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Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)

 

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Subject: emitting a particle emitter?


brycetech ( ) posted Sun, 25 March 2007 at 8:59 AM · edited Sun, 12 January 2025 at 7:08 AM

I've been delving in to the insanity that is "3d explosions".   One of the attributes I'd like to duplicate from a real explosing is smoking debris being thrown from the explosion at various speeds.

Ive created the debris with the particle emitter throwing out the smoke.  But now matter what I try, I can not get that debris to work with any kind of emitter or replicator.  It appears to replicate the object, but they never move.

Ive tried the direct approach, just linking the emitter to the second emitter: no go
Ive tried grouping the emitter first, and then linking it to the second emitter: no go
Ive tried parenting the emitter to another object and then putting the parent into the 2nd emitter: no go
Ive tried putting the emitter on a surface replicator (was gonna animate the surface)..but no go either.

anyone have any suggestions on doing this with the emitter? or am I going to have to do it the hard way?...one at a time...

tia
bt


brycetech ( ) posted Sun, 25 March 2007 at 9:00 AM · edited Sun, 25 March 2007 at 9:02 AM

file_372883.jpg

image one...as the explosion is progessing now. pure carrara render


brycetech ( ) posted Sun, 25 March 2007 at 9:00 AM · edited Sun, 25 March 2007 at 9:02 AM

file_372884.jpg

image 2 as the explosion is progressing now. pure carrara render


Pedrith ( ) posted Sun, 25 March 2007 at 10:48 AM

I'm sorry but I can't answer your questions, but both pictures totally rock. David


brycetech ( ) posted Sun, 25 March 2007 at 6:40 PM

file_372931.jpg

more images I created the trails manually as it doesnt appear that an emitter can be emitted.

bt


brycetech ( ) posted Sun, 25 March 2007 at 6:40 PM

file_372932.jpg

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brycetech ( ) posted Sun, 25 March 2007 at 6:40 PM

file_372933.jpg

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brycetech ( ) posted Sun, 25 March 2007 at 6:41 PM

file_372934.jpg

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brycetech ( ) posted Sun, 25 March 2007 at 6:41 PM · edited Sun, 25 March 2007 at 6:42 PM

file_372936.jpg

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brycetech ( ) posted Sun, 25 March 2007 at 6:43 PM

file_372937.jpg

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brycetech ( ) posted Sun, 25 March 2007 at 6:43 PM · edited Sun, 25 March 2007 at 6:43 PM

file_372938.jpg

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GKDantas ( ) posted Sun, 25 March 2007 at 7:44 PM

Very good Brycetech... I never work with particles in Carrara but I think that theres a way to do that. I will try something. Why you dojnt post your animation in youtube.com to us?

Follow me at euQfiz Digital




danamo ( ) posted Sun, 25 March 2007 at 10:33 PM

Very cool indeed Brycetech!! Reminds me of some footage of a battle-scene from Babylon5 that I slow-framed to check out the details. You break things real good too,lol.


bwtr ( ) posted Mon, 26 March 2007 at 3:19 AM

Can't you have a whole lot of individual emitters each doing there own thing in there own time?

They don't have to be associated with any other thing or each other.  Each just located/pointed?shaped where you want them to be.

(Sorry if I have miss understood your problem)

bwtr


brycetech ( ) posted Mon, 26 March 2007 at 5:37 AM

bwtr, thats what I had to do
but not what I wanted to do

:)
BT


brycetech ( ) posted Tue, 27 March 2007 at 8:00 PM

file_373173.jpg

restarted the render at a better render quality to get rid of the noise in the image.

:)
BT


GKDantas ( ) posted Tue, 27 March 2007 at 8:53 PM

Really cool Brycetech! We can know more about how you did this explosion?

Follow me at euQfiz Digital




ccirelli ( ) posted Mon, 02 April 2007 at 4:56 PM

Hi bt, I left you a message on one of the Carrara Yahoo forums, regarding a quick tutorial on how you achieved the explosion effect. The Yahoo forums have had some email problems lately, so I figured I'd try again here. You said you were able to use Carrara's Explode modifier so that it breaks things up in "chunks" as opposed to polys. I am very interested to learn how to do this, I've been trying to figure this out for some time. If you would be willing to put together a quick (yet detailed enough) tutorial, video or step-by-step PDF, I'd be willing to pay you for your time. By the looks of some other posts here, others might be willing to as well. So, without begging.. OK I'm begging.. please, I'd love to know how you got Carrara's Explode modifier to do this. Thanks so much- craig


brycetech ( ) posted Mon, 02 April 2007 at 7:39 PM

file_373709.jpg

Im still working on the details on how to reproduce it reliably without having a super computer.  However, to start...take the model into an app like uv mapper and smooth it... UV mapper will add polys without changing the shape at all. then use the modifier on that higher-poly model.

Im now on the journey to blow up a sky full of ships
and next

nuclear

:)
BT


brycetech ( ) posted Mon, 02 April 2007 at 7:39 PM

file_373710.jpg


brycetech ( ) posted Mon, 02 April 2007 at 7:40 PM

file_373711.jpg


ccirelli ( ) posted Mon, 02 April 2007 at 8:55 PM

Wow, very cool screenshots. Looks like a great start! Thanks for the starter tips, I'll download UV Mapper and give this a shot. Looking forward to hearing more details. I really appreciate your help. craig


bwtr ( ) posted Mon, 02 April 2007 at 9:13 PM

Is it UV Mapper Pro that is needed?

bwtr


brycetech ( ) posted Mon, 02 April 2007 at 9:31 PM

I use uvm pro
I dont know if the free version will subdivide (but I doubt it will)

:)
BT


bwtr ( ) posted Mon, 02 April 2007 at 9:52 PM

No. I seems not to. Thanks.

bwtr


ccirelli ( ) posted Mon, 02 April 2007 at 10:09 PM

Hmm. Thanks for the heads-up. Here are the apps I have: Carrara 5 Pro, Hexagon 2, Poser 7. Will any of these do the trick? I think I'm still not clear on how subdividing the models can change the behavior of the Explode modifier though, breaking the model into chunks like you show above. Whatever you did looks great, so I'll follow your lead. thx- craig


brycetech ( ) posted Wed, 04 April 2007 at 6:29 PM

hex may do it if you tessellate the model multiple times.

bt


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