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Subject: best size for a bryce scene


amigafreak ( ) posted Wed, 28 March 2007 at 3:43 PM · edited Sun, 26 January 2025 at 7:25 PM

Hello !

I've got a project in mind with a lot of buildings, characters
i want to do everything in "real" (no mirroring effect to simulate a lot of buildings…)
but the problem is the size of the scene

what is the biggest size to use in bryce units ?

for an example : I imported poser standing figure and give it, this measures height = 180 b.u.
(so100 b.u = 1 meter)

the building start to be very big with this unit conversion ! the processor and the fan turn at high speed !

thanks a lot for the good ideas !

Amigafreak :-)

Imac G5 - 1,8 Ghz - 1,25 Go ram - bryce 5 - Poser 5
Imac G3 - 500 Mhz - 384 Mo ram - bryce 5 (don't laugh, it works !)


Death_at_Midnight ( ) posted Wed, 28 March 2007 at 4:17 PM

I don't know how to answer this in terms of units, but I think there's only a limited number of zoom outs you can do in Bryce. So what I do is try to keep things somewhat in the middle range. Even when I'm working on something in a particular POV, I notice I'm always in need to having to toss some background object into the distance. But you can only size them so big, and can only zoom out so much.


AgentSmith ( ) posted Wed, 28 March 2007 at 5:26 PM · edited Wed, 28 March 2007 at 5:35 PM

I'm not sure about a max size of a "world" you could build in Bryce. I know after a while just moving the camera around is literally exercise....

On one project where I need to scale things somewhat accurately, and I didn't want to create a huge scene, so I based the start of the scene on a 6 foot tall male. I just resized an imported male character (mike 3.0) to be as close to 72 units tall as I could get him, thus each Bryce Unit would equal 1 inch, and then built everything around him based upon that.

So, when I need to, that is my own personal default, one Bryce Unit equals one inch.

Basically, I would suggest scaling everything down a little if it is putting undue stress on your computer.

*And, not sure of you know or not, but two other things you can do to help a large scene populated with lots of meshes, to not bring your cpu to its knees;

-Reduce the level of resolution on your wireframes.
Motion 8
Static 16
Selected 32

-Any mesh, in its Attributes, can be given the option of "Show As Box". This shows that mesh as only a bounding box, and your cpu/video card will not have to display its wireframe, thus quickly speeding up the navigation of large, poly-heavy scenes. (Good for when you have lots of buildings) Visually it takes a little getting used to, but it does help.

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


johnyf ( ) posted Wed, 28 March 2007 at 9:29 PM

Great tips AS! Some of my "building" scenes get rather heavy and slow to a crawl, never thought of that, should come in very handy..... cheers!


amigafreak ( ) posted Thu, 29 March 2007 at 5:35 AM

Thanks for the tips, Agent Smith !
I use low wireframe resolution, and the display as box option : very useful
I'll try to reduce at about 50% all the things
there will be no very little objects in the scene, so…

let's reduce !

bye !
Amigafreak :-)
p.s. measures units : inch, feet, meters "what a mess !!!"

Imac G5 - 1,8 Ghz - 1,25 Go ram - bryce 5 - Poser 5
Imac G3 - 500 Mhz - 384 Mo ram - bryce 5 (don't laugh, it works !)


AgentSmith ( ) posted Thu, 29 March 2007 at 6:44 AM

*p.s. measures units : inch, feet, meters "what a mess !!!"

*-Amen to that!

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


thlayli2003 ( ) posted Thu, 29 March 2007 at 9:00 PM

If you are using 'show as box', don't forget to give them easy to remember names.  Using the 'family' colors can go a long way to keep things straight.  


AgentSmith ( ) posted Thu, 29 March 2007 at 9:28 PM

Good lord, yes.
Names, family colors, and groups. Use everything, lol.
I always regret not taking more time to do that....

Contact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"


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