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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Help In Poser 6 Cloth Room


Acadia ( ) posted Wed, 25 April 2007 at 8:37 AM · edited Tue, 19 November 2024 at 10:27 AM

I don't know what I did, but I messed up my scene :(

It was working well until I deleted the simulation, readded my pose and started all again in the cloth room.

I have 30 frames.  I applied the post at frame 15.  And like I said, initially it worked well with the final frame being the end result of the pose.

Now with whatever I messed up, the last frame ends up default pose.  Basically  the way the simulation is now playing out is:

1.  starts as default
2.  middle I have my pose, but the dress isn't fitting
3.  last frame, the figure is all back to default again and so is the dress.

How can I get it all back to normal so that when I apply my pose at frame 15, frame 30 will be the end result, and not default!

I've tried zeroing the figure at frame 1, 15 and 30.

I've tried editing the frames and deleting the bright green squares for the main camera.

I've redone the simulation settings dozens of times.  And it's always the same bad result now :(

Is there anyway to get my scene back to square 1 without having to reset everything? I have hair and props all set up and hidden, and I don't want to have to go and redo them all again as it took me hours :(

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



markschum ( ) posted Wed, 25 April 2007 at 9:31 AM

ok, If you have the scene saved , load it into poser, open the keyframe editor , and drag the selection box around all the keyframes at frame 30. Then press the delete key.

You dont need any keyframes after your pose at frame 15 if you just want the cloth sim to run past it .
If its messed up then apply your pose at frame 15 and try again .     :)

I normally run cloth sims over 40-60 frames and have the pose at frame 20 or even 30 depending on what I am doing . There should be enough frames that the cloth hangs without moving during the last few frames of the sim .

You can use "steps per frame"  if you are trying to fit cloth in an animation .


Acadia ( ) posted Wed, 25 April 2007 at 9:55 AM

Thanks :)  I love the cloth room but I'm not very good in there. I can do the basics but I can't trouble shoot much in there :)

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



SoCalRoberta ( ) posted Wed, 25 April 2007 at 11:42 PM

I always start with the posed character and ask for 10 frames. The cloth room moves it and the dress to default and back to the pose.  But I just use it for still images.


Acadia ( ) posted Wed, 25 April 2007 at 11:45 PM

Quote - I always start with the posed character and ask for 10 frames. The cloth room moves it and the dress to default and back to the pose.  But I just use it for still images.

You lost me.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Touchwood ( ) posted Thu, 26 April 2007 at 2:28 AM

In the simulation settings there is an option to add Drape frames which are added to the beginning of the simulation. This drapes the cloth before the start of the animation. Once draped, you can uncheck the 'start draping from zero pose' option.


Acadia ( ) posted Thu, 26 April 2007 at 4:00 AM

You have lost me too!

I work with dynamic cloth a lot. I really love it.  I learned how to do it from a tutorial at Poser Fashion, and every tutorial that I have seen since that one has said to pose your figure mid way through the frame.

What I do with dynamic clothing is as follows:

  1. Load figure
  2. Add dynamic dress
  3. Add props, hair etc. (then hide it all)
  4. Go to frame 15 (I use 30 frames). Set pose
  5. Go back to frame 1.
  6. Go to cloth room
  7. New Simulation
  8. Clothify dress
  9. Collide against figure
    -  uncheck head, hands, feet if you don't need those)
  • uncheck "start draping from zero pose)
  1. Save the file
  2. Calculate Simulation.

What got me so messed up that I had to create this thread was because I was trying to follow Jim Burton's instructions in his readme for Dynamic Glamour at Daz.  I bought that sometime last year but never used any of the poses that came with the dress but the other night decided to try them. I ran into trouble and contacted him for help. 

He pointed out that his poses work differently than most because of the way he does the cloth room. So I looked at the readme and he starts his pose in frame 1.

I tried it and it messed up everything and gave me the results as I posted in the first post.

Here is what his readme says, It doesn't work for me at all.

Quote - **1. Open Victoria III or Stepahine Petite or Aiko in Poser 6, apply the correct Sheath Prop to the figure. *
2. Apply one of the included Poses to the figure.
3. If using the "Floor Crawl" or "Sitting Pretty Pose", set the Sitting Preset in the dress to 1.0 in Frame 1, it should be 0.0 in Frame 16.  If desired, apply the other morphs in the same manner.
4. If desired, set any body morphs in the figure in Frame 16 (should be 0.0 in Frame 1).
*5. Open the Cloth room, start a new simulation, set End Frame to 16. *
6. Click on the "Clothify" button, pick the sheath prop *
7. Click on the "Collide Against" button, click on the Figure box near the top. *
8. Click on the "Ignore Hand" and "Ignore Feet" buttons in the same menu.
9. I'd suggest the following setting in this menu:
*             Collision Offset    0.500          Collision Depth    0.500

*             Static Friction      0.300          Dynamic Friction 0.100

10. Click on the "Edit Soft Decorated Group" button, and in the menu , click "Add Material", add the "Soft Decorated" material. *
11. Click on the "Calculate Simulation" button.  This will take several minutes.

Eventually after dozens of tries trying to use his method, the figure ended up in the pose, but the top of the dress didn't fit properly...actually, not at all.  I'm not even sure it moved with  the figure and the collar was out in front of her chest instead of around her neck. I'm sure it had something to do with the "Edit Soft Decorated Group." I picked the group from the drop down as indicated and then closed the grouping window. That's when the problems with the neckline started.

I eventually reset my poser preferences for the whole program and tried again from scratch. I started with the figure posed in frame 1, did all the rest of his instructions, and again, the same thing.... wonky simulation and the top of the dress not being posed with the figure.

I had to reset my preferences again because  "Edit Soft Decorated Group" was always ishowing as the active one n the drop down regardless of whether I tried a new scene from scratch and even when I changed it it reverted back to that choice, even though it wasn't the one there at the very beginning.

This time when  I redid the scene from scratch again, I started with the pose at frame 15 and didn't do the "Edit Soft Decorated Group", and the simulation went along just fine from beginning to end with the figure ending up in the desired pose and the dress fitting her.

I've never heard of that "Edit Soft Decorated Group" before, but it totally messed everything up for me.

Can someone tell me how you work with that "Edit Soft Decorated Group"?  What do I do after I pick it from the drop down menu for the clothing?  Do I have to do anything with the other buttons in that window or just close it like I was doing?

For those who start their pose in frame 1, can you please list the steps you do for that? IE: like I listed mine above? Because when I start a pose in frame 1 it doesn't work for me.

How can you have a pose in frame 1 and have your figure default pose in the same frame?

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Touchwood ( ) posted Thu, 26 April 2007 at 5:01 AM

To answer your second question first... In step 5, after you have set the end frame to 16, at the bottom of the dropdown there is a 'Cloth Draping' section. Set the number of frames necessary to drape the cloth to the pose. A good starting point is 10 frames. You have two options now. 1) let the simulation run it's course. This will add whatever number of drape frames to the beginning of the simulation then run through the animation frames to the end frame. 2) Open the Simulations Settings and under the cloth draping section, the 'Calculate Drape' button will now be active. If you click on this, it will calculate the drape frames without running through the animation frames. If the cloth drapes OK, open up the Simulation Settings again and set the drape frames to Zero. Close the window and run the simulation. The cloth should drape properly as the figure changes pose. Personally, I have never used the Soft Decorated group, but if you open the drop down, you should see some vertices highlighted which are those within the group. None highlighted means nothing in the group and you need to add some. Can you attach a screenshot of what's actually happening as it might help to see whats going wrong. Sorry I can't be much more help at the moment.


Acadia ( ) posted Thu, 26 April 2007 at 5:14 AM

Ok, I'm just doing a test render to check some lights and then I'll do up another scene with all the whacky happenings and post  a screenshot of it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Acadia ( ) posted Thu, 26 April 2007 at 4:16 PM · edited Thu, 26 April 2007 at 4:18 PM

Ok, here are the screenshots.

First, this is how the dress looks on the figure once the figure is posed and before any cloth room work:

I did 3 trials. Each started with a brand new scene where I loaded SP3 and the dress and did the cloth room settings each time:

A) My usual way of working in the cloth room:

  1. Load figure
  2. Add dynamic dress
  3. Add props, hair etc. (then hide it all)
  4. Go to frame 15 (I use 30 frames). Set pose
  5. Go back to frame 1.
  6. Go to cloth room
  7. New Simulation
  8. Clothify dress
  9. Collide against figure
    -  uncheck head, hands, feet if you don't need those)
    -  uncheck "start draping from zero pose)
  10. Calculate Simulation.

Here is the result post calculating simulation:

**B) Dynamic Glamour Tutorial With Pose in Frame 1 (No "Edit Soft Decorated Material)
****1. Open Victoria III or Stepahine Petite or Aiko in Poser 6, apply the correct Sheath Prop to the figure. *
2. Apply one of the included Poses to the figure.
3. If using the "Floor Crawl" or "Sitting Pretty Pose", set the Sitting Preset in the dress to 1.0 in Frame 1, it should be 0.0 in Frame 16.  If desired, apply the other morphs in the same manner.
4. If desired, set any body morphs in the figure in Frame 16 (should be 0.0 in Frame 1). NB: I used a pose from a different package (which the tutorial says is ok to do. No added morphs
*5. Open the Cloth room, start a new simulation, set End Frame to 16. *
6. Click on the "Clothify" button, pick the sheath prop *
7. Click on the "Collide Against" button, click on the Figure box near the top. *
8. Click on the "Ignore Hand" and "Ignore Feet" buttons in the same menu.
9. I'd suggest the following setting in this menu:
*             Collision Offset    0.500          Collision Depth    0.500

*             Static Friction      0.300          Dynamic Friction 0.100

10. Click on the "Edit Soft Decorated Group" button, and in the menu , click "Add Material", add the "Soft Decorated" material. * NB: I did not use the "Edit Soft Decorated Group" for this simulation.
11. Click on the "Calculate Simulation" button.  This will take several minutes. "

Here is the result:

**B) Dynamic Glamour Tutorial With Pose in Frame 1 (With "Edit Soft Decorated Material)
****1. Open Victoria III or Stepahine Petite or Aiko in Poser 6, apply the correct Sheath Prop to the figure. *
2. Apply one of the included Poses to the figure.
3. If using the "Floor Crawl" or "Sitting Pretty Pose", set the Sitting Preset in the dress to 1.0 in Frame 1, it should be 0.0 in Frame 16.  If desired, apply the other morphs in the same manner.
4. If desired, set any body morphs in the figure in Frame 16 (should be 0.0 in Frame 1). NB: As above I used another pose and no added morphs.
*5. Open the Cloth room, start a new simulation, set End Frame to 16. *
6. Click on the "Clothify" button, pick the sheath prop *
7. Click on the "Collide Against" button, click on the Figure box near the top. *
8. Click on the "Ignore Hand" and "Ignore Feet" buttons in the same menu.
9. I'd suggest the following setting in this menu:
*             Collision Offset    0.500          Collision Depth    0.500

*             Static Friction      0.300          Dynamic Friction 0.100

*10. Click on the "Edit Soft Decorated Group" button, and in the menu , click "Add Material", add the "Soft Decorated" material. *
*11. Click on the "Calculate Simulation" button. **

Here is the result:
OOPS! I said "EXCEPT "Edit Soft Decorative Fabric" in the image, but I did use it.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Touchwood ( ) posted Thu, 26 April 2007 at 11:36 PM

Well, I have to say that this looks like a toughie as I can't see that you're doing anything different in sims B and C that you weren't doing in A??? Only difference I can see is in the Collision Offset and depth settings, (.5 instead of the default). Couple of things I would try. 1) Load only V3 and the dress in the default pose at frame 1. Apply the pose at frame 15 (or 16). Set drape frames to 10 to start with and check the start draping at zero pose checkbox. Run the simulation with the default settings and see if the dress takes the pose. 2) Same as above but with the pose applied at frame 1 and check whether the dress takes the pose. If it does, I would then start to reduce the Collision offset & depth settings gradually until you reach the recommended settings. As an aside, what exactly is the soft decorated group?


Acadia ( ) posted Thu, 26 April 2007 at 11:50 PM · edited Thu, 26 April 2007 at 11:52 PM

The soft decorated group appears to be the collar, sleeve trim and hem. At least those are the areas that light up red when I pick it in the drop down menu.  I assumed because the group was already in the drop down that all I had to do was pick it and then close the group window. 

I'm not really too bothered by it because i can manage to get the dress to fit the poses I have been using, using my normal cloth room technique. But in order to use his poses that come with the package I have to follow his instructions (IE: pose at frame 1 and soft decorated group),  and as you can see they don't work,  LOL

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



pjz99 ( ) posted Fri, 27 April 2007 at 2:49 AM

Acadia, looking at your last screenshot, it appears to me as if the figure is posed in frame 1, but the dress is intersecting her body.  That will never work regardless of what that documentation seems to say.  It kind of sounds like there are some poses included with the dress, and the dress has one or more morphs built into it to allow you to reshape the dress into the pose at frame 1, before running the cloth simulation?  I would think you could still use the poses that came with the dress, just put her in zero pose at frame 1 and apply the pose at frame 30 like any other cloth simulation.

My Freebies


SoCalRoberta ( ) posted Fri, 27 April 2007 at 10:55 PM · edited Fri, 27 April 2007 at 10:56 PM

Content Advisory! This message contains nudity

file_376054.jpg

A long time ago Deecey had a tut online on the cloth room and I use her settings. At least as far as I can remember them.
  1. in the Pose Room, load and pose Vicki, Add the dress. Ignore turn off IK.

  2. go to Cloth Room. 
       Click on New Simulation and set drape frames at 10
       Click on Clothify and select the clothing item
       Click on Collide Against. DO NOT SELECT THE BODY. Instead click on the body parts you 
       want.
       Click on Calculate Simulation

It works everytime for me. And is basically a no-brainer.

 


FreeBass ( ) posted Mon, 30 April 2007 at 6:01 PM

Oh, what a tangled basket we weave....

I've done my own fair share of bungling about the Cloth Room, & fer what is worth, here are my observations on yr predicament

DISCLAIMER
My experience has been w/ P5 & lately P7....P6 may (shockingly as it may seem) contain it's own glitches of which I am unaware. But the followin' advice looks good on paper, anyway.

OK.....Fer starters, the Zero pose ting. I sorta agree w/ markschum way up there ^^^ 'bout checkin' yr Keyframe Editor. However if thas the culprit, I'm tinkin' there's gotta be @ least 2 frames (prob'ly 29 & 30) to ditch; Frame 29 being "in pose", & Frame 30 being zeroed. If it was only one zeroed frame, you'd notice the motion towards zero in yr animation.

"and drag the selection box around all the keyframes at frame 30. Then press the delete key."

Actually, there's a easier way. Just scroll to the very top of yr Keyframe Editor, & above the scene actors, there's a 'nother row (easy to miss) that'll select everything in a given frame. Notice also that any actual keyframes are a brighter green, so if yr last frames are a dark green, this prob'ly ent the probbem.

If all else fails, ya might wanna just kill the last frame of yr simulation (or whenever it's snapping to zero).  Open yr Simulation Settings & set the End frame to 29.

Now fer the intersectin' clothing.

It sounds to me like the clothing in question has built in morfs & a matching pose set fer the figure. If these don' match VERY closely if not perfectly, yr gonna have probbems. Guarunteed (in my experience). I favour the method described by purdy much every one else & start the figure & cloth from a zeroed pose (whether or not ya use the Start from zero pose checkbox), & add the pose at frame 10 or so.

The use of the Soft decorated group is baffling me. Actually, I gonna give it a try, but as far as I can see is kinda pointless. The why of which is prob'ly easiest to explain by describing all the groups;

-Dynamic Group: the main "body" of yr clothing item

-Choreographed Group: Advanced animation use....fer now, just don' use it. Is a PITA

-Constrained Group: A selection that will not move from is position relative to the figure. Works well fer shoulder straps ya don' want fallin' off shoulders, button flaps or necklines ya don' want openin', etc.

-Soft Decorated Group: A selection that is somewhat more rigid than yr base material that will stay in position relative to the clothing itself. Good fer pockets, cuffs/collars, belts, etc.

-Rigid Decorated Group: A hard selection that will stay in position relative to the clothing. Buttons, medals, etc.

So.....w/ all yr newfound knowledges (pronnounced Kin-fyoo-zhun ;) yr workflow should look kinda like so...

  1. Load figure. Zero any pose, turn off IK, & drop to floor
  2. Load dress. Tweak fit if/as neccesary w/ XYZ trans. Parent to figure (optional; the dress is gonna collide w/ what is told to regardless of whether is parented)
  3. Load Props
  4. Set pose somewhere in the frame 10-15 range
  5. Go back to frame 1.
  6. Go to cloth room
  7. New Simulation
  8. Clothify dress
  9. Collide against figure
    -  uncheck head, hands, feet if you don't need those
    -  be sure to select Ground if yr usin' a trailing dress or robe, & any other prop/figure that may come into contact w/ yr sim
  10. Check yr cloth groups fer "unwanted" or "surprise" groupings. Edit as desired/required
  11. Save the file
  12. Cross yr fingers
  13. Calculate Simulation
  14. Pour a coffee, grab a book, play w/ yr cat fer a while.....
  15. Scream "YOU ^#!&%% piece of &%^%)(&%!!!" in frustration when the sim is done 'cuz ya missed step (X)

A final note; If, while yer fitting yr clothing to yr figure (Step 2), ya notice any pokethrough issues...DO NOT try to remedy it by turnin' off body part visibility w/ the heirarchy editor as ya might w/ conforming clothing. This will make the cloth room not "see" the part at all & cause it to not collide.

Fer a bit more Cloth room info, I have a kinda-sorta mini-tut tingy here from a while back

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2137231



WARNING!

This user has been known to swear. A LOT!


drifterlee ( ) posted Thu, 03 May 2007 at 2:18 AM

Will someone please explain how to use the wind effects?????


pjz99 ( ) posted Thu, 03 May 2007 at 11:29 AM

Force Fields, on page 157 of the Poser 7 manual.  Basically set up your scene, make sure you are at Frame 1 of the animation, and do Object -> Create Wind Force.  This will load a thingy that looks like a fan, which is just how it acts.  Point it at your cloth, fiddle with the parameters a bit (amplitude = strength, spread = angle the wind will fan out, turbulence = how rough the wind is) and then run your cloth simulation, I believe that's all there is to it.  I've done it a few times, I don't think there is anything really tricky outside of creating the Wind Force thingy and placing it.

There is a tutorial on Phil Cooke's web page but it appears to be out of date (Poser 5).
http://www.philc.net/tutorial6.htm
No details are given on wind though, and the page number referred to is the Poser 5 manual - I have no idea how much is different between P5 and later versions.

Wind blown hair (but the same principle applies to clothing):
http://www.e-frontier.com/article/view/1753/1/322/

My Freebies


drifterlee ( ) posted Thu, 03 May 2007 at 12:05 PM

Thanks! Why couldn't they just say "wind" instead of "force field". That's why I hate manuals.


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