Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Ok, I've been experimenting.
The multiple layers of most hair props made trying to select polygons for material zones a nightmare - a good idea, ccotwist3D, but beyond my skill and patience I'm afraid!
Thanks Pakled. I've actually been experimenting with a combination of moving the hair prop and using a magnet to tweak it, and am getting close to the effect I'm after, using Koz's "all back" hair. What I've got at the moment won't stand a close up but works ok at a distance. (Maybe I'm too much of a perfectionist ;-).)
May I ask how you produced your avatar? The style isn't quite what I'm after, but I would be interested to know.
"Don't make me angry. You wouldn't like me when I'm angry!"
Attached Link: piccy of a baldy
here's a link to a piccy i did a couple of years ago, can't quite remember exactly what i did but i think it was just using the select tool in the hair room, i selected below the scalp with some tool and grew about 40,000 hairs, then you can select the hairs and comb them, so you could even get one of those comb-overs, by selecting a few hairs, growing them a bit, then pulling them over the head.i'd do it in the hair room anyway, and i don't remember it taking very long to render (poser 5 back then)
Vince3 - love the picture!
Unfortunately my computer won't handle that many hairs (at least, not if I want it to finish all the calculations- both for dynamics and rendering- sometime this year!). Still, I'm upgrading my hardware soon, so then dynamic hair may well be the way to go, for this and other projects.
For the moment , I agree, I am getting pretty good results by moving a hair piece down a bit.
"Don't make me angry. You wouldn't like me when I'm angry!"
like i said it was a long time ago now but i don't think i did any dynamics with it, it was just combed by selecting the ends of a few hairs and basically combing them to where they should be, i think you can also do quite a bit of styling with the dials in the hair room, so no calculations just a single frame render.
Vince3 - I had a go with around 20,000 hairs, just styling and not using dynamics. Not much to my surprise, when I tried to render (on middling quality settings) on P7, I got "There has been a problem rendering..." message, swiftly followed by the total "vanishing from existence" crash that P7 is becoming famous for! I admit I haven't played with the hair room much, as I find even if it doesn't crash my poor computer it slows it down to such an extent that Poser becomes almost unusable if I have even an approximation of a realistic number of hairs. I suspect even if I could get it to work for a single portrait I would have ongoing problems, as I am going to want to use the character I am working on in multi-character scenes.
randym77 - Yes, I've been looking at this hair. Have you got it? Are the textures any good, or are there any other textures available for it? I've been disappointed by some older Daz hair I've bought, but it looks as though this is the only hair with the appropriate morph.
Finally, I've posted a picture using my baldie character as he is working so far. The hair is Koz's allback with a lot of post work to tidy up the edges, but the final result is about what I had in mind.
www.renderosity.com/mod/gallery/index.php
Thanks to everyone for all the advice and help!
"Don't make me angry. You wouldn't like me when I'm angry!"
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Does anyone know of a decent "going-bald -on-top" hair style for M3?
I've seen the Trekkigrrrl "comb over" - it''s fun, but too comical for my purposes.
There is also one called "Raoul" at Daz, but I'm not certain about the quality of the textures from the illustrations at Daz. - it looks a bit plastic. I'm really looking for something as close to photo-realistic as possible.
Can anyone help?
"Don't make me angry. You wouldn't like me when I'm angry!"