Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
There's a grass tutorial over at Blender Artists that looks pretty good; it might be a good basis for what you're going for.
well, the technical aspects i am already more than familiar with, not only that as you can see from this image, i have already basicaly done it. plus, the tutorial you are pointing towards is aimed at grass, not hay, in blender particle build. What i need is some artistic critique to get this looking as good as possible, sometimes its just not as easy to judge your own work.
Do you got some reference pictures that you can use to compare the hay with? Like a picture of a oat field or something?
Your pic is very good by the way. Would like a bigger more detailed one to examin the details, especially the corn ax. (The top off the hay)
As of now it looks like weat. But the seeds need to be denser and more solid looking in my opinion.
i dont think the fact that its hay matters so much, as long as it looks like some sort of feild of a "grain"
i did the seeds by changing the opacity and color of tips with a gradient map, so i dint think its possible to make it denser. right now i'm trying to figure out how make the front look denser without compromising rendertimes too much.
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i am currently working on hay feilds for my gas mask man. any sugestions?