Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2025 Jan 11 8:46 pm)
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Very good Brycetech... I never work with particles in Carrara but I think that theres a way to do that. I will try something. Why you dojnt post your animation in youtube.com to us?
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Really cool Brycetech! We can know more about how you did this explosion?
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Hi bt, I left you a message on one of the Carrara Yahoo forums, regarding a quick tutorial on how you achieved the explosion effect. The Yahoo forums have had some email problems lately, so I figured I'd try again here. You said you were able to use Carrara's Explode modifier so that it breaks things up in "chunks" as opposed to polys. I am very interested to learn how to do this, I've been trying to figure this out for some time. If you would be willing to put together a quick (yet detailed enough) tutorial, video or step-by-step PDF, I'd be willing to pay you for your time. By the looks of some other posts here, others might be willing to as well. So, without begging.. OK I'm begging.. please, I'd love to know how you got Carrara's Explode modifier to do this. Thanks so much- craig
Im now on the journey to blow up a sky full of ships
and next
nuclear
:)
BT
Hmm. Thanks for the heads-up. Here are the apps I have: Carrara 5 Pro, Hexagon 2, Poser 7. Will any of these do the trick? I think I'm still not clear on how subdividing the models can change the behavior of the Explode modifier though, breaking the model into chunks like you show above. Whatever you did looks great, so I'll follow your lead. thx- craig
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I've been delving in to the insanity that is "3d explosions". One of the attributes I'd like to duplicate from a real explosing is smoking debris being thrown from the explosion at various speeds.
Ive created the debris with the particle emitter throwing out the smoke. But now matter what I try, I can not get that debris to work with any kind of emitter or replicator. It appears to replicate the object, but they never move.
Ive tried the direct approach, just linking the emitter to the second emitter: no go
Ive tried grouping the emitter first, and then linking it to the second emitter: no go
Ive tried parenting the emitter to another object and then putting the parent into the 2nd emitter: no go
Ive tried putting the emitter on a surface replicator (was gonna animate the surface)..but no go either.
anyone have any suggestions on doing this with the emitter? or am I going to have to do it the hard way?...one at a time...
tia
bt