Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
I agree. Your suggestion of a tutorial inside on "how to make a render like the promo image with what you just bought" idea is a very good one. I'll do that for my new content in CP :-)
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I hope not, re painted on in photoshop etc... as much of the fun is seeing this stuff in preview mode full texture, and doing the poses and walking and animations...
That's something one of the vendors should be selling, is video tutorials of how to get great looking hair in poser... eg for $20-$40 for a half hour or hour long .mov with a step by step walkthrough...
And for that matter, many of you should be selling scene pz3 files, and bvh motion cap files.. there's so many more things you folks who are merchants can and should be selling to the poser community, I know I'm a buyer..
-k
I'm frequently very interested in lighting set ups that I have seen in various vendor's promo images, but lights are infrequently part of the package for purchase.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Agree re lights... Chris's excellent "Voyager Nights" comes with 6-8 different light sets! It rocks, and is the single best character I've bought in my life (along w/those by rebelmommy):
http://market.renderosity.com/mod/bcs/index.php?ViewProduct=36000&
has tons of lights, which I use for all my poses, just single-click on them ... I'm glad he included them...
-k
Merchants can't paint hair onto promos. We have to abide by a "No Postwork" rule.
I'll try to remember to credit hair and clothes used in my stuff from now on.
Coppula eam se non posit acceptera jocularum.
Um....unless it changed, the old rule was "no postwork on the thing you are selling." Meaning painted hair was okay for a texture pack or character morph pack. I'd like to see this changed if it hasn't been. On my own promos I've identified all 3rd party products by name and vendor. I am not sure, though, that current Renderosity rules support or even allow providing URLs to those other products. Actually, I miss the old days of P2/P3 where people would package up character morphs, texture maps, hair, clothing, gear, and even a default pose. There was something just so satisfying about downloading a "Xena" package, hitting render and getting the promo image back. (And then I'd rip the package apart for the stuff I wanted to borrow.....) Thorne has done this on occasion. I seem to recall a cute little Martian that came with not just texture and morph but hair, costume, ray gun, and even a little bit of Mars. Downsides to this are two. One is that basically people want to customize. Poser community is not Barbie collectors who keep the fully-dressed doll in the original box lest it depreciate. So when pose, lights, setting, props, hair, and everything is included in a package a lot of it is not going to get used. The other downside is that this requires merchants to be even more a jack of all trades. Myself, I can do clothing and props but I've never done hair and the thought of getting into the snake pit of skin textures makes my own skin crawl. And I've talked with a fair number of character creators who haven't the faintest idea how to start on building clothing. And even if you worked together to make a combined package; this is a major amount of work. If it's a freebie, it is going to be a long time in the making. If it is a commercial product, it's going to be pricey. So all in all I don't see the above as a direction most content creators are going to go.
Nomuse, you could be right. Me, I don't postwork anything for sale, only comp the images and add text.
Coppula eam se non posit acceptera jocularum.
Quote - A quick bullet point summary of what to do, to achieve the look you've gotten, in the readme, would also be much appreciated.
Maybe it's just me, but - would others like to see that, too? Knowing the specific hair used, at a minimum, would be great, plus a hotlink URL to where to buy it, if we don't already have it..
I sometimes remember to do this, other times I haven't. Render settings for hair textures (which I do) are often a matter of preference. Character sets I'll describe render settings for. As far as hotlinking goes, it's not often possible unless the item is also sold here. Take a peek at http://market.renderosity.com/news.php?viewStory=13160 and scroll down to the links section, near to the bottom. We have to abide by these guidelines at all times when submitting items; some of the questions and concerns you have are not necessarily in the vendor's contol, but a lot of the 'why' can be found here.
-D
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It's all fun and games until someone loses an eye texture.
@ surreality - I like your sig line. :)
Coppula eam se non posit acceptera jocularum.
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Hi,
One request for the vendors out there, for those who aren't already doing so, could you folks please identify the exact hair models/fits used in the characters you have for sale?
It would really help, because the hair is important for "the look" that you all achieve ... as a new poser user, I need all the help I can get lol.
Getting a great-looking character that looks like a bald mannequin is a bit disheartening, to have to then go figure out and look through all the hair models, to find the one that looks close to what you've achieved in your final merchant shots ... especially for a newbie...
Plus that would really help cross-sell the hair models that you've used for the characters, from other vendors who developed them.
A quick bullet point summary of what to do, to achieve the look you've gotten, in the readme, would also be much appreciated.
Maybe it's just me, but - would others like to see that, too? Knowing the specific hair used, at a minimum, would be great, plus a hotlink URL to where to buy it, if we don't already have it..
Just a thought there... ideas?
thanks,
-k