven't seen any yet (don't have the links, do a search for it, because others have asked for tutorials and there are good links around). What are you trying to accomplish that doesn't work?
When doing test renders don't use shadows and raytrace, it takes too long, save that for final renders.
@jackhalsey:
If you can't find a skullcap that you like, you can easily make your own (as long as it's not for distribution in any way)..
In the Pose Room, select the head of the figure and fire up the grouping tool.
Hit "New Group", (and give it a name - probably skull-cap), then select the polys that you want to include for the cap. Then "Spawn Prop". Instant skull cap!
Save to Props Library (or possibly hair Library).
Just to emphasise my caveat earlier, the head mesh of the character will almost certainly be copyrighted, so the resulting skull-cap cannot be redistributed in any way.
But any images you make using it can be displayed without any worries.
Hope that helps,
Cheers,
Diolma
Attached Link: http://www.perpetualvisions.com/articles-and-graphics/tutorial-poser5-hair.htm
Here is something about working in the hair room with scull caps."It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
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Hello
I am using the hair room for V3 and I feel I am doing all the steps correctly however when I render there are always a few hairs (like head hair not beard) on her face.
Any ideas and thank you.