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3D Modeling F.A.Q (Last Updated: 2024 Nov 24 8:50 pm)
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Is there any licence restrictions on what we can do with these base meshes? There was nothing in the file folders. I know these are inteded as modeling bases, but they would also be great practice for UV Mapping and rigging. I've just finished modeling my own Ultra Low res model. He came in at 2534 Polys with 2438 Quads and 96 Tris. So I'm a bit obessesed with any Low Res humaniod figure. Any tips on getting those 96 Tris. I did my best to eliminate the TRIS, but there was just no way to do it without driving up my poly count in unacceptable ways, or doing a 5th total rebuild. :-D I'm now working on morphs for him. I'm kind of marketing him as a game res figure, and planning on making him a Poser model. When Tripled he comes out at 4972 Tris.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
I think the intent was for you to use them to doodle sculpts with but I see nothing wrong with using it to practice in other ways.
As for the tris issue, if you can work it so that those try manage to come nearer to each other, I'm sure you'd be able to combine them into a quad. Ultimately though, it only matters if they interfere with smoothing or if they may interfere with a joint bending. Otherwise, don't sweat it. Poser characters are usually bathed in tris.
Thanks for the reply. Did you make these base models, or are they from somewhere else? I'll keep firther discussion of my guy to a new thread so we don't drift this one.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
As I mentioned in the first post, they were offered by a gent at TweakCG.com for use in sculpting practice. However, if you want to practice rig creation with them or UV mapping, I guess that's okay, as long as it's practice. That's not to say you can't sculpt something and then use your programs polygon tools to build a low res mesh of your high-res sculpt for commercial purposes though. Just make sure you're not using the base mesh Arshlevon provided us, as I'm still hazy on if he allowed commercial use or not (I know he said practice though for sure). Better safe than sorry.
I used it for this. It's supposed to be robot or android or something. Not sure.
Anyway, I was given some pictures, here's what I came up with so far.
Wings3D.
1,539 quads.
There won't be any exchange of the object; so I guess I'm safe on that score.
I'll have to rig it. I'll use Max for that.
Friends don't let friends use booleans.
@dvlenk6 For 1539 Quads that's Awesome!!! In fact... it would be awsome at 10 times that. I would love to see you're wires.
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
Joe@HFG
The render there is forcing two sided polys; so you could probably really say that the poly count is double. The count I put was for the actual one-sided model. I did notice some 5-gons on the frontpiece down the middle. I do try to get all quads.
It's using a smooth modifier and two MentalRay contour shaders to soften the edges.
I can't think of a way to show a decent wireframe. I'll have to think about it. I never really tried to show a wireframe before.
Wings has a quick smooth preview that shows wires; but I wouldn't really call it a wireframe.
3dsmax wireframe shows mesh, not polys, AFAIK. There is likely a way to make max show polys; I just haven't ever looked it. I'll see if I can come up with something.
Friends don't let friends use booleans.
Ok. I use Lightwave for my modeling. 3DS terminoloy compleatly lost on me. I spent about 3 hours in Max and RAN AWAY SCREAMING! I assumed given the smoothness of the mesh it's using some kind of automatic smoothing. It's still a very cool design. Add a fin to the head and it's kind of like an Alternate universe Cylon. LOL!
mo·nop·o·ly [muh-nop-uh-lee]
noun, plural mo·nop·o·lies.
1. exclusive control of a commodity or service in a particular market,
or a control that makes possible the manipulation of prices
I rigged him. It's just a simple rig.
I put metal shaders on him and gave a him a subdivision (cause the reflection was making the polys show pretty bad).
Friends don't let friends use booleans.
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.
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Hi gang. Here are a few models you can use for sculpting practice. They were offered for free use by a nice guy at Kolby Juke's Tweak forum and well... I figured I'd share them with you. It's a great way to jump off and get going.
Base Man and Base Bust
They're also great if you need a jumping off place for your box modeling.