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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 18 5:11 pm)



Subject: It is possible to create these materials?


Black_Star ( ) posted Sat, 31 March 2007 at 7:24 AM · edited Tue, 18 February 2025 at 1:45 PM

Hy there!

I am interested if it is possible to create in Poser 5 these two materials , without the involvement of any textures : 
 - diamond material , a material that will have the same refraction and reflection values as a diamond when used on objects with sharp edges (cube , prism or even a simplified diamond)
 - silver material , different than the usual silver you that is shiny , this material must to be more milky , still shiny , but with a less glassy aspect and lower refraction and reflection values
Can you provide any examples?
Thank you in advance!

Best regards!


pjz99 ( ) posted Sat, 31 March 2007 at 7:43 AM

Diamonds in Poser (Acadia's thread)
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2691634

A brushed silver shader material you probably already have, if you poke around in the Materials room pallette, I had something like 20 various metallic shader materials from Poser 6 and 7.  I don't know what's included in Poser 5 or if features support this kind of thing.

My Freebies


bantha ( ) posted Sat, 31 March 2007 at 8:19 AM · edited Sat, 31 March 2007 at 8:25 AM

Attached Link: The Fresnel Effect

BagginsBill made a tutorial about this too. Follow the Link to RuntimeDNA, and learn about Fresnel....

*** PS: go to the other thread first, the one on RDNA is referenced there too, and some additional Information is there as well. ***


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Acadia ( ) posted Sat, 31 March 2007 at 2:51 PM

hehe, it's the season for diamonds I guess,  lol

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Black_Star ( ) posted Sun, 01 April 2007 at 4:39 AM

Thank you for your help!


ice-boy ( ) posted Tue, 01 May 2007 at 3:32 AM

how could i make apollo look like silver surfer?


chriscox ( ) posted Tue, 01 May 2007 at 11:45 AM · edited Tue, 01 May 2007 at 11:45 AM

Attached Link: Morph World 3.0 Tutorials

file_376344.jpg

If you're just interested in materials for giving Apollo that Silver Surfer look, Traveler, aka Eric VanDycke, has some tutorials on matallics that look great even in Poser 7.

Chris Cox



ice-boy ( ) posted Tue, 01 May 2007 at 3:27 PM

thanks i will try it.


ice-boy ( ) posted Tue, 01 May 2007 at 5:01 PM · edited Tue, 01 May 2007 at 5:03 PM

ok i made this

it looks good. but this is the reflection map. i wanted to use the chrome-o-spher. but it didnt work. i opened the sphere but no reflection was on the surfer.


ClawShrimp ( ) posted Tue, 01 May 2007 at 8:38 PM

If you want a truly reflective Silver Surfer, the important thing to remember is you need something in your scene to reflect.

A sky dome/sphere is always a good start, for testing purposes at least.

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


chriscox ( ) posted Tue, 01 May 2007 at 10:07 PM · edited Tue, 01 May 2007 at 10:09 PM

file_376383.jpg

I'm not sure why the Chrome-O-Sphere isn't working for you.  It does what it is suppose to do for me (i.e., lets you have some sky like gradient effects, and allows you to mimic suns or bright light spots by pointing a light where you want the spot.)

The Metallic effects in the tutorial are not true reflective material. 

I’ve attached a picture the shows different material setting for reflective effects.  The one on the left is a faked reflective based on Traveler’s Metallics tutorials.  The other 2 are real reflective materials.  The one in the middle make use of the reflection color node and is darkened by shadows on the object.  The last one on the right uses the ambient node so that shadows are ignored by the reflection.  Also both of the Real refection materials have a refection map plugged into the background.

Also lighting is very important to give you nice shinny Highlights.  Adding more lights and moving them around can change how the highlights look.

And finally when doing real refelctions you must use ray tracing when rendering.

Chris Cox



Angelouscuitry ( ) posted Tue, 01 May 2007 at 10:37 PM · edited Tue, 01 May 2007 at 10:38 PM

file_376386.jpg

You're welcome Acadia, did you ever show us your Tiarra?  😉

ClawShrimp has picked it up.  It took me about 3 years to grasp it, but you really do need to add a Sky Dome(Or some other inclusive environment) to get reflective materials to work.  This is kinda like a Silver Surfur, I made with the Free Matmatic mirror material; and a free Sky Dome, like the one from Ajax, over at Daz, named Dystopia City Blocks.  FYI, whenever I change the Sky texture of the dome, the figure's reflective color changes also.  I just needed to make sure that raytracing was on!

Plugging an Image_Map( panaoramic picture of a sky will work best) node, into the PoserSurface Reflection node will work too; but you need to revert the Diffuse Value node to 0, for a full reflection.  

Either way the real trick is to get a properly prepared image.  Just a sky background really is prepared to be mapped onto a sphere.  If you go to:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2671912&page=2

you can see where I first picked up on this(blue sky with a pink squiggly.)  Vue 5 Infinite can do this by default, but I ca'nt seem to do this to a plain photograph of a sky, allthough Poser's sphere node may help?


ice-boy ( ) posted Wed, 02 May 2007 at 2:39 AM · edited Wed, 02 May 2007 at 2:51 AM

Quote - I'm not sure why the Chrome-O-Sphere isn't working for you.  It does what it is suppose to do for me (i.e., lets you have some sky like gradient effects, and allows you to mimic suns or bright light spots by pointing a light where you want the spot.)

The Metallic effects in the tutorial are not true reflective material. 

I’ve attached a picture the shows different material setting for reflective effects.  The one on the left is a faked reflective based on Traveler’s Metallics tutorials.  The other 2 are real reflective materials.  The one in the middle make use of the reflection color node and is darkened by shadows on the object.  The last one on the right uses the ambient node so that shadows are ignored by the reflection.  Also both of the Real refection materials have a refection map plugged into the background.

Also lighting is very important to give you nice shinny Highlights.  Adding more lights and moving them around can change how the highlights look.

And finally when doing real refelctions you must use ray tracing when rendering.

how did you do this? 
i opened my figure and made the settings like in the tutorial. than i opened the sphere(it was very big) and then i opened a reflection map in the sphere. when i render it nothign was on the figure.

i will try it again because the effect look very good.

p.s. are you using poser 7 because i dont have raybias in the reflect node.


ice-boy ( ) posted Wed, 02 May 2007 at 4:12 AM

did you use a reflection map on the figure? because i didnt.


ice-boy ( ) posted Wed, 02 May 2007 at 10:34 AM · edited Wed, 02 May 2007 at 10:44 AM

ok i think i fixed the problem. i didnt have raytracing i the render settings enabled. this was the problem right?
can someone tell me what settings are the best? whats cast shadows?

p.s. ok i hope the last question in this thread :): when i render the o-sphere is in the background. is it possible to render it without the sphere in the background but with the reflection on the figure?


Angelouscuitry ( ) posted Wed, 02 May 2007 at 4:45 PM

If you open the Automatuc settings(I think that it...just not the Manual Settings,) then I've found the slider column tht is just before where Cast Shadows, becomes available, is fine.

Cast Shadows casts shadows, but this adds alot of time to each render, as this is why Shadow Maps are Rendered during the Render.  And I do'nt like shadows to begin with.

The other big, time consumig, option is DIssplacement.  Only have this checked i you know you are using DIssplacement, and not Bumps.

Raytracing is only necessary if you're using reflections that are'nt maps

Min shading is how much shadow must be present before it is added to the image.   I think this should be zero, or the amount of contrast, in the image, will suffer.

And Max. Texture size will Resize(Reduce) your images, down to this value, before loading.  So, if you have nice big textures, they would be useless.  On the other hand if you had too many nice big textures, this would have helped.


ice-boy ( ) posted Thu, 03 May 2007 at 3:13 AM

so can i somehow render and make the sphere invisible but with the reflection on the figure?

thank you.


Angelouscuitry ( ) posted Thu, 03 May 2007 at 3:32 AM

Yeah, that's a Reflection Map.  This is accompished by just plugging an Image_Map node into the PoserSurface Reflection node.  Just remember; you ca'nt have any PoserSurface Diffuse Value, you need to apply this to each figure, and only it will reflect in the Figure, but that you wo'nt need the Raytracing Render Setting.

FYI - alot of people put a Sphere node between PoserSurface and the Image_Map.


ice-boy ( ) posted Thu, 03 May 2007 at 7:35 AM

Quote - Yeah, that's a Reflection Map.  This is accompished by just plugging an Image_Map node into the PoserSurface Reflection node.  Just remember; you ca'nt have any PoserSurface Diffuse Value, you need to apply this to each figure, and only it will reflect in the Figure, but that you wo'nt need the Raytracing Render Setting.

FYI - alot of people put a Sphere node between PoserSurface and the Image_Map.

ohhhh thats this? i didnt know that. thank you.

and the sphere is not moving right?
thank you for everything.

last question: can i have a reflection map in the figure plus the o-sphere around the figure?

thanks.


Angelouscuitry ( ) posted Thu, 03 May 2007 at 2:51 PM

I doubt the spher would move, no the front of the sphere should aways reflect off the front of the figure.

Yes, you could have both, but the Reflection value, and Diffuse value would probably need to be .5 each.  You could make one stronger than the other, but I doubt they could equal more than 1 together.  And do'nt forget to turn raytracing on, in your render settings.

Where is that o-sphere?  It is a sky dome, correct?


ice-boy ( ) posted Thu, 03 May 2007 at 3:39 PM

correct


Angelouscuitry ( ) posted Thu, 03 May 2007 at 6:27 PM

Where?


ice-boy ( ) posted Fri, 04 May 2007 at 1:43 AM

http://www.morphworld30.com/tutorials/chrome.html
The Chrome-O-Sphere


Angelouscuitry ( ) posted Fri, 04 May 2007 at 1:51 AM

Thank You, Sir!


ice-boy ( ) posted Sat, 05 May 2007 at 3:24 AM

after watching a little bit silver and other metal objects i noticed that it doesnt looko like a mirror. it reflects everything but the stuff that is very far away looks more grey.
does anyone know what should i change to make it mroe grey? i dont want it to look like car paint.
thanks.


ice-boy ( ) posted Sat, 05 May 2007 at 9:52 AM

does anyone knwo how can i make the reflection more blurry?


Angelouscuitry ( ) posted Sat, 05 May 2007 at 3:21 PM

I take it you are using chromosphere?  I hav'nt opened the materials room for it, but...

More grey can be accomplished by making it's diffuse color more grey.

Blur can be added bt blurring it texture map?


ice-boy ( ) posted Sat, 05 May 2007 at 3:51 PM

Quote - I take it you are using chromosphere?  I hav'nt opened the materials room for it, but...

More grey can be accomplished by making it's diffuse color more grey.

Blur can be added bt blurring it texture map?

actually i want that its just more grey. like a desaturated reflection if you understand what i mean? 


Angelouscuitry ( ) posted Sat, 05 May 2007 at 3:59 PM

Yep, if you're using the Chomo-O-Sphere, and not the Reflection Map.  You need to go into the Materials Room, and open the PoserSurface for the Chromosphere.  THe Diffuse Color is probably white, just change it to grey.


ice-boy ( ) posted Sun, 06 May 2007 at 6:07 AM

thank you


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